Just a miscellaneous post with the hope to organize my thoughts some.
Overland travel in Savage Fallout: Detroit
- Walking - 4.5 mph or around 24 miles for an average days travel
- Horses - 25 miles roughly, can be pushed to around 50 miles
- Motorcycle - 40-60 miles per hour
- Cars - as fast as the engine and your nerves will handle
- Sail ships - 120 miles in a day
Scavenging permits - I think it would make sense for some of the more organized (or ruthless) power groups in the area to issue scavenging permits to various wandering scavengers. In return for a portion of all scrap or relics found the scavenger is legally allowed to hunt through ruins in the power groups area. Punishment for scavenging without a permit will be branding on first attempt and probably death on a repeat offense. Variation in the cost of the permit or what is expected to be recovered makes perfect sense, as someone digging through a pile of beams and bricks is one thing, cracking into a military storage depot is much different.
Speaking of scavenging Ive decided on a location for the Vault that starts up the campaign will be in Grosse Point and the exit to the outside world faces South.
Pirates of the Big Lakes - this idea needs expansion, wonder if there is a Gammaworld module for this...
What is the starting date of Savage Fallout: Detroit - I think I need a random day generator and work from there.
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