I dont need, or even want, players showing up with detailed plans for their characters. Thanks to the disaster of both my abortive D&D 4E campaign and the Changeling: the Lost misadventure have shown me that allowing character motivations to become too widely divergent is a recipe for disaster. So here's a general list to keep in mind
- Keep it simple and basic - we WILL flesh it out later
- try to keep it suiting Fallout, and if you dont know Fallout think generic or "Book of Eli" for motivation
- dont get totally attached to a motivation or goal - you might hear something that inspire you to something you never thought of
- be open to other comments or ideas, you might get a twist on your idea thats even cooler
Heres some additional old advice I found on Greyhawk Grognards blog
Advice for Players from... the Players Handbook
- set an objective
- survival at lower levels is usually dependent upon group action and team spirit
- Avoid unnecessary encounters
- Do not be sidetracked.
- If the party becomes lost, the objective must immediately be changed to discovery of a way out.
- Co-operation assumes mutual trust and confidence
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