Thursday, June 16, 2011

Custom/Experimental RPG notes, part 2

Here are some additional ideas for my custom brew of D&D.

  • Rather than sticking with death at 0 hps or -10, I think a more characterful idea is death at hp = -(max on hit die). Therefore a wizard would shuffle off at -4 while a fighter would last to -10.
  • Im considering digging out a master list of the kits available in 2nd edition AD&D to blend into a list of archetypes. This would allow for the changes needed in some kits *cough* Bladesinger *cough* to make them all playable, roleplaying features to add to the game. This should dovetail nicely into my revamp of nonweapon proficiencies.
  • Im thinking of at least writing up a version of the minion concept from 4e, as it simplifies large scale combat alot, even if it weights things in the favor of the players more than I like.
  • Quite possibly one of my favorite concepts in rpgs, I want to draw on the concept of degrees of success, like is found in Alternity. If specialties work much like 2e's proficiencies, roll under the stat+1, then using the same algorithm from Alternity for degrees of success. A straight roll under is an ordinary success, meaning you completed the action successfully. A roll thats half or less of the target number is an excellent success, granting extra damage, bonus profits or benefits or simply a heroic success. A roll thats under under the a quarter of the target number is an amazing success, one that gives significant damage increase or a success that the player can narrate (within reason).

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