Bridgeport is a city without pity, a Noir city in a fantasy world. Heavily inspired by Ankh Mor-Pork and Tunfaire in fiction, Bridgeport blends in some darker elements from the stories by H.P. Lovecraft and Robert Howards among others, at the expense of some of the humor that defines Ankh Mor-Pork.
Bridgeport is intended to serve as a possible setting all in itself, with a mix of urban and dungeon adventures available, in sandbox form.
Bridgeport consists of;
- the Guild district - on the tip of the peninsula, home to the moneyed class that provides much of the commerce that makes Bridgeport the city that it is
- the Walk - the district that the upper and magical class dwell in on the rise of shoulder of the peninsula. Access is restricted and troublemakers, the poor and other undesirables are generally kept out
- the Warren - the twisting and twisted slum where those who are down and out live and extending from the Guild district west to the harbor mouth on top of the Dark Seawall. Many weird occurrences are almost commonplace here, along with crime and stories tell of entrances to the Dark Seawall that are not regularly known about.
- The Sailors District - a small but important district at the mouth of the harbor built on the Light Seawall, this is where sailors from all different cultures on the Sea of Storms meet and mingle.
- The Bridge district - those who dwell on the great bridge connecting the seawalls, a bridge so high even the tallest masted ship can comfortably sail under, are generally considered a weird group. Inevitably richer than those in the Warren, an odd (and disquieting amount as far as the Lords of Bridgeport consider it) array of Secrets of the Seawalls can be found here. Home to what would amount to the adventurer class in Bridgeport, the Bridge is known for brothels, barrooms and flophouses, and those stores were anything can be had, for the right price.
- the Stores - are known for the warehousing and storage capacity of the city, and among the quietest area in the city due to the sheer amount of watchers and guards in it. Theft is dealt with extreme harshness and lack of "due process"
- the Street of Worship - is the dividing line between the Walk and the Guild district and home to all the official temples of allowed religions in the city, in addition to some empty or closed buildings.
- the Rock - an unexplained rock spire jutting up from the edge of the Guild and the Warren, the Rock is the unofficial home away from home for all dwarves in the city. Visitors (only humans or lizardman, as ratfolk dont count) without a proper dwarven escort or special credentials will be turned away with varying levels of pleasantry depending on where the visitor is found.
- the Light Seawall - the Light Seawall is a strange metal wall of unfathomable depth that protects the eastern entrance to the harbor, named because of the strange openings that will occasionally light up with an eerie light. Several current and past religions have sprouted up, based upon interpreting the strange lights.
- the Dark Seawall - a much larger, taller and altogether grimmer looking companion to the Light Seawall, the Dark is the defense of the western entrance to the harbor. As this side of the harbor bears the brunt of the seasonal storms coming off the Sea of Storms which makes many of the residents of Bridgeport willing to put up with the occassional weird noises, strange creatures and horrific stories that afflict the Warrens
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