Thursday, December 23, 2010

GASP games day rpg ideas ver 2

With a little feedback from some of the guys of GASP Im starting to narrow down the options for the RPG I'll run at GASP.

  1. Lamentations of the Flame Princess - "Bridgeport Blues" - a city centered game that will heavily draw on Fritz Leiber's Lankhmar. So forget Gandalf and think of adventures through slums and noble houses, political manipulation through force, and traditional wine and wenches. This would be the perfect game to use my thought experiment for, I already have new names for the stats written up. Thanks to the wonderful blogger at Beyond the Black Gate I have some awesome random tables to mine for ideas.
  2. Dark Heresy - "Hiveward Bound" - I had success running a game of this in 2008 so maybe its time to bring the system back out. This time around I think the location will be a little more nailed down and limited so I can spend more effort detailing the setting and npcs, so think 2000 A.D. more than Star Trek, with most of the characters never having seen the real sky. The monstrous hive cities of the Imperium are literally big enough for me to run just about any remotely enclosed environment I can think of. Re-watching Metropolis, Escape from New York, The Fifth Element, and any other dystopian movies I can think of would be in order to get the right feel. Actually Metropolis would be just about perfect for a noble born hero...
  3. Savage Worlds - "Fallout" - because what gamer doesnt like playing in the post-apocalyptic land that Black Isle gave us years and years ago?
  4. Savage Worlds - "Ashes of London" - Victorian Sci-Fi in the vein of The Peshawar Lancers by S.M. Stirling, H.G. Wells The War of the Worlds, The League of Extraordinary Gentlemen, and Wild Wild West all mashed up against the back drop of an alien invasion. Steam power, cannons and weird science vs amazing tech as subjugated peoples use the chaos caused by the aliens to try and forge their own course in the world.
  5. Alternity - "Changes" - Alternity is the poor redheaded sci-fi stepchild of TSR's products. One of the final lines to come out of TSR before the WOTC purchase, Alternity is a skill based game that as written works best for Victorian to far future settings. Using a die mechanic I think is one of the more interesting roll under mechanics Ive encountered. Changes is a game where a group of people who have all encountered something "weird" being gathered together. Everyone has either encountered something that "should not be", knows something that should not be known or can do things that shouldnt be possible. Im intentionally being vague because the characters are intended to be much like Will Smith's character at the beginning of Men in Black, he's good and skilled, but he finds himself so in over his head its kinda funny.
Still gotta narrow some stuff down and start scribbling down seeds and name lists for all the ideas, but January 11th is coming soon...

2 comments:

  1. So, for the Fallout SW setting, would the players all be Vault-born, or would backgrounds vary (Vault-born, Super Mutants, Wastelanders, Ghouls, AI robots, etc?)

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  2. I've been thinking about that and covered it in my new blog post

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