Ive done the bulk of my posts on the blog about the world containing the land of Bryn Mawr. However having finally gotten to run Lamentations of the Flame Princess I've discovered the system I want to use for my world, as it definitely lets me play up story elements that tie into the Great Cataclysm. So until James Raggi gets the non limited edition of LoFP out, or I just create a pdf so the Players Guide, Referee's Guide, and Magic book are all ready to print out and hopefully have bound, Bryn Mawr is on hold.
Which leaves me at a quandary of what do I run at GASP? Top options are
1) Call of Cthulu - I have several time periods I can run, and I got the rule book at the prize table at the con.
2) Savage Worlds - still need to re read the damage section, but the rules are cheap and flexible and Ive got a batch of campaign ideas
3) Gamma Worlds 2e - I have it, I love it, why not run it?
4) Dark Heresy - people enjoyed it, I enjoyed it, though this time people are making thier own characters
5) Alternity - good skills game but it might have limited appeal.
Before I go and toss the list on the GASP forums I have to see about how much space we will have for rpgs next year - I may end up finishing my Ambush Alley minis and run some 15mm counter insurgency play
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If you run any of those in the first or second slot, and have an open seat, consider me "in". I've never played Old School Gamma World and I don't know anything about Alternity, but it all sounds cool to me...
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