Wednesday, June 16, 2010

We're all one big family or the Gods of Bryn Mawr

Well it seems that my plan to post something short every day is not going quite as planned. It is interesting to notice that the blog is turning into a development blog for my world building experiment - which I may have to split into a separate blog.

Anyways onto the meat of the post

The Gods of Bryn Mawr
One of my problems with most traditional fantasy games is how the gods are handled. In a game where clerics can perform miracles, which when you read the oldest versions of games like D&D is what clerical spells should be like, the religion and gods they serve is barely explored. These divine beings that give the power to change the world are reduced to minimalist descriptions that seem to exist in a vacuum from all the other divine beings. And I dont like that...

An idea I do like is from the novel the Curse of Chalion, where the gods are 4 members of a single family with one being outside the group who is responsible for everything that doesnt fit into the portfolios of the 4 main gods. So blatantly stealing that concept I'm going to write the religion of the core humans of Bryn Mawr as a collection of 5 divine beings; mother, daughter, father, son and the outsider.

Axla, the goddess of Flesh and Change - goddess of all the aspects of flesh like; healing, illness and mutation.She is directly inspired by this article by Zac over at Playing D&D with Porn Stars then just shifted some into my vision of the world I want to present. Oh and yes the blog has the adult content warning for a reason.So I plan to shift her a little towards milf status, so she'll be beautiful but not in a girlish way, but very much the ripe, fertile woman image of the traditional fertility goddesses.She'll most definitely rule over the growing season.

The Allfather - Im going to draw heavily from Odin here, so the Allfather is as much feared as worshipped, even the goddess of war is more well liked than he. He will have power over the winter, which should make him atleast somewhat a death god, in addition to covering those things which are expected but unpleasant. However to maintain the double edged theme I want to stick with he will also be the god that gives a man his courage, much like Crom does in Conan stories.

Master of the Hunt - The young man of the divine family, Im most unsure of what I want with this god. I want to cover either hunting, farming or trade and push him towards covering the spring season, the time of rebirth, not in creating but rather renewal.

Goddess of War - I just enjoy the image of the young female goddess who is the image of blood thirsty patron of blood and conquest. A major influence will be the Morrigan of Celtic legend, perhaps even as far as including the dark and disturbing images that go with that. The goddess will be ruler of harvest (much like war can be thought of as the harvest of man)

The Outsider, Hoarden The Other Seer-

Among the dwarves is a practice of ancestor worship. More tonight

Kobolds have their own pantheon, but it bears a suspicious similarity to the human pantheon

Kerpans are an animistic people with ancestor heroes

And there will be dark and terrible beings that some of the evil races worship.

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