<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4508454628802579346</id><updated>2011-11-27T22:17:11.445-05:00</updated><category term='beginnings'/><category term='rpgs'/><category term='ponderings'/><category term='gasp'/><category term='rpg'/><category term='Firestorm'/><category term='magic'/><category term='miniatures'/><category term='religion'/><category term='project'/><category term='savage worlds'/><category term='Bridgeport'/><category term='painting'/><category term='cnc'/><category term='SoBH'/><category term='A2Z'/><category term='Bryn Mawr'/><title type='text'>ENM Creations</title><subtitle type='html'>A very experimental little mix of Painting, Roleplaying games and hopefully more...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>99</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5267688134514906252</id><published>2011-11-27T21:42:00.001-05:00</published><updated>2011-11-27T22:07:54.489-05:00</updated><title type='text'>Hobby stuff (and distractions)</title><content type='html'>Its been a bit since I posted last, what with the convention and holiday and all.&lt;br /&gt;&lt;br /&gt;New (to me) RPGs Ive managed to snag&lt;br /&gt;- Esoterrorists - the original Gumshoe system game. Interesting but I picked it up primarily to scavenge good ideas out of it. Ideally Id love to run a fantasy game with Gumshoe elements along the lines of the Nightwatch stories of Terry Pratchett and the Garrett stories of Glen Cook.&lt;br /&gt;- Deadlands Reloaded - Ive been asked to run a short story arc in Savages Worlds flagship setting of Deadlands for a group from the gaming club. Interesting setting and Im working on binding up the pdf I printed out.&lt;br /&gt;- Traveller - this one is a hard back that I think is original edition rules. Very interesting as an example of science fiction games, but I havent had a chance to dig through it.&lt;br /&gt;- Bloodbowl 3e and 2002 annual - all I need is dice and dimensions on the board and I can look into creating myself some ultraviolent football.&lt;br /&gt;- Big Eyes, Small Mouth - I actually ended up with a 1st edition copy, but regardless I may have to sketch out some ideas for some anime campaigns, maybe Appleseed or something fantasy esque.&lt;br /&gt;&lt;br /&gt;Current RPG projects&lt;br /&gt;- Most are shelved still from prep for the con, though my first attempt at binding a book (digest sized Stars Without Numbers) is slowly proceeding.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5267688134514906252?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5267688134514906252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/11/hobby-stuff-and-distractions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5267688134514906252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5267688134514906252'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/11/hobby-stuff-and-distractions.html' title='Hobby stuff (and distractions)'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4077790841390785709</id><published>2011-11-18T17:46:00.001-05:00</published><updated>2011-11-18T22:56:29.031-05:00</updated><title type='text'>Next campaign to run...</title><content type='html'>So GASPCon has come and gone, games were run and played but its time to move forward.&lt;br /&gt;&lt;br /&gt;Here are the important points&lt;br /&gt;1. It will be run at GASP Gamesdays&lt;br /&gt;2. It will be some form of Fantasy (depending on how liberal you are with the Genre)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;So heres my short list of concepts&lt;/b&gt;&lt;br /&gt;A) The party collaborates to create the world before we create characters. Everything from available races to the technology level of the era played in to what god(s) exist is completely on the table. I take the world created and spin out adventures.&lt;br /&gt;B) Running TSRs big &lt;i&gt;Night Below&lt;/i&gt; campaign box using simpler rules - like &lt;i&gt;Rules Cyclopedia&lt;/i&gt; or &lt;i&gt;Spellcraft and Swordplay&lt;/i&gt;.&lt;br /&gt;C)Campaign level game - ala Birthright or Council of Wyrms. Create a nation and a character, and run both.&lt;br /&gt;D) Something Weird - ala running a mesoamerican or arabian nights game, something different.&lt;br /&gt;&lt;br /&gt;Anything sounding good?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4077790841390785709?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4077790841390785709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/11/next-campaign-to-run.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4077790841390785709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4077790841390785709'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/11/next-campaign-to-run.html' title='Next campaign to run...'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8219718840774630701</id><published>2011-10-27T21:46:00.001-04:00</published><updated>2011-10-27T21:46:39.715-04:00</updated><title type='text'>Juggling projects</title><content type='html'>I havent been posting too much due to real world issues, booking myself heavily with projects and some new distractions. I'm not dead or anything but until Im done with prep for my con games I dont expect to me posting again soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8219718840774630701?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8219718840774630701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/10/juggling-projects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8219718840774630701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8219718840774630701'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/10/juggling-projects.html' title='Juggling projects'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4978217351475679938</id><published>2011-08-07T17:18:00.000-04:00</published><updated>2011-08-07T17:18:34.022-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Custom RPG take 2</title><content type='html'>Im not quite dead... but with classes finally done for the summer my time shifts back to my games.&lt;br /&gt;&lt;br /&gt;Having had some time to ponder my previous ideas, and more input from other sources has led me to firm up some ideas.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Statistics are generated by 3d6 dice rolls, with any two stats swapped.&lt;/li&gt;&lt;li&gt; Stats in order are; Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma. &lt;/li&gt;&lt;li&gt;Rather than using 1st edition or later stat modifies I am going with 3=-3, 4-5 = -2, 6-8 = -1, 9-12 = 0, 13-15 = 1, 16-17=2, 18=3&lt;/li&gt;&lt;li&gt;Strength modifiers affect melee combat for damage, Intelligence gives bonus languages and resistance to arcane magic, Wisdom affects resistance to clerical magic, Dexterity affect ranged to hit rolls, Constitution affects hit points and resisting poison, and Charisma affects reactions and social status.&lt;/li&gt;&lt;li&gt;Once modifiers have been established 2d6 is rolled for Social status, modified by Charisma. 2 or less = slave status, 3-5 = lower class, 6-8 = middle class, 9-11 = upper class, 12+ = nobility&lt;/li&gt;&lt;li&gt;Combat will use a matrix based system like Basic and 1e as this lets me maintain repeating results to set a specific feel, rather than the extended rise of newer editions.&lt;/li&gt;&lt;li&gt;Weapon damage and weapon proficiency will be opened up while simplified. &lt;/li&gt;&lt;/ul&gt;&lt;table border="2"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;Weapons &lt;/td&gt;&lt;td&gt;Small &lt;/td&gt;&lt;td&gt;Medium &lt;/td&gt;&lt;td&gt;Large &lt;/td&gt;&lt;td&gt;Two Handed &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Warrior &lt;/td&gt;&lt;td&gt;1d6 &lt;/td&gt;&lt;td&gt;1d8&lt;/td&gt;&lt;td&gt;1d10 &lt;/td&gt;&lt;td&gt;1d12 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Rogue &lt;/td&gt;&lt;td&gt;1d4 &lt;/td&gt;&lt;td&gt;1d6 &lt;/td&gt;&lt;td&gt;1d8 &lt;/td&gt;&lt;td&gt;1d8 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt; &lt;td&gt;Warrior &lt;/td&gt; &lt;td&gt;1d4 &lt;/td&gt; &lt;td&gt;1d6&lt;/td&gt; &lt;td&gt;1d8 &lt;/td&gt; &lt;td&gt;1d10 &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Mage &lt;/td&gt;&lt;td&gt;1d3&lt;/td&gt;&lt;td&gt;1d4&lt;/td&gt;&lt;td&gt;1d6&lt;/td&gt;&lt;td&gt;1d8 &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Dual wielding roll for each weapon and pick one.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4978217351475679938?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4978217351475679938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/08/custom-rpg-take-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4978217351475679938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4978217351475679938'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/08/custom-rpg-take-2.html' title='Custom RPG take 2'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1169798265039796200</id><published>2011-06-28T22:23:00.000-04:00</published><updated>2011-06-28T22:23:27.244-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Gear Packages and Bases of Operation</title><content type='html'>The single slowest part of character creation, in my experience is picking equipment. There is rarely that much difference between the gear picked, unless an experienced or crafty player is involved, and yet picking the same stuff takes forever every time. Players are trying to pick enough items to have something for everything, and they try to carry it all.&lt;br /&gt;&lt;br /&gt;But this begs the question, why bother?&lt;br /&gt;&lt;br /&gt;No, seriously, why bother? What is gained by doing this? -- As far as I can tell, maybe an illusion of player control, but even that's debatable.&lt;br /&gt;&lt;br /&gt;My idea for a solution is two fold, as there is both cause and effect to be addressed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cause&lt;/b&gt; - players feel they need to be prepared for all things at all times.&lt;br /&gt;I blame Tolkien for this mentality, as he wrote the grand wandering story of the One Ring. Ive played too many games were the PCs travel all over the game world, and everything has to kept handy. This isn't completely terrible as its brought things like the Portable Hole and Robe of Many Things which are fun to play with. However since players are wandering and expecting to rely on themselves, you get a laundry list of items. So rather than changing the items available or something extreme, why not just give them a base of operations? Maybe a house, or a ship or some other place where stuff can be stored. You don't need to carry all your crap when you can just pop home and grab that ten foot pole or hydrospanner you need. But that's not the real reason to provide a base of operation, you do it to tie the players into a setting, to incorporate them into a story so they actually might care about at least a few npcs.&lt;br /&gt;&lt;i&gt;Solution&lt;/i&gt; - Provide a base of operation with a safe storage facility, and an opportunity to set down roots through roleplaying.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Effect&lt;/b&gt; - players want to have items to handle everything&lt;br /&gt;Players should want to be prepared for problems, as thats half of what being an adventurer is about, but there is a difference between prepared and carrying everything and the kitchen sink. Anything can be taken too far, and poring over equipment lists can eat time like no ones business. Most genres have specific gear that's all but mandatory (and the DM had best know their material enough to pick these out) so total them up and write them down as packages, as they should show up. This has the added advantage of reminding the DM what sort of obstacles should be in adventures. If they players only have to pick one or two items and a package instead poring over lists it should go quicker. In fact you should be able to organize packages into specialized forms, such as one for the combat wombats, sneaky types and so on with the gear they need. &lt;br /&gt;&lt;i&gt;Solutions&lt;/i&gt; - Organize commonly used items into packages to cut down on what needs to be bought.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1169798265039796200?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1169798265039796200/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/gear-packages-and-bases-of-operation.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1169798265039796200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1169798265039796200'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/gear-packages-and-bases-of-operation.html' title='Gear Packages and Bases of Operation'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8715758633297267569</id><published>2011-06-26T23:32:00.000-04:00</published><updated>2011-06-26T23:32:51.897-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Making playing a human appealing to play</title><content type='html'>In pre-2000 D&amp;amp;D and its close relatives playing a non human (demi-human or humanoid) conferred specific ability or stat bonuses that exceeded anything a human could achieve. On the other hand humans were the only race to have access to all classes and no limits on how far they can advance in those classes. So a dwarven wizard or halfling paladin is out, and a human thief will always be capable of higher levels than an elf, even with the elfs longer lifespan.&lt;br /&gt;&lt;br /&gt;This is not a horrible solution, but it can restrict the potential roleplaying opportunities though admittedly there are almost as many or more ways to munchkin out a character. A dwarf with arcane powers is a fascinating concept for example but as they are written up in 1e/2e AD&amp;amp;D they have some rather brutal resistance to magic as they progress in levels.&lt;br /&gt;&lt;br /&gt;This leads to question of direction, do you give humans a bonus or restrict demihumans? One of the key concepts of pre 2000 D&amp;amp;D is the fact that the world is human dominated. If demihumans can be anything what is to stop them from overshadowing the humans? An incredibly durable dwarven paladin or the unearthly dextrous elf thief will achieve things over their longer lives that a mere human could, on a purely mechanical level. A wonderful example of this and the various mechanical tweaks tried to fix it is the halfling. As written by Tolkien a halfling does not belong in an adventuring party, because they simply arent suited for it. And culturally, going out adventuring would be treated like a sign of madness. So as the editions increase, they begin to gain additional abilities like luck bonuses until we have halflings that are more like Belkar from Order of the Stick. And the Baggins were never "shoeless gods of battle".&lt;br /&gt;&lt;br /&gt;If we give humans bonuses to offset the fact that their mechanical stats are inherently going to be lower, you either give them equal stat bonuses and thereby cheapening the stat bumps that the other races have or an alternative bonus. Perhaps the reason the humans are the most populous and powerful race (besides breeding like rabbits) is the short term view that humans have that motivate them to push themselves hard.&lt;br /&gt;&lt;br /&gt;If instead we restrict demihumans then we are limiting roleplaying opportunities, but the ones left are simpler to handle mechanically. The different races then become focused on the racial niches they've carved out. Such as an elf being a mage rather than a barbarian or a dwarf who fights rather than slinging arcane magic.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8715758633297267569?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8715758633297267569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/making-playing-human-appealing-to-play.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8715758633297267569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8715758633297267569'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/making-playing-human-appealing-to-play.html' title='Making playing a human appealing to play'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4679668644704719314</id><published>2011-06-26T21:20:00.000-04:00</published><updated>2011-06-26T21:20:56.882-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>More notes on my Con Games</title><content type='html'>Based on my experiences at last year's GASPcon I need to do very specific prep. Rather than worrying about specific stats, as they are easy to create on the fly. What I need more is the mechanics to give a very specific feel to the game and a crib sheet of vignettes and characters to touch on when I need something to make the game fun.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Easy Credit Blues&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;I want this to feel like a mix of Serenity with Issac Asimov and other late 60s and 70s sci-fi. That means the crew's ship is liable to be falling apart rather than the immaculate ships of Star Trek (the Serenity contribution) while all the possible worlds to visit are remnants of a star spanning empire, with some major similarities between them. However that alone isn't really that interesting in a one shot con game. What I will have much more fun with is a card based mechanism to deal out random secrets that all the players have, things like "you're a traitor and seek to screw the players at a critical moment" or "you're actually a humanoid robot thats attempting to pass as a human". Each card will have ROLEPLAY IT written in big bold letters and "if you cant do this one, speak now!" so they will be warned and informed, and hopefully willing to introduce more elements of chaos and confusion.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Doom comes to Barvales&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;I will be drawing on the whole survival horror element of Death Frost Doom, Resident Evil, and some of the video games Ive been playing up the weird and horrible aspects that Lamentations is intended to have. A major element of the game will be surviving, with an eye to either carve out a new niche in the new order or take back the city from the horrors. That means gaining or protecting resources and taking advantage of all the resources I provide. My Doom players will get cards too - dealing out a card listing the character as being a local of Barvales, a pious pilgrim, or an outsider who has come to take advantage of the holy ritual everyone is coming together for.&lt;br /&gt;&lt;br /&gt;For both games Im looking to deal out personality quirk cards, to give the players something to roleplay besides the cliched stuff like the drunk scottish dwarf.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4679668644704719314?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4679668644704719314/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/more-notes-on-my-con-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4679668644704719314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4679668644704719314'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/more-notes-on-my-con-games.html' title='More notes on my Con Games'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6956161411246943216</id><published>2011-06-21T19:52:00.001-04:00</published><updated>2011-06-21T19:54:05.053-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><title type='text'>[A2Z] A is for Almarand, the stone that stalks</title><content type='html'>Almarand is a whispered denizen of the area around the bottom of the Walk. Attacking only on the dark of the moons, even armored and armed warriors have been taken by the creature. However it only ever takes one victim a night, leaving no witnesses and few traces. Two months ago a boastful warrior armed with a magically ensorcelled blade boasted that she would slay the beast and managed to convince the authorities, civil and criminal, to clear the road surrounding the Walk on the night of the dark. For the first time a cry was heard, but it was fierce and inhuman. In the mornings light all the was found was bloodstains and chips of rock. A sizable reward for the recovery of the magical blade, and a somewhat smaller one for the capture or destruction of the creature, has since been raised.&lt;br /&gt;&lt;br /&gt;This completes the initial stage of my A2Z of Bridgeport write up - now I need to make it up into a document and start layout.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6956161411246943216?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6956161411246943216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/a2z-is-for-almarand-stone-that-stalks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6956161411246943216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6956161411246943216'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/a2z-is-for-almarand-stone-that-stalks.html' title='[A2Z] A is for Almarand, the stone that stalks'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5290305229267319397</id><published>2011-06-21T19:44:00.000-04:00</published><updated>2011-06-21T19:44:14.599-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Custom RPG notes, part 3</title><content type='html'>As I ponder my little experiment, and listen to all the Thacoshammer, Save or Die and Roll for Initiative podcasts, Ive noticed that what I want to run is almost a lite version of 2nd edition D&amp;amp;D with hacks to the combat system - the circle is now complete as I return to my first rpg ever.&lt;br /&gt;&lt;br /&gt;One of the more disappointing mechanical conceits of older D&amp;amp;D is the overly complex weapon system, where weapon access is limited by class or proficiency. Now admittedly some of these do have something remotely approaching logic (i.e. classic wizards spending all their time learning spells rather than swordplay) but even those break down when you look at them too hard or change part of the setting, like clerics being restricted to blunt weapons when the major religion is say a Norse pantheon. Secondly having damage variation by specific weapon is a detail that I don't feel actually helps the game, even when it doesn't inspire munchkins (ahem 2e katanas..) as your just as dead if the sword blade thrust through your chest is 2.5 feet long as you are when its 3 feet long. So to simply damage and allow cooler roleplaying characters and choices Ive knocked up a little table.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;table border="2"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt; Weapons &lt;/td&gt;&lt;td&gt; Small &lt;/td&gt;&lt;td&gt; Medium &lt;/td&gt;&lt;td&gt; Large &lt;/td&gt;&lt;td&gt; Two Handed &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; Warrior &lt;/td&gt;&lt;td&gt; 1d6 &lt;/td&gt;&lt;td&gt; 1d8&lt;/td&gt;&lt;td&gt; 1d10 &lt;/td&gt;&lt;td&gt; 1d12 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; Rogue &lt;/td&gt;&lt;td&gt; 1d4 &lt;/td&gt;&lt;td&gt; 1d6 &lt;/td&gt;&lt;td&gt; 1d8 &lt;/td&gt;&lt;td&gt; 1d8 &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt; &lt;td&gt; Warrior &lt;/td&gt; &lt;td&gt; 1d4 &lt;/td&gt; &lt;td&gt; 1d6&lt;/td&gt; &lt;td&gt; 1d8 &lt;/td&gt; &lt;td&gt; 1d10 &lt;/td&gt; &lt;/tr&gt;&lt;tr&gt;&lt;td&gt; Mage &lt;/td&gt;&lt;td&gt; 1d3&lt;/td&gt;&lt;td&gt; 1d4&lt;/td&gt;&lt;td&gt; 1d6&lt;/td&gt;&lt;td&gt; 1d8 &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Dual wielding roll for each weapon and pick one. &lt;br /&gt;&lt;br /&gt;This hopefully will allow the sword wielding mage or the cleric with an axe, as weapons are only mechanically important for how big the they are and leave the specific weapon up to the player to roleplay.&lt;br /&gt;&lt;br /&gt;And anyone know how to fix the big gap ahead of my table?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5290305229267319397?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5290305229267319397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/custom-rpg-notes-part-3.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5290305229267319397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5290305229267319397'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/custom-rpg-notes-part-3.html' title='Custom RPG notes, part 3'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-837133959936386906</id><published>2011-06-21T19:01:00.000-04:00</published><updated>2011-06-21T19:01:21.283-04:00</updated><title type='text'>Prelimanry Con Game Writeups</title><content type='html'>&lt;i&gt;&lt;b&gt;Doom comes to Barvales &lt;/b&gt;&lt;/i&gt;- Lamentations of the Flame Princess&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Barvales, beacon of civilization amidst the the Great Dismal Swamp, is the site of the single largest carnival and market within 1000 miles. Vendors, pilgrims and wanders from the surrounding lands come together once every two years to haggle over, celebrate and experience the wonders that will be there. However this year things may be different, as an ominous prophecy of doom for the city has been circulating. Security has been increased, with many mighty mages and holymen hired to be present and the city leaders are CERTAIN all will be well. But hey, that guy over in the corner looks a little pale and sick.....&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Doom comes to Barvales will be run under the Lamentations of the Flame Princess Deluxe rules, but no prior experience with them is needed if you have any clue how to roleplay and can roll dice. Characters will be provided, but a black sense of humor and experience with the playstyle of games like Resident Evil may help you live longer...&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;The Easy Credit Blues&lt;/b&gt;&lt;/i&gt; - Stars Without Number&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The simple fact is, it costs alot to keep a ship running. After one too many tariff, tax and cheating merchant, the captain needs to make some coin, now. Even knowing its too good to be true he's taken a job that promises low risk and great money. Just a simple little run across the sector to drop off some humanitarian supplies and pick up some art, thats all. Just a simple job....&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Easy Credit Blues will play under the free Stars Without Number rules, an old school inspired sci-fi game. All you need to play will be an understanding of roleplaying and a willingness to think laterally.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-837133959936386906?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/837133959936386906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/prelimanry-con-game-writeups.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/837133959936386906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/837133959936386906'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/prelimanry-con-game-writeups.html' title='Prelimanry Con Game Writeups'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4733589435031485262</id><published>2011-06-19T20:37:00.000-04:00</published><updated>2011-06-19T20:37:49.275-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Thoughts on Free RPG day (or the swag I got and what I think)</title><content type='html'>Free RPG day has come and gone yet again, and the lucky people got there swag. Before I go onto the break down of what I got I have to toss out my problem with the whole idea, we're preaching to the converted. Rather than reaching out to non gamers Free RPG day seems to me to be more of a pre-Origins, pre-Gencon demo for too many companies upcoming products. If you want to grow the hobby, why put the material where basically only existing gamers go? I mean admittedly there will be some random people walking in, or the tragic gamer girlfriend dragged along that will see something that catches their eye. And maybe some existing gamers will explore outside their comfort zone (ahem D&amp;amp;D fanatics) but there isn't the access to non gamers that is needed to truly expand.&lt;br /&gt;&lt;br /&gt;Anyways, bitching is done.&lt;br /&gt;&lt;br /&gt;What I got - Fantasy Flight's &lt;i&gt;Black Crusade&lt;/i&gt;, Goodman Games' &lt;i&gt;Dungeon Crawl Classics RPG, &lt;/i&gt;Green Ronin's &lt;i&gt;Dragon Age RPG&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Black Crusade&lt;/b&gt;&lt;/i&gt; - this is my big winner of the day. Black Crusade is FFGs fourth book to its Warhammer 40K rpg trilogy (yes we are going into Douglas Adam territory). What makes Black Crusade different is the characters, as you play Heretics. Now that means its dead easy to do an evil campaign and play soulless evil monsters, but the cool stories will spring from the fact that the appellation Heretic comes from the Imperium, so this could be anyone from a defeatist trooper to someone with a modern day liberal view. All that matters is that your outlook on the world differs from the official views of the Imperium, therefor you are a heretic. This looks EXTREMELY interesting. The adventure is pretty straightforward, but a nice twist on a jail break adventure, but with combat and interaction.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Dragon Age&lt;/b&gt;&lt;/i&gt; - this has been an rpg Ive been very curious about for quite a while, as Ive heard very good things about game play, and the stunts idea are quite cool. I had thought that the game was a little closer mechanically to traditional d20 games, but its different. Now I have just enough to ponder material to steal. The adventure is actually quite nice, with a mix of combat, exploration and interaction in it. The main reason that this isnt a top marks product is the fact that the back cover talked about Dragon Age boxed set 2 - it has roleplaying and exploration stunts! I want that!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;i&gt;Dungeon Crawl Classic rpg &lt;/i&gt;&lt;/b&gt;&lt;i&gt;- &lt;/i&gt;oh were to start with this. Its not a bad product, but its definitely not what the cover offers. The rules in the booklet are, well nonexistent. You have brief notes on the differences between the system and both old and new school D&amp;amp;D, and a link to the beta document. I guess my bigger problem is with the weird dice it wants to use - I dont understand the point of adding additional dice. Now on the plus side you get two adventures, though both are written to be brutal, and some very cool artwork.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4733589435031485262?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4733589435031485262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/thoughts-on-free-rpg-day-or-swag-i-got.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4733589435031485262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4733589435031485262'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/thoughts-on-free-rpg-day-or-swag-i-got.html' title='Thoughts on Free RPG day (or the swag I got and what I think)'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2010249830962745776</id><published>2011-06-16T22:47:00.000-04:00</published><updated>2011-06-16T22:47:46.755-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Custom/Experimental RPG notes, part 2</title><content type='html'>Here are some additional ideas for my custom brew of D&amp;amp;D.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rather than sticking with death at 0 hps or -10, I think a more characterful idea is death at hp = -(max on hit die). Therefore a wizard would shuffle off at -4 while a fighter would last to -10.&lt;/li&gt;&lt;li&gt;Im considering digging out a master list of the kits available in 2nd edition AD&amp;amp;D to blend into a list of archetypes. This would allow for the changes needed in some kits *cough* Bladesinger *cough* to make them all playable, roleplaying features to add to the game. This should dovetail nicely into my revamp of nonweapon proficiencies.&lt;/li&gt;&lt;li&gt;Im thinking of at least writing up a version of the minion concept from 4e, as it simplifies large scale combat alot, even if it weights things in the favor of the players more than I like.&lt;/li&gt;&lt;li&gt;Quite possibly one of my favorite concepts in rpgs, I want to draw on the concept of degrees of success, like is found in Alternity. If specialties work much like 2e's proficiencies, roll under the stat+1, then using the same algorithm from Alternity for degrees of success. A straight roll under is an ordinary success, meaning you completed the action successfully. A roll thats half or less of the target number is an excellent success, granting extra damage, bonus profits or benefits or simply a heroic success. A roll thats under under the a quarter of the target number is an amazing success, one that gives significant damage increase or a success that the player can narrate (within reason).&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2010249830962745776?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2010249830962745776/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/customexperimental-rpg-notes-part-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2010249830962745776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2010249830962745776'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/customexperimental-rpg-notes-part-2.html' title='Custom/Experimental RPG notes, part 2'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6325892706318320820</id><published>2011-06-16T22:13:00.000-04:00</published><updated>2011-06-16T22:13:17.045-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>We're all one big cult here</title><content type='html'>&amp;nbsp;I have to give full credit to Steve at&amp;nbsp;&lt;a href="http://pftdcast.com/"&gt;Postcards from the Dungeon&lt;/a&gt; for the bullet points in this write up. &lt;br /&gt;&lt;br /&gt;Cults are a wonderful possible villain for campaigns, but most are portrayed in very cartoonish, one dimensional ways (I'm looking at you Cthulhu cults). This is a complete shame as many, many more stories can be spun out of these groups. If they arent monolithic cartoonish cults, suddenly there can be interplay between factions and with the party, roleplaying of negotiations or turning a faction, and resources for fighting the cult.&amp;nbsp; &lt;br /&gt;&lt;ol&gt;&lt;li&gt;Three main categories of people &lt;ol&gt;&lt;li&gt;The ignorant outsider (hasn’t been inducted into the mystery, yet)&lt;/li&gt;&lt;li&gt;The loyal insider (is a member of the cult)&lt;/li&gt;&lt;li&gt;The apostate outsider (is an ex-member of the cult)&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;Three subcategories within the cult &lt;ol&gt;&lt;li&gt;The nominal member (in name more than deed, does the minimum)&lt;/li&gt;&lt;li&gt;The active member (whole heartely believes; volunteers; above &amp;amp; beyond)&lt;/li&gt;&lt;li&gt;The inner group (the leader &amp;amp; those immediately around them;  same rules do not apply, may violate the very premises that are imposed  on the other members)&lt;/li&gt;&lt;/ol&gt;&lt;/li&gt;&lt;li&gt;Three rings of information &lt;ol&gt;&lt;li&gt;Outward facing truth (intended for the ignorant outsider)&lt;/li&gt;&lt;li&gt;Inward facing truth (intended for the loyal insider)&lt;/li&gt;&lt;li&gt;Core (secret) truth (what’s known by the leader &amp;amp; inner core)&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;Rather than use this just for cults, I think almost any group based villain could be explored this way. In fact I think blending the opponent creation section from Misspent Youth with this list to create a quick build enemy creation process.&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6325892706318320820?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6325892706318320820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/were-all-one-big-cult-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6325892706318320820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6325892706318320820'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/were-all-one-big-cult-here.html' title='We&apos;re all one big cult here'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-9201955517008754688</id><published>2011-06-07T20:40:00.000-04:00</published><updated>2011-06-07T20:40:50.180-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>An Experimental Idea - RPG this time</title><content type='html'>As much of a fan of pre 2000 D&amp;amp;D as I am, I'm always looking to tweak and modify the rules to fit ideas. Listening to my various podcasts on gaming has brought different aspects of the various old editions that I enjoy, along with some ideas for fixing the areas that were a bit ignored. So heres some preliminary thoughts and mechanics I want to explore.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;One of the few changes to D&amp;amp;D that 3.0 did that I can actually get behind (just because I have to explain things less, and players who arent as comfortable with math seem to like) is the replacement of Thac0 with the additive attack result method. I personally prefer descending armor but the approach of &lt;a href="http://www.superdan.net/oed/target20/Target20.pdf"&gt;Target20&lt;/a&gt; resolves combat, saving throws and has an option for thieves abilities. This would have the advantage of resolving the math issues simply and uniformly.&lt;/li&gt;&lt;li&gt;Rather than going with usual critical hits on a natural 20, Id much rather explore at least the concept of "cinematic moves" from &lt;a href="http://www.amazon.com/Dragon-Age-Fantasy-Roleplaying-Characters/dp/1934547301?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Dragon Age: Dark Fantasy Roleplaying&lt;/a&gt; though this still needs alot of work.&lt;/li&gt;&lt;li&gt; Rather than staying with existing weapon restrictions that prevent the cool ideas like wizards with flashing blades, a concept I came across on my podcasts was using some sort of graduated damage, so a warrior will be able to do more damage with a longsword than a wizard but both can use the blade.&lt;/li&gt;&lt;li&gt;Thanks to ThacoHammer podcast, Ive been pondering the concept of nonweapon proficiencies, appropriately renamed, rather than skills as they tie into stats and the overall concept of ability rather than training. The reason that this is desirable is the simple fact that the characters of a quasi-feudal world will be much more tied to who they are rather than some sort of training or equipment, for example a noble is noble by birth or courageous action, not wise investment or skill at a trade.&lt;/li&gt;&lt;li&gt;Stats will be rolled 3d6 6 times and placed as needed&lt;/li&gt;&lt;li&gt;One of the my favorite habits of games lately has been giving players poker chips that allow the player to cash one in to add/edit an element of the setting. For example the players could need to get info from a shop keeper and the player could spend a chip to say the shopkeeper is really an old army buddy of the fighter and much more friendly to him than otherwise.&lt;/li&gt;&lt;/ul&gt;These are my original thoughts, with spells being pulled from existing D&amp;amp;D (why reinvent something when there are thousands of spells already written)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-9201955517008754688?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/9201955517008754688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/experimental-idea-rpg-this-time.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9201955517008754688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9201955517008754688'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/06/experimental-idea-rpg-this-time.html' title='An Experimental Idea - RPG this time'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1254317567136202202</id><published>2011-05-14T09:00:00.000-04:00</published><updated>2011-05-14T09:00:59.318-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Campaign questionnairre</title><content type='html'>While I haven't sat down to clean up, revamp and compose my A2Z blog posts into a single, coherent pdf I have still been pondering a batch of general RPG posts, as I'm getting itchy to run a new campaign. As a result, here's a rough draft of the questionnaire Id want to hand out before planning a campaign.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Campaign Questionnaire&lt;/b&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;What genre of game do you most want to play? What is the least appealing?&lt;/li&gt;&lt;li&gt;What sort of stories do you want to tell? What sort of motifs would you like included?&lt;/li&gt;&lt;li&gt;What motifs, stories or imagery is off limits or unacceptable?&lt;/li&gt;&lt;li&gt;Whats weird or unique about the setting? &lt;/li&gt;&lt;li&gt;What level of grit/realism do you want? Should combat be Cinematic or Realistic? &lt;/li&gt;&lt;li&gt;If magic (or superpowers or psionics, etc) is available, how rare is it? How powerful?&lt;/li&gt;&lt;li&gt;How powerful should a character be? Are they above average humans, superhero-esque, or something in the middle?&lt;/li&gt;&lt;li&gt;What level of character death is acceptable? Can a mook or minion kill a character on a lucky roll?&lt;/li&gt;&lt;li&gt;How much is the GM allowed to use emotional pushbuttons?&lt;/li&gt;&lt;/ol&gt;I think I need to reorganize this slightly, but thats why its a rough draft&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1254317567136202202?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1254317567136202202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/campaign-questionnairre.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1254317567136202202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1254317567136202202'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/campaign-questionnairre.html' title='Campaign questionnairre'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7145904977965097213</id><published>2011-05-04T21:57:00.000-04:00</published><updated>2011-05-04T21:57:14.181-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] Z is for Zagyg's Throne</title><content type='html'>Zagyg's Throne is the throne of the Harbor-King, named for the man who turned the Guilds against Lich who manipulated them. A rather unimpressive chair, much of its value comes from the defensive magic worked into it, warning its user of imminent teleportation, while offering to delay the incoming travelers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7145904977965097213?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7145904977965097213/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-z-is-for-zagygs-throne.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7145904977965097213'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7145904977965097213'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-z-is-for-zagygs-throne.html' title='[A2Z] Z is for Zagyg&apos;s Throne'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6230557128516257534</id><published>2011-05-04T21:44:00.000-04:00</published><updated>2011-05-04T21:44:30.231-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] Y is for Ye Olde Den O' Lust</title><content type='html'>Ye Olde Den O' Lust is one of the most famous or infamous brothels in Bridgeport, where any taste can be catered to, for the right price. Occupying one of the upper regions of the Underport, the Olde Den (as it is known) is almost a landmark of the town, and caters to many of the different groups in the city. Rumors of additional service provided, up to disposal of bodies, have never been proven.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6230557128516257534?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6230557128516257534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-y-is-for-ye-olde-den-o-lust.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6230557128516257534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6230557128516257534'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-y-is-for-ye-olde-den-o-lust.html' title='[A2Z] Y is for Ye Olde Den O&apos; Lust'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5433848894805637656</id><published>2011-05-04T21:39:00.000-04:00</published><updated>2011-05-04T21:39:48.864-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] X is for Xandura</title><content type='html'>Xandura is the unofficial spokesperson for the wizards of the Walk. While not the most powerful magically, her peoples skills are much better than the other mages. Her ability to deflect the inquiries of the Magister of the Hidden Light has earned her the respect of most of the wizards, and those who do not respect her tend not to last long for a variety of reasons. Her regal appearance, political skill and rich connections to various merchant houses make her a force to be reckoned with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5433848894805637656?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5433848894805637656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-x-is-for-xandura.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5433848894805637656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5433848894805637656'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-x-is-for-xandura.html' title='[A2Z] X is for Xandura'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7738186083923491264</id><published>2011-05-04T21:31:00.000-04:00</published><updated>2011-05-04T21:31:15.092-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] W is for the Walk</title><content type='html'>The Walk is the district encompassing the dwellings of the nobility and the 25 most powerful wizards living in the city. The district is centered on the hill overlooking the port, with the Harbor-Kings dwelling at the top of the hill. No house may be taller than his rather squat and unprepossessing house, resulting in the tallest houses being nearest the base of the hill, which is predominately the territory of wizards and their towers. The interesting side effect for the others of the Walk, those trying to sneak into the Walk must avoid the ire of these mages, and given the sheer amount of wealth and magic items contained in the houses of the Walk this gives all but the most overconfident thieves pause.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7738186083923491264?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7738186083923491264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-w-is-for-walk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7738186083923491264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7738186083923491264'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-w-is-for-walk.html' title='[A2Z] W is for the Walk'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1540893988521114093</id><published>2011-05-04T21:22:00.000-04:00</published><updated>2011-05-04T21:22:13.613-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] V is for Verenthus</title><content type='html'>Verenthus is the Gibbet Lord of Bridgeport, a massive treant who has been bound as the city's executioner for the last 300 years. Once a week the towering walking tree leaves the depths of the Great Mire to march to the Tower of the Lawgiver down the grand Venue, the gibbet cages swinging from his branches, some even still bearing raving convicts. Verenthus stops his march for no man or beast, so a bell is rung ahead of the behemoth in an effort to limit the number of fatalities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1540893988521114093?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1540893988521114093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-v-is-for-verenthus.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1540893988521114093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1540893988521114093'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-v-is-for-verenthus.html' title='[A2Z] V is for Verenthus'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8663845586357128442</id><published>2011-05-04T21:04:00.002-04:00</published><updated>2011-05-04T21:05:28.962-04:00</updated><title type='text'>Sickness and covering A2Z</title><content type='html'>Been sick for almost 2 weeks now, time to catch up on A2Z podcasts and finish up the ones I had planned.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8663845586357128442?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8663845586357128442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/sickness-and-covering-a2z.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8663845586357128442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8663845586357128442'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/sickness-and-covering-a2z.html' title='Sickness and covering A2Z'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8522152407598862940</id><published>2011-05-04T21:02:00.000-04:00</published><updated>2011-05-04T21:02:08.691-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] U is for the Underport</title><content type='html'>Underport is the conglomeration of some of the oldest parts of the city, built over again and again over centuries. Tying into the New Day Sewers in spots, and preventing the sewers to reach areas of the Warrens, the Underport has been built upon to the point that the street is a full story lower than the walks and entrances of the building around them, and are prone to flooding due to storm surges. Underport serves as both a history of the origins of the city and a festering canker in it. Some of the seedier businesses in the city occupy flats in this area, places like illegal fences, strange brothels and bookstores that specialize in questionable or illegal materials.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8522152407598862940?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8522152407598862940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-u-is-for-underport.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8522152407598862940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8522152407598862940'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/05/a2z-u-is-for-underport.html' title='[A2Z] U is for the Underport'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-9149799759765343653</id><published>2011-04-24T08:40:00.000-04:00</published><updated>2011-04-24T08:40:05.744-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] T is for Tower of the Lawgiver</title><content type='html'>The Tower of the Lawgiver is the municipal heart of Bridgeport, housing most of the bureaucratic offices for the city, with the exception of the harbor services and the fortified mansion of the Harbor-King. As a result more sermons in more congregations have railed against this den of iniquity and vice then even the flesh bazaar that are the brothels of the Warren. Bribery, graft and embezzlement are not just common, but the way business is conducted in the halls of the Tower, with even the pretense of hiding this having been discarded under the last Harbor-King.&lt;br /&gt;&lt;br /&gt;The current Harbor-King, Scolelar, has publicly made his views known that the Tower needs to cleansed of the the corruption in it. While the common people of Bridgeport like the idea most have adopted a wait and see attitude, as other reformers have come and gone before with no changes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-9149799759765343653?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/9149799759765343653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-t-is-for-tower-of-lawgiver.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9149799759765343653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9149799759765343653'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-t-is-for-tower-of-lawgiver.html' title='[A2Z] T is for Tower of the Lawgiver'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4960013270179703598</id><published>2011-04-22T18:19:00.000-04:00</published><updated>2011-04-22T18:19:25.608-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] S if for Secrets of the Seawalls</title><content type='html'>The Secrets of the Seawalls is a collective title for the strange and occasionally useful objects found by the brave, or foolish, adventurers who plumb the depths of these massive edifices. Everything from strange music making floating spheres to the Habor-King's blade of office have been brought to light, and most, in the great tradition of Bridgeport, have been sold to the highest bidder. Amongst the more powerful guild families and the noble houses, the possession of a Secret of the Seawalls are a status item, and the mages of the city have found that some items have uses in their laboratories. This has spawned a small market for recovered items, and a larger market in forgeries and thefts of existing items. The upside as the civic government finds it is that the greater dangers of recovering the items from the bowels of the seawalls tends to limit the number of "practicing" adventurers in the city, without requiring the disposal of bodies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4960013270179703598?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4960013270179703598/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-s-if-for-secrets-of-seawalls.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4960013270179703598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4960013270179703598'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-s-if-for-secrets-of-seawalls.html' title='[A2Z] S if for Secrets of the Seawalls'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8990551301455150525</id><published>2011-04-21T21:19:00.001-04:00</published><updated>2011-04-21T21:21:33.243-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] R is for the Rock and Rhaum</title><content type='html'>&lt;b&gt;The Rock&lt;/b&gt;&lt;br /&gt;The Rock is a strange spire of stone that is home away from home for the dwarves of Bridgeport. Rising up from below Bridgeport, and made of a stone not native to the area, the Rock is an island of order in a city of chaos. However only those of  dwarven blood or proven friendship with stout race are ever allowed inside, and consequently legends of great wealth hidden inside circulate. What is known is the quality of the metalwork that is released from inside is breath taking,as are the prices.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rhaum&lt;/b&gt;&lt;br /&gt;Rhaum is the agricultural center that feeds the city of Bridgeport, collecting the produce of the rich surrounding farmland. The merchants of the town have become almost as rich as the guild leader families of Bridgeport itself by providing for the never ending hunger of the city. Strange stories of cults and obscene practices abound among the poor as they look on the fat, soups farmers in contempt, and maybe some stories are true.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8990551301455150525?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8990551301455150525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-r-is-for-rock-and-rhaum.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8990551301455150525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8990551301455150525'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-r-is-for-rock-and-rhaum.html' title='[A2Z] R is for the Rock and Rhaum'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-9003679163012337479</id><published>2011-04-19T22:55:00.001-04:00</published><updated>2011-04-19T23:02:03.389-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] Q if for Quint's Pub</title><content type='html'>Quint's Pub has become a landmark where the Bridge district meets the Sailors district, with the enormous shark head mounted above the entrance staring out at the harbor. Owned and occasionally operated by Quint, once an adventurer who retired to a life of fishing that he retired from after losing most of an arm to the huge shark whose head graces the door, Quint's is a mecca for those who take their living from the sea. Virtually any sort of sailor can be found here, though the prices tend to limit it to the officers of the ships of the harbor. Even sailors who will not be staying in the Sailors district make it a point to stop at Quints, as so much gossip and information for the brotherhood of sailors passes through its door.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-9003679163012337479?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/9003679163012337479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-q-if-for-quints-pub.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9003679163012337479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9003679163012337479'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-q-if-for-quints-pub.html' title='[A2Z] Q if for Quint&apos;s Pub'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-510894236560668281</id><published>2011-04-19T22:54:00.001-04:00</published><updated>2011-04-19T23:01:48.178-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] P is for Patrician Josef of Traer</title><content type='html'>Patrician Josef is the leader of the Traerian religion in Bridgeport and speaks for the Street of Worship in mundane matters with the civil government. As the leader of the largest congregation in the city, Josef has considerable power, putting him on par with guild leaders, and his word carries great weight.&lt;br /&gt;&lt;br /&gt;However in the last month a bedraggled street preacher has been making accusations about the Patrician in his daily street sermons. Strangely no action has been taken against him as he performs miracles after each sermon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-510894236560668281?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/510894236560668281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-p-is-for-patrician-josef-of-traer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/510894236560668281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/510894236560668281'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-p-is-for-patrician-josef-of-traer.html' title='[A2Z] P is for Patrician Josef of Traer'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8390240263552472394</id><published>2011-04-19T21:32:00.001-04:00</published><updated>2011-04-19T23:01:27.270-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] O is for the Organization</title><content type='html'>The Organization is the organized crime syndicate that has massive control over much of the vice in Bridgeport. In stark contrast to the civil government of the city, the Organization is known for a rather rigorous level of honesty. While this should not be confused for a gentle nature, the ruling council of the Organization has made it abundantly well known that cheating and stealing from the "family" is not acceptable. Those ambitious individuals in the group are encouraged to expand the vices catered to, the range controlled, and protect the "family". The reach and power of the Organization is complimented by a reasonable relationship with the Harbor-King. While quite content to flaunt the usual laws of the land, special circumstances have cropped up to cause surprising cooperation, such as the cleansing of the worshiper's of the Dark God Tz'Anchul from the lower wharf area 5 years ago.&lt;br /&gt;&lt;br /&gt;(The Organization is a mafia inspired organized crime group with a twisted but stringent code of honor. Blending elements from the Godfather with the traditional thieves and smuggling groups of fantasy)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8390240263552472394?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8390240263552472394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-o-is-for-organization.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8390240263552472394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8390240263552472394'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-o-is-for-organization.html' title='[A2Z] O is for the Organization'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7116129098592793537</id><published>2011-04-17T21:23:00.001-04:00</published><updated>2011-04-19T23:01:08.305-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] N is for the New Day Sewers</title><content type='html'>The New Day Sewers were once a point of pride for citizens and slaves of Bridgeport, but have not aged gracefully, in recent years becoming overrun by vermin of the criminal and animal sort. Part of a citywide program to improve and beautify the city, and built with masters guidance the sewers were planned to be the unseen heart of the project. While completely successful at removing the sight of filth and refuse from the streets of much of Bridgeport, it also became an artery for illegal commerce and travel in less than a fortnight. Consisting of a spiderweb of tunnels under most of the city, all manner of beast can be found in the dark spaces. Amongst the people of the Warrens there are rumors that the builders used existing tunnels and hidden rooms to save money, meaning no known map of the true extents of the tunnels remain unknown to this day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7116129098592793537?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7116129098592793537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-n-is-for-new-day-sewers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7116129098592793537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7116129098592793537'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-n-is-for-new-day-sewers.html' title='[A2Z] N is for the New Day Sewers'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6384651995015573964</id><published>2011-04-17T21:08:00.001-04:00</published><updated>2011-04-19T23:00:50.595-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] M is for Magister of the Hidden Light</title><content type='html'>The Magister of Hidden Light is the official title of the city's sanctioned witchfinder. Needless to say, his encounters with the various mages of the city are tense and stressful encounters.&lt;br /&gt;As the head individual tasked with rooting out the worshipers of the Dark Gods from amongst a population that is alarmingly oblivious to the threat until it is confronted with it, the Magister was given authority to use any means he or she deems necessary to protect the general people. There is always terrible suspicion of misuse of this amazing power, as no one, not even the Harbor-King is above suspicion or reach. This has led to horrific purges, though the current Magister is a quiet retiring woman known for a keen eye and pale features.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6384651995015573964?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6384651995015573964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-m-is-for-magister-of-hidden-light.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6384651995015573964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6384651995015573964'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-m-is-for-magister-of-hidden-light.html' title='[A2Z] M is for Magister of the Hidden Light'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4712096818537607274</id><published>2011-04-16T00:03:00.002-04:00</published><updated>2011-04-19T23:00:32.309-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] L is for the Light Seawall and the Librarium</title><content type='html'>&lt;b&gt;Light Seawall&lt;/b&gt;&lt;br /&gt;Rising only 85 feet above the eastern entrance to the habor, the Light Seawall is so-called because of the flickering patterns of light on its side that appear at times. Made of a similar strange metal as the Dark Seawall and the core of the great bridge, the Light Seawall holds back the storm swells of the seasonal storms without the slightest problem.&lt;br /&gt;&lt;br /&gt;Of much more of a problem has been the numerous religions and cults that have sprouted up around the strange lights. Everything from pacifistic cults that believed the light patterns were messages from a higher power to guide them to enlightenment to nihilistic doomsday religions that believed that the patterns were signals that the wickedness of Bridgeport need to be purged with fire and blood.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Librarium&lt;/b&gt;&lt;br /&gt;The Librarium is &lt;i&gt;the &lt;/i&gt;repository for knowledge in Bridgeport. Created over 175 years ago to maintain and record all the literature that passes through the city, the goal of the Librarium has been expanded and changed over the years. As various proscribed and debauched documents have been recovered when dark cults are discovered and ferreted out, a permanent storage location had to found. With funding from the Harbor-King of the time a special wing was added to the Librarium to serve as a repository for documents deemed too disruptive to be sold or allowed free.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4712096818537607274?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4712096818537607274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-l-is-for-light-seawall-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4712096818537607274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4712096818537607274'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-l-is-for-light-seawall-and.html' title='[A2Z] L is for the Light Seawall and the Librarium'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6791014967098296876</id><published>2011-04-15T23:24:00.002-04:00</published><updated>2011-04-19T22:59:44.886-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] K is for Knut and for the King of the Rats</title><content type='html'>&lt;b&gt;Knut&lt;/b&gt;&lt;br /&gt;Knut is the grizzled and stoic leader of the guards of &lt;i&gt;the Stores&lt;/i&gt;. While not officially in charge of any group beyond his own men, in any matter that does not directly involve their employers interests even the other guards in the Stores will listen to Knut due to his repeated actions to improve and protect all the guards in the area. Knut is never seen without his magical falchion, a thick heavy cleaver blade with the rumored ability to protect its wielder from any sort of poison.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;King of the Rats&lt;/b&gt;&lt;br /&gt;The King of the Rats is a legend with two major stories tied to it. Inagio, the master cheesemaker, swears by all he holds dear that this mythical monster is active in the under-city realms of Bridgeport. Somehow manipulating and controlling the numerous rodents in the city, this being uses them to work towards some unknown goal. &lt;br /&gt;Amongst the dregs of the Warrens, those too poor or crazy to have a place to sleep indoors, there is a tail of a strange beast that is occasionally seen, though those who have seen the creature usually disappear or are found gnawed to death a few days later. Described as a massive rat with a cluster of smaller rats attached to the tip of the massive rats tail, and all the rats have eyes that glow with an eerie green light.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6791014967098296876?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6791014967098296876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-k-is-for-knut-and-for-king-of-rats.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6791014967098296876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6791014967098296876'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-k-is-for-knut-and-for-king-of-rats.html' title='[A2Z] K is for Knut and for the King of the Rats'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2952568978586681010</id><published>2011-04-15T23:12:00.001-04:00</published><updated>2011-04-19T22:58:56.051-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] J is for Johann DeGrapheneed</title><content type='html'>Lord Johann DeGrapheneed is the tall and gaunt unofficial leader of the non-magical inhabitants of the Walk, the home to the most powerful families and the wizards of Bridgeport. Known for his wisdom, patience, and uncanny knack for building groups through compromise Lord Johann is the spokesperson for the Walk when an overall consensus is needed, such as when issues arise with the Wizards of the Walk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2952568978586681010?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2952568978586681010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-j-is-for-johann-degrapheneed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2952568978586681010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2952568978586681010'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-j-is-for-johann-degrapheneed.html' title='[A2Z] J is for Johann DeGrapheneed'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-256986098095696087</id><published>2011-04-15T22:25:00.001-04:00</published><updated>2011-04-19T22:57:49.591-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] I is for Inagio</title><content type='html'>Inagio is the master cheesemaker of Bridgeport, maintaining a shop with over 5 journeymen and 20 apprentices and a burgeoning clientele amongst the most important people in the city. However he is also whispered about in rumors throughout the city for his fantastically stories of an ongoing "war" with an unseen enemy known as the Rat-king. The normally jovial figure who has been a fixture of the city for almost twenty years has become a nervous and paranoid shadow of his past self. What does he know?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-256986098095696087?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/256986098095696087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-i-is-for-inagio.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/256986098095696087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/256986098095696087'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-i-is-for-inagio.html' title='[A2Z] I is for Inagio'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7255777783842686641</id><published>2011-04-08T22:09:00.002-04:00</published><updated>2011-04-19T23:18:36.499-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] H is for the Harbor-King</title><content type='html'>The Harbor-King is the official title of the lord of Bridgeport, arising from the Harbormaster who first drew the Ebon Blade forth into the realm of man and defeated the liche who was manipulating the city for its own weird pleasure. In theory the title is hereditary but in the 300 years it has existed it has passed peacefully less than a dozen times, usually do the great popularity of the holder among the masses and an impressive magical backing from the Walk.&lt;br /&gt;&lt;br /&gt;As the final authority on all things involving the harbor, the Harbor-King literally has his hand wrapped around the heart of the city, an idea that has spawned innumerable assassination plots.&lt;br /&gt;&lt;br /&gt;The current Harbor-King is Scolelar of the house of Adean, a man in his thirties with an iron hard determination to run the city as he feels it should run. This determination surprisingly has a major goal of improving the lot of the poorest of the city and reforming the civic government.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7255777783842686641?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7255777783842686641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-h-is-for-harbor-king.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7255777783842686641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7255777783842686641'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-h-is-for-harbor-king.html' title='[A2Z] H is for the Harbor-King'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5762829489673975980</id><published>2011-04-08T22:04:00.001-04:00</published><updated>2011-04-19T22:57:18.541-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] G is for Great Mere</title><content type='html'>The Great Mere is the massive cool weather swamp/bog just to the south of the city, whose history has been tangled with Bridgeport since recorded (human) history in the area. Currently used as a dumping ground for city waste, both chamber pots and the occasional servant who has heard too much, there is also deep ties to the Mere with the Lizardfolk of the city. The frightening mystics and literally cold blooded blades-in-the-dark of the lizardfolk all trace their heritage to this massive swamp. Rumors hold that somewhere deep in the interior is an ancient city, a remnant of the past glories of the scaled folk, however the floating islands, dangerous predators and the clannish folk of the swamp have kept any of the glory hounds from returning with tales, at least as far as anyone knows...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5762829489673975980?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5762829489673975980/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-g-is-for-great-mere.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5762829489673975980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5762829489673975980'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-g-is-for-great-mere.html' title='[A2Z] G is for Great Mere'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-449026477393428890</id><published>2011-04-08T21:56:00.001-04:00</published><updated>2011-04-19T22:56:50.804-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] F is for Far Az-Hrad</title><content type='html'>Bridgeport exists because of trade first and foremost, and the far land of Az-Hrad is one of the most dangerous and riches trade routes known. Only the great seawalls of the harbor of Bridgeport can protect the big ships needed for the long voyage from the vicious storms the Sea of Storms spawns every Spring and Fall.&lt;br /&gt;&lt;br /&gt;With a travel time of roughly 3 months, only the best provisioned and largest ships can safely make the whole trip to Az-Hrad, however the rich spices and exotic goods they bring back have built many trading dynasty over the years. The various island colonies and harbors used as way points for the voyage also work wonders as convenient places to "retire" a troublesome family members among the dynasties, as no one of value pays attention to the strange stories that common sailors bring back...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-449026477393428890?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/449026477393428890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-f-is-for-far-az-hrad.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/449026477393428890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/449026477393428890'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-f-is-for-far-az-hrad.html' title='[A2Z] F is for Far Az-Hrad'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6534197674396079732</id><published>2011-04-06T22:35:00.001-04:00</published><updated>2011-04-19T22:56:34.559-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] E is for Eramus, seneschal of the Organization</title><content type='html'>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Eramus is a name only whispered in Bridgeport, as he his the right hand and mouthpiece for the shadowy syndicate known as the Organization. Known as the "Seneschal" due to his direct hand in running and maintaining the various businesses that the group runs or takes its cut from.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A very non descript man of average height and weight with bland brown hair, until someone meets his eyes, which are described as the most soulless that can be found in a man who hasnt traded his soul to the Dark Gods. Considered an old fashioned sort of criminal, Eramus is known for using a straight razor of the sort barbers are known for unless his target is known to be immune to such mundane weapons, and for following through on any promise or threat he makes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6534197674396079732?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6534197674396079732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-e-is-for-eramus-seneschal-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6534197674396079732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6534197674396079732'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-e-is-for-eramus-seneschal-of.html' title='[A2Z] E is for Eramus, seneschal of the Organization'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8102012522037022985</id><published>2011-04-05T22:35:00.001-04:00</published><updated>2011-04-19T22:56:17.448-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] D is for the Dark Seawall, Dreamers and Disturbed Cultists</title><content type='html'>&lt;b&gt;The Dark Seawall&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Rising over 120 feet above the western edge of the harbor that is the heart of Bridgeport, is the dark and forbidding edifice of the Dark Seawall. One of the few parts of "Old Bridgeport" that hasn't been built on by squatters, or they haven't lasted long. The stark angular shape of the Seawall is a frightening but solid edifice that can be seen from all but the most tangled and dark sections of the Warrens, providing both a home to bogeymen and protection from the highly destructive storms of the Spring and Fall. Stories abound that great riches, wonderous objects and frightening foes can be found inside the Seawall, as it is not solid like a mountain its size, but more like the various ruins found in the surrounding areas. Even more unusual is the material it is made of, a strange metal that even the most skilled dwarven craftsmen can work with only the greatest effort. As a result only a few entrances have ever been created, and are all heavily guarded or sealed. However cthonians still manage to escape from time to time, implying more exits exist but are unknown.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Dreamers&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Roughly one in one hundred children born in Bridgeport are special, known as Dreamers due to their uncanny and disturbing habit of whispering secrets and disturbing truths while sleeping or in drug induced trances. It is almost like another force takes control of their voices while they are unconscious and enjoys the chaos and disorder caused by these revelations. More than one decadent noble house has been destroyed by the whispers from a common born Dreamer revealing secrets that none should know. Needless to say there is a thriving black market of those who would find these children and keep them drugged into unconsciousness to reap any secret they can. However there are dark rumors of what terrible fates inevitable be fall those who seek to manipulate the Dreamers as though the force that loosens their tongues does not approve of anyone trying to monopolize or control the chaos the secrets can create.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Disturbed Cultists&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; A frighteningly regular occurence in Bridgeport, there are always those who are seduced by the whispered offers of the Dark Gods and Demons that haunt the world. Worse still, not all these offers are lies, tricks or half-truths that are used to tempt the weak willed. Using dark rituals, ancient spells and unwholesome congress with cthonians, they seek to bring the Dark Gods back into the world or reawaken those who sleep in the world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8102012522037022985?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8102012522037022985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-d-is-for-dark-seawall-dreamers-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8102012522037022985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8102012522037022985'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-d-is-for-dark-seawall-dreamers-and.html' title='[A2Z] D is for the Dark Seawall, Dreamers and Disturbed Cultists'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2427858189220093124</id><published>2011-04-04T23:01:00.001-04:00</published><updated>2011-04-19T22:56:00.208-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] C is for Cthonian</title><content type='html'>Cthonian is the name used by scholars and wizards to describe the creatures found inside the Dark Seawall. Rather than any particular breed of creature, cthonian describes any beast that is not naturally found outside the Dark Seawall. Ranging from the smallest anklebiters that even the scum of the Warrens can be fight to horrendous beings that blast the sanity from most that encounter them, cthonians are described as malleable creatures especially prone to mutation and change. Even within a breed individuals can vary widely, where one is small and easily injured, another may be resistant to any sort of non magical attack.&lt;br /&gt;&lt;br /&gt;Rumor has it that the ratmen of Bridgeport are partially bread from cthonians by a mad wizard roughly 350 years ago when the crafting new lifeforms was a rage amongst the denizens of the Walk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2427858189220093124?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2427858189220093124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-c-is-for-cthonian.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2427858189220093124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2427858189220093124'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-c-is-for-cthonian.html' title='[A2Z] C is for Cthonian'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4050634126068796268</id><published>2011-04-02T22:20:00.001-04:00</published><updated>2011-04-19T22:55:30.078-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] B is for Bridgeport</title><content type='html'>&lt;b&gt;Day 2, the Letter B&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Bridgeport is a city without pity, a Noir city in a fantasy world. Heavily inspired by Ankh Mor-Pork and Tunfaire in fiction, Bridgeport blends in some darker elements from the stories by H.P. Lovecraft and Robert Howards among others, at the expense of some of the humor that defines Ankh Mor-Pork.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;/i&gt;&lt;br /&gt;Bridgeport is intended to serve as a possible setting all in itself, with a mix of urban and dungeon adventures available, in sandbox form.&lt;br /&gt;Bridgeport consists of;&lt;br /&gt;&lt;ul&gt;&lt;li&gt; the &lt;i&gt;Guild district&lt;/i&gt; - on the tip of the peninsula, home to the moneyed class that provides much of the commerce that makes Bridgeport the city that it is&lt;/li&gt;&lt;li&gt;&lt;i&gt;the Walk&lt;/i&gt; - the district that the upper and magical class dwell in on the rise of shoulder of the peninsula. Access is restricted and troublemakers, the poor and other undesirables are generally kept out&lt;/li&gt;&lt;li&gt; &lt;i&gt;the Warren -&lt;/i&gt; the twisting and twisted slum where those who are down and out live and extending from the Guild district west to the harbor mouth on top of the Dark Seawall. Many weird occurrences are almost commonplace here, along with crime and stories tell of entrances to the Dark Seawall that are not regularly known about.&lt;/li&gt;&lt;li&gt;&lt;i&gt;The Sailors District -&lt;/i&gt; a small but important district at the mouth of the harbor built on the Light Seawall, this is where sailors from all different cultures on the Sea of Storms meet and mingle.&lt;/li&gt;&lt;li&gt;&lt;i&gt;The Bridge district&lt;/i&gt; - those who dwell on the great bridge connecting the seawalls, a bridge so high even the tallest masted ship can comfortably sail under, are generally considered a weird group. Inevitably richer than those in the Warren, an odd (and disquieting amount as far as the Lords of Bridgeport consider it) array of Secrets of the Seawalls can be found here. Home to what would amount to the adventurer class in Bridgeport, the Bridge is known for brothels, barrooms and flophouses, and those stores were &lt;u&gt;&lt;i&gt;anything &lt;/i&gt;&lt;/u&gt;can be had, for the right price.&lt;/li&gt;&lt;li&gt;&lt;i&gt;the Stores&lt;/i&gt; - are known for the warehousing and storage capacity of the city, and among the quietest area in the city due to the sheer amount of watchers and guards in it. Theft is dealt with extreme harshness and lack of "due process"&lt;/li&gt;&lt;li&gt;&lt;i&gt;the Street of Worship&lt;/i&gt; - is the dividing line between the Walk and the Guild district and home to all the official temples of allowed religions in the city, in addition to some empty or closed buildings.&lt;/li&gt;&lt;li&gt;&lt;i&gt;the Rock -&lt;/i&gt; an unexplained rock spire jutting up from the edge of the Guild and the Warren, the Rock is the unofficial home away from home for all dwarves in the city. Visitors (only humans or lizardman, as ratfolk dont count) without a proper dwarven escort or special credentials will be turned away with varying levels of pleasantry depending on where the visitor is found.&lt;/li&gt;&lt;li&gt;&lt;i&gt;the Light Seawall&lt;/i&gt; - the Light Seawall is a strange metal wall of unfathomable depth that protects the eastern entrance to the harbor, named because of the strange openings that will occasionally light up with an eerie light. Several current and past religions have sprouted up, based upon interpreting the strange lights.&lt;/li&gt;&lt;li&gt;&lt;i&gt;the Dark Seawall&lt;/i&gt; - a much larger, taller and altogether grimmer looking companion to the Light Seawall, the Dark is the defense of the western entrance to the harbor. As this side of the harbor bears the brunt of the seasonal storms coming off the Sea of Storms which makes many of the residents of Bridgeport willing to put up with the occassional weird noises, strange creatures and horrific stories that afflict the Warrens&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4050634126068796268?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4050634126068796268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-b-is-for-bridgeport.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4050634126068796268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4050634126068796268'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-b-is-for-bridgeport.html' title='[A2Z] B is for Bridgeport'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2787988330657717360</id><published>2011-04-01T22:15:00.000-04:00</published><updated>2011-04-01T22:15:34.806-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='A2Z'/><category scheme='http://www.blogger.com/atom/ns#' term='Bridgeport'/><title type='text'>[A2Z] An Artifact - Bridgeport</title><content type='html'>&lt;b&gt;The Ebon Blade&lt;/b&gt; - The hereditary (when succession manages to occur) symbol of rulership of Bridgeport, the Ebon Blade is a short sword, with an intricate hilt and a blade made of the blackest color known to the world. Rumored to have been found in the depths of Dark Seawall, the Ebon Blade shows up roughly at the same time as the Consolidation of the Guilds and the defeat of the lich who had been manipulating the Guildmasters into their war.&lt;br /&gt;&lt;br /&gt;The Ebon Blade ignores armor, striking its target as though unarmored (magical bonuses are still added in) and shields its wielders mind from any scrying, mind reading, and mental influencing, from any source weaker than a demigod.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2787988330657717360?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2787988330657717360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-artifact-bridgeport.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2787988330657717360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2787988330657717360'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/04/a2z-artifact-bridgeport.html' title='[A2Z] An Artifact - Bridgeport'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2792011747823305539</id><published>2011-03-31T20:35:00.000-04:00</published><updated>2011-03-31T20:35:45.969-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><title type='text'>[SFD] Some players have all the luck</title><content type='html'>Quick post - but its amazing what you find when you actually zoom in enough in google maps to actually see business names pop up. The campaign may shift radically if the players arent brain dead.... What are the odds?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2792011747823305539?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2792011747823305539/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/sfd-some-players-have-all-luck.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2792011747823305539'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2792011747823305539'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/sfd-some-players-have-all-luck.html' title='[SFD] Some players have all the luck'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1092349556193352721</id><published>2011-03-31T20:28:00.000-04:00</published><updated>2011-03-31T20:28:45.138-04:00</updated><title type='text'>Because Im insane like that</title><content type='html'>&lt;center&gt;&lt;a href="http://www.tossingitout.blogspot.com/2011/01/very-special-and-exciting-announcement.html" target="_self"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/__Tx8k6-aLY0/TT_VKBsQU7I/AAAAAAAABhI/drsZE1pP2_Y/s240/A-ZApril.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Hmmm - this could be a way to force myself to post more about Bridgeport or Bryn Mawr and nail down some tropes and ideas that I want to come through no matter what.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1092349556193352721?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1092349556193352721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/because-im-insane-like-that.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1092349556193352721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1092349556193352721'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/because-im-insane-like-that.html' title='Because Im insane like that'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__Tx8k6-aLY0/TT_VKBsQU7I/AAAAAAAABhI/drsZE1pP2_Y/s72-c/A-ZApril.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6399514713794998482</id><published>2011-03-21T22:14:00.000-04:00</published><updated>2011-03-21T22:14:59.168-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Another quick ponderings post</title><content type='html'>Interesting read over at &lt;a href="http://dndwithpornstars.blogspot.com/2011/03/how-i-want-to-hear-about-your-setting.html"&gt;Playing DnD with Porn Stars&lt;/a&gt; (NSFW in general) about setting books and how little most people read them, which I totally agree with with the exception of Battletech in my case. So Im figuring that each player probably has one setting they will read any and all setting books for, while the rest just get skimmed at best. So if I want to craft my Ideas for Bridgeport (using LoFP) or Bryn Mawr (generic OSR) I need to balance my urge for detail with enough interesting material, predominately gaming material and brief vignettes, to get people to want the material I produce.&lt;br /&gt;&lt;br /&gt;So by this logic I need to write down what is almost my GM prep style, minimal info and some game stats - just enough to get the GMs imagination going in new directions.&lt;br /&gt;&lt;br /&gt;I think I can do that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6399514713794998482?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6399514713794998482/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/another-quick-ponderings-post.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6399514713794998482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6399514713794998482'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/another-quick-ponderings-post.html' title='Another quick ponderings post'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1134798856687880258</id><published>2011-03-19T21:54:00.000-04:00</published><updated>2011-03-19T21:54:55.013-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><title type='text'>[SFD] Recap of 3/12</title><content type='html'>As we joined our "heroes" again for the first full session they were bedded down in old ruins, the remains of a pre-war tavern. During the downtime David Davidson, the Vault security guard sent out by Sal began to convulse and even the medical ministrations of Josef and his Vault training could not save him from the ravages of radiation, succumbing to it puzzlingly fast. After finding a picture that made them realize that copper was used in major amounts in the brewery industry before the Fall. &lt;br /&gt;&lt;br /&gt;A major commotion in the streets brought everyone to look as an elderly figure ran down the streets, followed by a horde of degenerate humans, chasing after him with various blades and clubs. The young scruffy girl climbed up ontop of Fluffy for protection, just in time for Fluffy to charge into the fray, presumably to "play". The battle was extremely lopsided as the players had ranged weapons and the cannibals only had a leader with a sawed off single barrel shotgun. Jeeves entered a bizarre and vengeful state, while Fluffy playfully crushed all who came into reach, as the cannibals frantically flailed at him with no success. No one knew what exactly to do when the newcomer pulled out a strange firearm and blasted at the cannibals with searing light. The cannibals broke and ran after the dirty young girl vaulted off Fluffy to land behind the cannibal leader and neutered him with her straight razor (greatly assisted by a massive critical hit from Jane Doe's hunting rifle).&lt;br /&gt;&lt;br /&gt;After the battle, and a bloody Jeeves returned from chasing cannibals, introductions were made, energy weapons were drooled over and plans were made. Newcomer Jeremiah led the party to a weird walled off street, inhabited by a community of black ghouls who apparently had worked at the nearby Glow before the fall. Trading on the canned goods found in ruins in the February session, the party was able to gain the recipe of pickles, food and some ammo along with some additional information for the surrounding area. After much debate it was decided to clear out the nest of cannibals at their source, as no one would complain about taking valuables from dead cannibals, and hopefully some work later on. The plan to destroy the cannibals revolved around using the dirty girl as bait and lead the degenerates into the blast radius of a bomb cobbled from car power-plants. A believable plan, good dice rolls and an obsession with using rat bodies as some sort of distraction for the cannibals managed to lead to a massive, earth shaking explosion only a few blocks from the nest of cannibals, a pre-Fall bus depot.&lt;br /&gt;&lt;br /&gt;Who will notice the explosion? What will be found in the depot? Can the players survive their plans?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1134798856687880258?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1134798856687880258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/sfd-recap-of-312.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1134798856687880258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1134798856687880258'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/sfd-recap-of-312.html' title='[SFD] Recap of 3/12'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6615300755317761537</id><published>2011-03-17T20:33:00.000-04:00</published><updated>2011-03-17T20:33:41.261-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='project'/><title type='text'>Good weather and a finished project</title><content type='html'>Not a long post due to being busy on some other projects.&lt;br /&gt;&lt;br /&gt;The weather finally has warmed up enough to allow for priming and sealing, so the last of my matte sealer went to coating my 15mm Spetsnatz.&lt;br /&gt;&lt;br /&gt;Up on the build table I finally have the last bits to finish building of the Halo Flood inspired corrupted powered suit, converting/sculpting an alternative female FCC Boomer for my Mercs force, rebuilding the upper arms of my Domanei Seraph for a more realistic shape, 15mm hunter/bounty killers and working on terrain for 15mm modern and 28mm near future.&lt;br /&gt;&lt;br /&gt;Now for my Guinness for St. Patrick's Day&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6615300755317761537?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6615300755317761537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/good-weather-and-finished-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6615300755317761537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6615300755317761537'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/03/good-weather-and-finished-project.html' title='Good weather and a finished project'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8200109613683135364</id><published>2011-02-18T23:17:00.000-05:00</published><updated>2011-02-18T23:17:14.262-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><title type='text'>[SFD] Recap of the game 2/12</title><content type='html'>Here is a short recap of the first session.&lt;br /&gt;&lt;br /&gt;Edison, leading his motley band of scavengers, had bought a scavenging permit for the remains of Grosse Point. Using some secret records he had recovered, Edison was hoping to find the remains of a hereto unknown Vault that he could recover tech from. At the same time, S.A.L. was preparing to sen "her" group into the Wastes on their "Shopping Run". As Fluffy pounded on the massive door sealing the Vault, opening procedures began. An awkward introduction followed, vastly facilitated by the "movies" that Jeeves managed to project, especially enjoyed by Fluffy. Making the decision that working together would allow both groups to have a better chance of success, the new band set out. Almost immediately a man ran by, chased by dogs. Jane Doe decided to randomly shoot one dog as Fluffy tripped the running man. Following after the dogs were handlers and a man on horse. When the one handler saw his now dead dog he had a fit, before being shot by the rider. After determining the party had a valid scavenging permit the newcomers simply dragged the fallen man off.&lt;br /&gt;&lt;br /&gt;After rooting through some ruins the party stumbled on to a small personal fallout shelter, filled with canned goods. Chasing after a possible lead on pickles the party began to head west. &lt;br /&gt;&lt;br /&gt;The travel west was assisted by the cobbling of a Supermutant powered wagon. Strange sights were noticed coming from the city center, including a sight of some weird light in the sky leaving the center of town.&lt;br /&gt;&lt;br /&gt;The session wrapped up after a close encounter with the radiation of the Glow. The party pulled off the highway and bedded down for the day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8200109613683135364?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8200109613683135364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-recap-of-game-212.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8200109613683135364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8200109613683135364'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-recap-of-game-212.html' title='[SFD] Recap of the game 2/12'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4065147765700675204</id><published>2011-02-10T20:45:00.004-05:00</published><updated>2011-02-19T10:59:30.093-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>[SFD] Some gear and Edges</title><content type='html'>&lt;div style="color: white;"&gt;I've added two additional resources to the &lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;cd=2&amp;amp;ved=0CB4QFjAB&amp;amp;url=http%3A%2F%2Fsavagefallout.blogspot.com%2F&amp;amp;rct=j&amp;amp;q=savaged%20fallout&amp;amp;ei=9YBUTfi_J4P58AaH39TfBg&amp;amp;usg=AFQjCNEbMOgViEZ9z0EvbvEQf6nZgR4mzA&amp;amp;cad=rja"&gt;Savage Fallout&lt;/a&gt; booklets, &lt;a href="http://www.google.com/url?sa=t&amp;amp;source=web&amp;amp;cd=2&amp;amp;ved=0CB4QFjAB&amp;amp;url=http%3A%2F%2Frpg.drivethrustuff.com%2Fproduct_info.php%3Fproducts_id%3D88027&amp;amp;rct=j&amp;amp;q=savage%20darwin%27s%20world&amp;amp;ei=eIBUTdW1MYGB8gb7ysSfBw&amp;amp;usg=AFQjCNEiyuDwpn6pKVIKfmzmzH_t6mdpdw&amp;amp;cad=rja"&gt;Savage Darwin's World&lt;/a&gt; and &lt;a href="http://savage.lythia.com/subpages/conv/files/SavageGammaWorld.pdf"&gt;Savage Gamma World&lt;/a&gt;. The single biggest benefit will be additional tech, pre-written for me to use. I find this wonderful as it means more time to spend on trying to figure out how something like a Stealthboy will actually work. As one of the players wants a Stealthboy as an integral part of his character. Since the piece of tech is &lt;i&gt;that &lt;/i&gt;important I think its time to create an edge, however not every piece of tech costs an edge. Regular gear is still available, but it can be stolen, broken or worn out.&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;Gear&lt;/i&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;Sheath Armor &lt;/i&gt;- the standard riot gear of America pre-fall (power armor being the exclusive province of the military) was stocked in the Vaults, for the inevitable civil disturbances in the monolithic vaults. As a result the remaining suits tend to be in the hands of vault dwellers and their descendants&amp;nbsp; or those who have found and cracked Vaults.&lt;/div&gt;&lt;div style="color: white;"&gt;+3 armor, 100 credits, 10 lb weight (does not include a helmet)&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;Friendly Persuader&lt;/i&gt; - not popular with most dwellers of the Wastelands due to their lack of lethality, the Friendly Persuader was created to arm police forces of pre-fall America. Powerful but non lethal this handgun has much of the profile of the classic .38 cal revolver that was standard issue for police across America from the 1880s well through World War 2. Quite capable of subduing a suspect rather than out right killing them, only those few attempting to uphold justice in the wastes even consider using them in the current era.&lt;/div&gt;&lt;div style="color: white;"&gt;Friendly Persuader - 15/30/60 - 2d8 damage - 30 shots from one micro energy cell - AP2, inflicts Fatigue instead of wounds, Semi-Auto, target is shaken if received fatigue damage, 500 credits, 4 lbs&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;New Edges&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;These edges are going to be character creation only - they are specifically intended to certain characters, unless some negotiation comes in.&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;Weapon of Mass Distraction &lt;/b&gt;(intended for SirJustinSane's character)&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span class="postbody"&gt;&lt;i&gt;Requirements: Novice, Attractive, Spirits d8+&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span class="postbody"&gt;You've got some  impressive "assets" and you sure know how to make the best use of them  to make sure that your opponent's attention is where &lt;i&gt;you&lt;/i&gt; want it to be.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;span class="postbody"&gt;When wearing any  outfit that leaves at least 75% of your skin exposed, any attack roll  made against you suffers a -2 penalty, in addition to any other  modifiers that apply. This penalty rises to -4 if you are Very  Attractive.&lt;/span&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;by JackAce&lt;/i&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;Gear &lt;/b&gt;(intended for the Swede)&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;Requirements: Novice, not available to Vault born origins&lt;/i&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;You got&lt;b&gt; &lt;/b&gt;your grubby hands on a piece of pre-Fall technology. The technology of the Ancients was amazing, almost magical in its reach and power. Use the weird science rules to create an item, but replace weird science with Science as the skill roll, with a default to Smarts. This includes the rule that a 1 on the skill roll triggers a malfunction.&amp;nbsp; &lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;blockquote style="color: white;"&gt;example - &lt;i&gt;Stealthboy&lt;/i&gt;&lt;br /&gt;10 power points (recharges one point per hour)&lt;br /&gt;mimics Invisibility spell (cost of 5 points)&lt;br /&gt;Duration 3 (additional round for each extra point spent)&lt;br /&gt;Character becomes invisible, -4 to notice, IF there is a reason to suspect an invisible character. With a success for notice roll, -4 to target.&lt;b&gt; &lt;/b&gt;On a raise the penalty becomes -6&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/blockquote&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;br /&gt;Sincerity&lt;/b&gt;&lt;i&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;Req. Novice, Persuasion d8+&lt;/i&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;Some call your character a wide-eyed idealist, but there is no mistaking  the fact that he believes what he says. Anytime your character is  telling the literal truth (as he knows it), he gains a +2 bonus on  Persuasion rolls. He loses this bonus if he exaggerates even slightly.&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;~Talisman&lt;/i&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;b&gt;&lt;i&gt;Hindrances&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;&lt;i&gt;Flashbacks (minor) &lt;/i&gt;&lt;/div&gt;&lt;div style="color: white;"&gt;The Hero has suffered a traumatic event in his life that has taken a  portion of his sanity with it. Whenever the Hero sees or hears an  object, person, sound etc. that may have been linked to a specific  traumatic event in his life he must make a Spirit roll. With a failure  the hero suffers a flashback and is shaken, he may begin hallucinating  and acting as if he were actually in his flashback.&lt;/div&gt;&lt;div style="color: white;"&gt;-&lt;i&gt;1337pwnr&lt;/i&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4065147765700675204?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4065147765700675204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-some-gear-and-edges.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4065147765700675204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4065147765700675204'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-some-gear-and-edges.html' title='[SFD] Some gear and Edges'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1914691799089249157</id><published>2011-02-09T22:18:00.001-05:00</published><updated>2011-02-09T22:19:33.735-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>[SFD] An Experimental Idea</title><content type='html'>While listening to podcasts at work I came across a totally intriguing concept, having nonactive players stepping into crowd npcs and roleplaying them. I call them "crowd npcs" as these are npcs whose sole existence is to be scenery, players familiar with older Crpgs will know them as the "Sigh, times are tough" bar patrons. The whole idea of being a DM who &lt;b&gt;DOESN'T&lt;/b&gt; have to roleplay the minor scenery npcs when the party, of course, splits up to try and pursue two goals or more at once. This is a wonderful idea for me as it allows some additional player control of the plot as they can dictate additional elements of the world, as I have no problem rolling with the changes. However there are a few rules to this idea;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dont be a dick - just like Phil Plait says, this should always be a golden rule&lt;/li&gt;&lt;li&gt;Pick an unimportant npcs - dont pick the king, pick a servant or bodyguard&lt;/li&gt;&lt;li&gt;you're playing an npc to add flavor, not to try and add to the plot&lt;/li&gt;&lt;li&gt;dont do anything to harm another PC (causing trouble for your own PC is fair game)&lt;/li&gt;&lt;/ul&gt;Im quite willing to allow this with any player ive run for before, and others are welcome after they have gamed with me and gotten a taste of my style. &lt;br /&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1914691799089249157?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1914691799089249157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-experimental-idea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1914691799089249157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1914691799089249157'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-experimental-idea.html' title='[SFD] An Experimental Idea'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7610379476321181908</id><published>2011-02-08T20:43:00.000-05:00</published><updated>2011-02-08T20:43:53.244-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>[SFD] Random thoughts and notes</title><content type='html'>Just a miscellaneous post with the hope to organize my thoughts some.&lt;br /&gt;&lt;br /&gt;Overland travel in Savage Fallout: Detroit&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Walking - 4.5 mph or around 24 miles for an average days travel&lt;/li&gt;&lt;li&gt;Horses - 25 miles roughly, can be pushed to around 50 miles&lt;/li&gt;&lt;li&gt;Motorcycle - 40-60 miles per hour&lt;/li&gt;&lt;li&gt;Cars - as fast as the engine and your nerves will handle&lt;/li&gt;&lt;li&gt;Sail ships - 120 miles in a day&lt;/li&gt;&lt;/ul&gt;Scavenging permits - I think it would make sense for some of the more organized (or ruthless) power groups in the area to issue scavenging permits to various wandering scavengers. In return for a portion of all scrap or relics found the scavenger is legally allowed to hunt through ruins in the power groups area. Punishment for scavenging without a permit will be branding on first attempt and probably death on a repeat offense. Variation in the cost of the permit or what is expected to be recovered makes perfect sense, as someone digging through a pile of beams and bricks is one thing, cracking into a military storage depot is much different.&lt;br /&gt;&lt;br /&gt;Speaking of scavenging Ive decided on a location for the Vault that starts up the campaign will be in Grosse Point and the exit to the outside world faces South.&lt;br /&gt;&lt;br /&gt;Pirates of the Big Lakes - this idea needs expansion, wonder if there is a Gammaworld module for this...&lt;br /&gt;&lt;br /&gt;What is the starting date of Savage Fallout: Detroit - I think I need a random day generator and work from there.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7610379476321181908?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7610379476321181908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-random-thoughts-and-notes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7610379476321181908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7610379476321181908'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-random-thoughts-and-notes.html' title='[SFD] Random thoughts and notes'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-505156542084536750</id><published>2011-02-06T14:08:00.001-05:00</published><updated>2011-02-07T21:13:19.186-05:00</updated><title type='text'>[SFD] Character Sheet</title><content type='html'>Just a small posting - heres a link to the Character Sheet I edited. &lt;a href="https://docs.google.com/leaf?id=0B5jcP-YJ2Y6ANmVhNjE3YzMtMzM4ZC00MTI3LTg4YzctY2JhODM4MDVlOWVh&amp;amp;hl=en"&gt;Savage Fallout: Detroit Character Sheet&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Opinions and thoughts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-505156542084536750?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/505156542084536750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-character-sheet.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/505156542084536750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/505156542084536750'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-character-sheet.html' title='[SFD] Character Sheet'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-536115701080352512</id><published>2011-02-05T11:20:00.000-05:00</published><updated>2011-02-05T11:20:37.697-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>RPGs and whining</title><content type='html'>I found a wonderful little comment on &lt;a href="http://lotfp.blogspot.com/2011/02/why-does-malcolm-sheppard-suck.html"&gt;James Raggi's little rant&lt;/a&gt; that I need to try and focus on for gaming (it ties into Zak at Playing D&amp;amp;D with Porn Stars Vegan Wrap commentary).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;dl class="avatar-comment-indent" id="comments-block"&gt;&lt;dt class="comment-author " id="c6693149881659940571"&gt;&lt;div class="avatar-image-container vcard"&gt;&lt;span dir="ltr"&gt;&lt;a class="avatar-hovercard" href="http://www.blogger.com/profile/04312134763577949405" id="av-1-04312134763577949405" rel="nofollow"&gt;  &lt;noscript&gt;&amp;lt;img src="http://2.bp.blogspot.com/_a6eeh0bhaP4/TCwAZCbbmtI/AAAAAAAAABc/9Da7I2KeiM0/S45/fight_on.jpg" width="35" height="35" class="photo" alt=""&amp;gt;&lt;/noscript&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;a href="http://www.blogger.com/profile/04312134763577949405" rel="nofollow"&gt;DRANCE&lt;/a&gt; said... &lt;/dt&gt;&lt;dd class="comment-body" id="Blog1_cmt-6693149881659940571"&gt;  One bad thing about the Internet is that every douche can now put forth  his opinion as fact an inflict the whole world with his blather. Here is  what I have to say: What makes you an ideal candidate to pass such  judgement? This is your opinion. So keep it to yourself. If you have  such a problem with rpgs then do something creative and bring something  new to the table, instead of sitting back and passing judgement. Stop  whining. Stop assuming that your opinion is fact. I’m pretty sure that  there are lots of gamers having lots of fun and have no inkling of this  creativity “crisis” you see in the industry. Just go game and let  everyone have fun in their own way. Stop being a navel-gazer. The point  is to have fun. If you are not, maybe RPGs are no longer for you. &lt;/dd&gt;&lt;dd class="comment-footer"&gt; &lt;span class="comment-timestamp"&gt; &lt;a href="http://lotfp.blogspot.com/2011/02/why-does-malcolm-sheppard-suck.html?showComment=1296921005940#c6693149881659940571" title="comment permalink"&gt; February 5, 2011 5:50 PM&amp;nbsp;&lt;/a&gt;&lt;/span&gt;&lt;/dd&gt;&lt;dd class="comment-footer"&gt;&lt;span class="comment-timestamp"&gt;&amp;nbsp;&lt;/span&gt;&lt;/dd&gt;&lt;dd class="comment-footer"&gt;&lt;span class="comment-timestamp"&gt;I need to print this and post it next to my computer for reference every time I start to get dragged into a "discussion" of the various merits of RPGs I like&lt;/span&gt;&lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-536115701080352512?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/536115701080352512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/rpgs-and-whining.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/536115701080352512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/536115701080352512'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/rpgs-and-whining.html' title='RPGs and whining'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4760355956144938405</id><published>2011-02-04T22:06:00.001-05:00</published><updated>2011-02-05T11:06:59.399-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>[SFD] Player goals, or "what to show up with?"</title><content type='html'>As we move into the final weekend before character generation and kicking off Savage Fallout: Detroit people have been talking more about their characters goals.&lt;br /&gt;&lt;br /&gt;I dont need, or even want, players showing up with detailed plans for their characters. Thanks to the disaster of both my abortive D&amp;amp;D 4E campaign and the Changeling: the Lost misadventure have shown me that allowing character motivations to become too widely divergent is a recipe for disaster. So here's a general list to keep in mind&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Keep it simple and basic - we WILL flesh it out later&lt;/li&gt;&lt;li&gt;try to keep it suiting Fallout, and if you dont know Fallout think generic or "Book of Eli" for motivation&lt;/li&gt;&lt;li&gt;dont get totally attached to a motivation or goal - you might hear something that inspire you to something you never thought of&lt;/li&gt;&lt;li&gt;be open to other comments or ideas, you might get a twist on your idea thats even cooler&lt;/li&gt;&lt;/ul&gt;==========&lt;br /&gt;Heres some additional old advice I found on Greyhawk Grognards blog&lt;br /&gt;&lt;h3 class="post-title entry-title"&gt; Advice for Players from... the Players Handbook &lt;/h3&gt;&lt;div class="post-header"&gt;  &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_0PJR9xmE9zE/TUzb1SSS07I/AAAAAAAAAR8/HYKhfQ-YJm4/s1600/players-handbook.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/_0PJR9xmE9zE/TUzb1SSS07I/AAAAAAAAAR8/HYKhfQ-YJm4/s200/players-handbook.jpg" width="146" /&gt;&lt;/a&gt;&lt;/div&gt;There's  a whole section in the back of the Players Handbook called "Successful  Adventures." I liked to think I was being pretty slick, since I read it  over and over, and none of the other people I played with at the time  seemed to even realize it existed in the "flyover country" between the  spell descriptions and psionics.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;set an objective&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;survival at lower levels is usually dependent upon group action and team spirit&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Avoid unnecessary encounters&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Do not be sidetracked.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;If the party becomes lost, the objective must immediately be changed to discovery of a way out.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Co-operation assumes mutual trust and confidence&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;i&gt; &lt;/i&gt;Yes, it is OLD advice but still true&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4760355956144938405?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4760355956144938405/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-player-goals-or-what-to-show-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4760355956144938405'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4760355956144938405'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/02/sfd-player-goals-or-what-to-show-up.html' title='[SFD] Player goals, or &quot;what to show up with?&quot;'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_0PJR9xmE9zE/TUzb1SSS07I/AAAAAAAAAR8/HYKhfQ-YJm4/s72-c/players-handbook.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-8355670575315850773</id><published>2011-01-25T21:52:00.000-05:00</published><updated>2011-01-25T21:52:55.378-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='project'/><title type='text'>Random miniature projects</title><content type='html'>Being a gamer with both ADD and gamer ADD I always have additional projects going, almost the point of distraction. So in an effort to atleast organize the ideas its time to make another list; mini, system (if applicable) and some quick notes or status.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2330002_99120115001_CDSoulGrinderBlue_445x319.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Firestorm Armada Dzindrezi box set&lt;/b&gt;, &lt;i&gt;Firestorm Armada&lt;/i&gt; - currently working on converting the battleship and building the little destroyers (?)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Vikings&lt;/b&gt;, &lt;i&gt;Song of Blades and Heroes&lt;/i&gt; - predominately Wargames Factory hard plastic, though I found a Reaper female viking that just needs the wings removed from her helmet and the paint touched up to be ready to join the army. The plastic figures do unfortunately have some flat spots where the mold lines and mold seperation show through (as chainmail is miserable to try and clean lines from)&lt;/li&gt;&lt;li&gt;&amp;nbsp;&lt;b&gt;Corrupted powered suit&lt;/b&gt;, possibly &lt;i&gt;AE-Bounty&lt;/i&gt; or &lt;i&gt;Flying Lead&lt;/i&gt; - I picked up most of a Suit (I think an Infinity TAG of some sort) that was missing the right arm and any antenna like add ons to the body. In my bits collection is the pincer thing from the Soul Grinder. Using that as the right hand I remembered the Flood from Halo. Yes, I never played more than one level of Halo 1, but Ive heard most of the plot. That means sculpting a right arm and adding grotesque things hanging from the body and tentacles or tendrils.&lt;br /&gt;&amp;nbsp;&lt;a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2330002_99120115001_CDSoulGrinderBlue_445x319.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="229" src="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2330002_99120115001_CDSoulGrinderBlue_445x319.jpg" width="320" /&gt;&lt;br /&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;SS Germans&lt;/b&gt;, &lt;i&gt;AE-WW2&lt;/i&gt; - Pulling out this project due to the reorganization of the workbench and picking up the Bolt Action/Warlord Late War Germans. Mostly just needs paints.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Blood Angels Space Marines&lt;/b&gt;, &lt;i&gt;Warhammer 40k&lt;/i&gt; - these figures are partly an experiment at learning how to paint reds well and then they will be traded or sold off.&lt;/li&gt;&lt;li&gt;Battlemechs, Battletech - this is a long term and ongoing project. The current mech thats getting attention is a Deva that I need to scratch build upper arms for.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-8355670575315850773?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/8355670575315850773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/random-miniature-projects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8355670575315850773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/8355670575315850773'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/random-miniature-projects.html' title='Random miniature projects'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1552528530175645921</id><published>2011-01-25T21:13:00.001-05:00</published><updated>2011-01-25T21:14:24.778-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Firestorm'/><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><title type='text'>[FA] DS Reginleif - work in progress pics</title><content type='html'>I briefly mentioned that I had a Dzindrezi fleet box that I picked up cheap because it was second hand and badly put together. To be a little more accurate the Battleship was assembled badly, as the two hull sides are designed to be assembled with a space between them. However I was not that lucky - the prior owner did his damnedest to lock the two hull sides together, and I was missing a small piece intended for the very aft of the model. While the battleship wasnt as badly warmed as the cruisers (which I have not even touched as that will involved alot more work then I want to deal with right now.&lt;br /&gt;&lt;br /&gt;Anyways - on to the conversion Ive started for my "battleship" which I think I'll count as a dreadnought.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i151.photobucket.com/albums/s150/evernevermore/Firestorm%20Armada/utf-8BRFppbiBkcmVhZDEuanBn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i151.photobucket.com/albums/s150/evernevermore/Firestorm%20Armada/utf-8BRFppbiBkcmVhZDEuanBn.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As the pic shows Ive added an extension to the chin, reminiscent of the Super Star Destroyer &lt;i&gt;Eclipse&lt;/i&gt; from &lt;a href="http://www.amazon.com/Star-Wars-Empire-Trilogy-Horse/dp/1595826122?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Star Wars: Dark Empire&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1595826122" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;. The small grey dots in the slot are magnets that Ive glued in with the hopes of creating at least 2 versions on this hull.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i151.photobucket.com/albums/s150/evernevermore/Firestorm%20Armada/utf-8BRFppbiBkcmVhZDIuanBn.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i151.photobucket.com/albums/s150/evernevermore/Firestorm%20Armada/utf-8BRFppbiBkcmVhZDIuanBn.jpg" width="240" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The view above shows off the much expanded width of the vessel, as I used three 1/8" balsa sheets to create a much bulkier and hopefully brutal look. The primary version Im hoping to build for this will have a design concept of a heavily armored, heavily gunned sledgehammer. A major inspiration, equipment wise at least, are the Warhammer 40k Battle Barges. Short ranged, even more reinforced than usual, totally lacking fighter or mine capabilitys but with extensive close in weaponry. The magnets will mount blisters that mount both broadside gun racks and quad barreled point defense units as well. The magnets are there for the possibility of the blisters being swapped out for winglets mounting some sort of weapon assemblies or subhulls.&lt;br /&gt;&lt;br /&gt;Still got alot to do, much less figuring out a base and painting. Right now I am thinking of using a pack of the "googly eyes" you can get at craft stores as the bodies of my turrets and just mount brass rods as gun barrels. Once the kit is fully built I can look into statting up the model using my buddy's Firestorm Armada rulebook, unless I just get it next time Im out at &lt;a href="http://www.legionsgames.com/"&gt;Legions&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1552528530175645921?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1552528530175645921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/fa-ds-reginleif-work-in-progress-pics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1552528530175645921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1552528530175645921'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/fa-ds-reginleif-work-in-progress-pics.html' title='[FA] DS Reginleif - work in progress pics'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i151.photobucket.com/albums/s150/evernevermore/Firestorm%20Armada/th_utf-8BRFppbiBkcmVhZDEuanBn.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6196551626457759354</id><published>2011-01-20T21:23:00.000-05:00</published><updated>2011-01-20T21:23:22.437-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='SoBH'/><title type='text'>[SoBH-Vikings] Spare us from the fury of the Northman</title><content type='html'>I recently picked up Wargames Factory's Viking Huscarls and Viking Bondi boxes. These are very nice minis, injection molded plastic with great options for weapons and equipment, and a great price point with 32 figures for $20. With my copy of Song of Blades and Heroes and the additional books I got for Christmas I have the perfect little rules for a Viking warband in 28mm. Two more pewter figures from Reaper for my heroes and I'll have my initial warband plenty ready.&lt;br /&gt;&lt;br /&gt;Right now I am look at/have built&lt;br /&gt;&lt;ul&gt;&lt;li&gt;1 Armored warrior with axe and shield&lt;/li&gt;&lt;li&gt;1 Armored warrior with 2 handed axe&lt;/li&gt;&lt;li&gt;1 Armored warrior with spear and shield&lt;/li&gt;&lt;li&gt;3 Unarmored warriors with spear and shield&lt;/li&gt;&lt;li&gt;3 Unarmored warriors with bow&lt;/li&gt;&lt;/ul&gt;I want at least 5 bow man, 5 of each version of spear and shield and 5 hand weapon and shield, then add in my Reaper heroes and see where I stand.&lt;br /&gt;&lt;br /&gt;This brings up some wonderful terrain options for me;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A Viking long house&lt;/li&gt;&lt;li&gt;Rune stones&lt;/li&gt;&lt;li&gt;Stockades - as stealing livestock is aways good for scenarios&lt;/li&gt;&lt;li&gt;Sacrificial tree, with bodies hanging&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6196551626457759354?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6196551626457759354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/sobh-vikings-spare-us-from-fury-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6196551626457759354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6196551626457759354'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/sobh-vikings-spare-us-from-fury-of.html' title='[SoBH-Vikings] Spare us from the fury of the Northman'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6874291270713218617</id><published>2011-01-20T20:40:00.000-05:00</published><updated>2011-01-20T20:40:17.731-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>[SFD] Preliminary changes to the character sheet</title><content type='html'>More on Savage Fallout: Detroit rules&lt;br /&gt;&lt;br /&gt;I've found an interesting &lt;a href="http://savagefallout.blogspot.com/"&gt;blog&lt;/a&gt; with some good Savage Worlds material for Fallout. One of the big changes from &lt;a href="http://www.amazon.com/Savage-Worlds-Explorers-S2P10010-Staff/dp/0979245567?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Savage Worlds Explorers Edition&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0979245567" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; rules is a shift in skills, as Im starting with the Savaged Fallout list as it makes sense to me and fits the source material. So here are the lists, my additions are bolded to keep in line with SWEX;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Attack skills&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Fighting (Ag) (including thrown weapons)&lt;/li&gt;&lt;li&gt;Small Arms (Ag)&lt;/li&gt;&lt;li&gt;Heavy Weapons (Ag)&lt;/li&gt;&lt;li&gt;Explosives (Ag)&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Tests of Wills&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Intimidation (Sp)&lt;/li&gt;&lt;li&gt;Taunt (Sm)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Gambling (Sm)&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Skills&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Notice (Sm) (including Investigation)&lt;/li&gt;&lt;li&gt;Stealth (Ag)&lt;/li&gt;&lt;li&gt;Lock-picking (Ag)&lt;/li&gt;&lt;li&gt;Climbing (St)&lt;/li&gt;&lt;li&gt;Survival (Sm) (including tracking)&lt;/li&gt;&lt;li&gt;Science (Sm)&lt;/li&gt;&lt;li&gt;Repair (Sm)&lt;/li&gt;&lt;li&gt;Medicine (Sm) (replaces Healing)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Drive&lt;/b&gt; (Ag) (replaces Boating, Driving, and Piloting)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ride (Ag)&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Interaction - add Charisma to all&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Persuasion (Sp)&lt;/li&gt;&lt;li&gt;Streetwise (Sm)&lt;/li&gt;&lt;li&gt;Barter (Sp)&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;Now these skills are straight out of the computer games so Im highly favorable to these. The problem I have is a mechanic for barter, as bartering should be very important in the game. Characters never have everything they want so trading needs to be important. But I also wanted this to be at more roleplaying than rollplaying. That said this group of skills is actually 4 choices less, so skill ranks should be a little higher than usual, which Im ok with as the Fallout world would weed out the less skilled pretty quickly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6874291270713218617?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6874291270713218617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/sfd-preliminary-changes-to-character.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6874291270713218617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6874291270713218617'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/sfd-preliminary-changes-to-character.html' title='[SFD] Preliminary changes to the character sheet'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7768615037370344592</id><published>2011-01-19T23:04:00.000-05:00</published><updated>2011-01-19T23:04:14.987-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><title type='text'>[SFD] More resources and some thoughts</title><content type='html'>Ive started fleshing out material and ideas for Savage Fallout:Detroit and Ive found some additional materials.&lt;br /&gt;www.forgottendetroit.com&lt;br /&gt;http://becomingfearless.typepad.com/notesonbecomingfearless/2010/02/the-ruins-of-detroit.html&lt;br /&gt;http://upload.wikimedia.org/wikipedia/commons/4/48/Large_Detroit_Landsat.jpg &lt;br /&gt;&lt;br /&gt;Thanks to Wikipedia &lt;br /&gt;Known as the world's traditional &lt;a href="http://en.wikipedia.org/wiki/Automobile" title="Automobile"&gt;automotive&lt;/a&gt; center,&lt;sup class="reference" id="cite_ref-5"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-5"&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; "Detroit" is a &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Metonym" title="Metonym"&gt;metonym&lt;/a&gt;  for the American automobile industry and an important source of popular  music legacies celebrated by the city's two familiar nicknames, the &lt;i&gt;Motor City&lt;/i&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Motown" title="Motown"&gt;Motown&lt;/a&gt;&lt;/i&gt;.&lt;sup class="reference" id="cite_ref-Britannica_6-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-Britannica-6"&gt;&lt;span&gt;[&lt;/span&gt;7&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-7"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-7"&gt;&lt;span&gt;[&lt;/span&gt;8&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; Other nicknames emerged in the twentieth century, including &lt;i&gt;City of Champions&lt;/i&gt; beginning in the 1930s for its successes in individual and team sport,&lt;sup class="reference" id="cite_ref-City_of_Champions_8-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-City_of_Champions-8"&gt;&lt;span&gt;[&lt;/span&gt;9&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Arsenal_of_Democracy" title="Arsenal of Democracy"&gt;Arsenal of Democracy&lt;/a&gt;&lt;/i&gt; (during &lt;a href="http://en.wikipedia.org/wiki/World_War_II" title="World War II"&gt;World War II&lt;/a&gt;),&lt;sup class="reference" id="cite_ref-arsenal_9-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-arsenal-9"&gt;&lt;span&gt;[&lt;/span&gt;10&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;i&gt;The D&lt;/i&gt;, &lt;i&gt;D-Town&lt;/i&gt;, &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Hockeytown" title="Hockeytown"&gt;Hockeytown&lt;/a&gt;&lt;/i&gt; (a trademark owned by the city's &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/NHL" title="NHL"&gt;NHL&lt;/a&gt; club, the &lt;a href="http://en.wikipedia.org/wiki/Detroit_Red_Wings" title="Detroit Red Wings"&gt;Red Wings&lt;/a&gt;), &lt;i&gt;Rock City&lt;/i&gt; (after the &lt;a href="http://en.wikipedia.org/wiki/Kiss_%28band%29" title="Kiss (band)"&gt;Kiss&lt;/a&gt; song "&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Detroit_Rock_City_%28song%29" title="Detroit Rock City (song)"&gt;Detroit Rock City&lt;/a&gt;"), and &lt;i&gt;The &lt;a href="http://en.wikipedia.org/wiki/Area_code_313" title="Area code 313"&gt;3-1-3&lt;/a&gt;&lt;/i&gt; (its telephone area code).&lt;sup class="reference" id="cite_ref-10"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-10"&gt;&lt;span&gt;[&lt;/span&gt;11&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;sup class="reference" id="cite_ref-Almanac2_11-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-Almanac2-11"&gt;&lt;span&gt;[&lt;/span&gt;12&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; &lt;br /&gt;&lt;br /&gt;Ive managed to find some maps of Detroit, predominately downtown so Im starting to look into some of the major landmarks marked on the maps. But some early emerging trends/groups&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Automotive production&lt;/li&gt;&lt;li&gt;Automotive workers&lt;/li&gt;&lt;li&gt;The former canadian border&lt;/li&gt;&lt;li&gt;Michigan Wolverines&lt;/li&gt;&lt;li&gt;gangs&lt;/li&gt;&lt;li&gt;musicians&lt;/li&gt;&lt;li&gt;Red Wings fans - random tentacly creatures too?&lt;/li&gt;&lt;li&gt;Gross Pointe&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;And its quite strange to see "is it Detroit or a Fallout 3 screen capture" games online... &lt;br /&gt;&lt;br /&gt;Random Material&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The construction of Detroit's skyscrapers began after World War I.  Hudson's department store, the tallest in the world, was completed in  1924, the same year as the 29-story Book-Cadillac Hotel, the city's most  exclusive and then the world's tallest hotel. The Buhl Building was  completed in 1925; the Penobscot—the city's tallest building for half a  century—followed in 1928; the Guardian Building opened for business,  along with the David Stott Building, in 1929.&lt;/li&gt;&lt;li&gt;In 1919 Henry Ford declared history to be “more or less bunk.” A decade later &lt;em&gt;Outlook&lt;/em&gt;  magazine proclaimed Detroit to be “the most modern city in the world,  the city of tomorrow. There is no past, there is no history.” Derided  and dismissed, historical laws have nonetheless had their say.&lt;/li&gt;&lt;li&gt;Midwest BoS Citadel, a pre-war motor/ammunition factory that built some  of the first fusion powered cars for America and Ammunition for the  Alaskan Frontline and American Army stationed in Canadian cities to  "keep the peace." &lt;/li&gt;&lt;li&gt;&lt;h3&gt;&lt;span class="mw-headline" id="Climate"&gt;&lt;/span&gt;&lt;/h3&gt;Climate - Detroit and the rest of southeastern Michigan have a &lt;a href="http://en.wikipedia.org/wiki/Humid_continental_climate" title="Humid continental climate"&gt;humid continental climate&lt;/a&gt; (&lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Koppen_climate_classification" title="Koppen climate classification"&gt;Koppen&lt;/a&gt; &lt;i&gt;Dfa&lt;/i&gt;) which is influenced by the Great Lakes. Winters are cold, with moderate &lt;a class="mw-redirect" href="http://en.wikipedia.org/wiki/Snowfall" title="Snowfall"&gt;snowfall&lt;/a&gt;  and temperatures at night occasionally dropping below 0&amp;nbsp;°F (−17.8&amp;nbsp;°C)  around six times per year, while summers are warm to hot with  temperatures exceeding 90&amp;nbsp;°F (32.2&amp;nbsp;°C) on 12 days.&lt;sup class="reference" id="cite_ref-NCDC_32-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-NCDC-32"&gt;&lt;span&gt;[&lt;/span&gt;33&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;  Snowfall, which typically peaks from December to through February,  averages 43.3&amp;nbsp;inches (110 cm) per season. Monthly averages range from  24.5&amp;nbsp;°F (−4.2&amp;nbsp;°C) in January to 73.5&amp;nbsp;°F (23.1&amp;nbsp;°C) in July. The highest  recorded temperature was 105&amp;nbsp;°F (40.6&amp;nbsp;°C) on July 24, 1934, while the  lowest recorded temperature was −21&amp;nbsp;°F (−29.4&amp;nbsp;°C) on January 21, 1984.&lt;sup class="reference" id="cite_ref-SE_MI_extremes_33-0"&gt;&lt;a href="http://en.wikipedia.org/wiki/Detroit#cite_note-SE_MI_extremes-33"&gt;&lt;span&gt;[&lt;/span&gt;34&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7768615037370344592?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7768615037370344592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/sfd-more-resources-and-some-thoughts.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7768615037370344592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7768615037370344592'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/sfd-more-resources-and-some-thoughts.html' title='[SFD] More resources and some thoughts'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5957577809247704698</id><published>2011-01-19T22:24:00.000-05:00</published><updated>2011-01-19T22:24:07.409-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='project'/><title type='text'>New Title additions</title><content type='html'>As Im trying to organize my pile of projects and ideas into something that remotely approaches a list, Ive noticed a need to tag my posts simply. Posts should break into one of the numerous miniature/wargame projects and my RPG projects. Here is a tentative list, and anywhere a lowercase x is at, think of it as a placeholder to further narrow projects.&lt;br /&gt;&lt;br /&gt;[SoBH-x] One of my several warbands for Song of Blades and Heroes.&lt;br /&gt;[WWW2] Further adventures of weird world war 2 germans, predominatly for &lt;a href="http://www.amazon.com/AE-WWII-Retro-Sc-Fi-Core-Rules/dp/0976641046?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;AE-WW2&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0976641046" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;&lt;br /&gt;[FA] Firestorm Armada Dindrenzi fleet (this was purchased half off, because someone made a hamfisted attempt at assembling it the battleship - to the point where I have to convert the battleship)&lt;br /&gt;[BT] Battletech - my baby, my first wargame and still the one I play the most&lt;br /&gt;[SFD] Savage Fallout: Detroit - Savage Worlds rpg set in the world of the computer games of Fallout&lt;br /&gt;[LoFP] While Bridgeport was not chosen for my GASP gamesday game, I do want to explore the city more&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5957577809247704698?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5957577809247704698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/new-title-additions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5957577809247704698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5957577809247704698'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/new-title-additions.html' title='New Title additions'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2645839204745330293</id><published>2011-01-11T22:22:00.000-05:00</published><updated>2011-01-11T22:22:58.316-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><title type='text'>Some history research for Savage Fallout: Detroit</title><content type='html'>Ive started on my research in Detroit, as Ive never been there and Im trying to extrapolate a new version of the city for the game. &lt;br /&gt;&lt;br /&gt;So here are the salient historical features I want to include;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Industry spurred growth during the first half of the twentieth century as Detroit became the USA's fourth largest.&lt;/li&gt;&lt;li&gt; Consolidation during the 1950s, especially in the automobile sector, increased competition for jobs.&lt;/li&gt;&lt;li&gt;An extensive freeway system constructed in the 1950s and 1960s had facilitated commuting. &lt;/li&gt;&lt;/ul&gt;This will give me a major, ruined urban wasteland to work with. Along with massive freeways for quick, but dangerous, travel paths. &lt;br /&gt;&lt;br /&gt;Neighborhoods - well Wikipedia has a whole article on that - http://en.wikipedia.org/wiki/Neighborhoods_in_Detroit - have to ferret out some cool details and post some well know Wasteland information for different communities. This is about the detail level Im looking at http://www.world-guides.com/images/detroit/detroit_map.jpg&lt;br /&gt;&amp;nbsp; &lt;br /&gt;On the off chance someone from the Detroit area comes across here please let me know if Im missing a website for info.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2645839204745330293?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2645839204745330293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/some-history-research-for-savage.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2645839204745330293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2645839204745330293'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/some-history-research-for-savage.html' title='Some history research for Savage Fallout: Detroit'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2439514917374218221</id><published>2011-01-09T21:41:00.000-05:00</published><updated>2011-01-09T21:41:15.567-05:00</updated><title type='text'>Another project</title><content type='html'>I've been working on another project, to open up a whole new boat load of projects.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/workbench/?action=view&amp;amp;current=deskstage1.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/workbench/th_deskstage1.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/workbench/?action=view&amp;amp;current=IMG00227-20101107-1736.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/workbench/th_IMG00227-20101107-1736.jpg" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/workbench/?action=view&amp;amp;current=IMG00248-20101210-2103-1.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/workbench/th_IMG00248-20101210-2103-1.jpg" /&gt;&lt;/a&gt; &lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/workbench/?action=view&amp;amp;current=workbench1-9.jpg" target="_blank"&gt;&lt;img alt="Photobucket" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/workbench/th_workbench1-9.jpg" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;br /&gt;Its still got a massive amount of organizing but most of the building is done&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2439514917374218221?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2439514917374218221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/another-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2439514917374218221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2439514917374218221'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/another-project.html' title='Another project'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i151.photobucket.com/albums/s150/evernevermore/workbench/th_deskstage1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6836876962214701729</id><published>2011-01-09T11:33:00.000-05:00</published><updated>2011-01-09T11:33:26.101-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='savage worlds'/><title type='text'>New Game at GASP</title><content type='html'>Well the people have spoken and the next game I run at GASP will be a Fallout based game using Savage Worlds. Right now the game will start in the general area of Detroit, and it will be about 250 years after the war.&lt;br /&gt;&lt;br /&gt;The initial party consists of;&lt;br /&gt;&lt;i&gt;The Vault Dwellers&lt;/i&gt;&lt;br /&gt;A damaged, decrepit robot sent out by the Vault's computer&lt;br /&gt;2 naive Vault Dwellers sent out to escort the robot&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Scum&lt;/i&gt;&lt;br /&gt;A tech-worshipper scavenger&lt;br /&gt;who hired&lt;br /&gt;A chaotic scum sucker&lt;br /&gt;A "Tame" Supermutant&lt;br /&gt;A exceedingly sneaky shifty fellow&lt;br /&gt;&lt;br /&gt;There are still 2 slots open that I have sent invites to.&lt;br /&gt;&lt;br /&gt;More will be posted as I come up with it - I still need to find maps and such&lt;br /&gt;Resources&lt;br /&gt;http://savagefallout.blogspot.com/ - I'll be reading this closely as its a new conversion, hopefully its better than has gone before.&lt;br /&gt;http://www.peginc.com/Downloads/SWEX/TD06.pdf - here are the free test rules for the game&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6836876962214701729?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6836876962214701729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/new-game-at-gasp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6836876962214701729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6836876962214701729'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/new-game-at-gasp.html' title='New Game at GASP'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5302986157080612056</id><published>2011-01-05T20:37:00.000-05:00</published><updated>2011-01-05T20:37:35.496-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpg'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Social Strata in an rpg</title><content type='html'>How important should social strata really be in a game? Ive been reading an &lt;a href="http://www.amazon.com/Medieval-Technology-Social-Change-White/dp/0195002660"&gt;older book&lt;/a&gt; on medieval technology and its effects on social change, and one of the recurring themes is how there was a clear line between the peasants and just about everyone else. Which leads to the question - does that kind of line really belong in an rpg? Should it be a mechanic or is it just enough to roleplay it?&lt;br /&gt;&lt;br /&gt;Mechanically this can get really messy really quickly. In all honesty the higher up the social ladder someone is dramatically affects vast numbers of things, from what they are allowed to own, to who they can marry and what they are allowed to do. But Im very conflicted as to how much that should be involved in a game. While Im sure there are "vegan wrap eaters" out there in the blogosphere that think playing a realistic peasant would give you a wonderful story, I for one play rpgs to have fun, and playing someone who is all but legally tied to the land, probably married before they are 18 and legally not allowed to own "real" weapons doesnt sound too terribly fun to me. You see, I want to play a character who can, or run a game where characters can, sally forth to save the day or wrest booty from the clawed hands of the enemy. While combat can be enjoyable, I use it more as an ends to a means (much like most of history has used it). Im somewhat interested in what the PCs do during a combat but Im much more fascinated with what they do after it. Prisoners, booty, wounds and the dearly departed tend to involve a much more intricate story then any sort of sword thrust or parry.&lt;br /&gt;&lt;br /&gt;But I entered the hobby with AD&amp;amp;D 2e, I remember the issues some of the kits had (kits for you youngin players were a fascinating concept where picking a kit let you narrow down a class to a more specific archetype), where mechanical advantages where NOT balanced by mechanical advantages. Instead they were "balanced", by and large, with roleplaying disadvantages, and they are not the same thing.&lt;br /&gt;&lt;br /&gt;In an ideal world every gamer would be fine being restricted by roleplaying disadvantages, chosen to fit a specific concept they created, with a wonderful and compelling backstory that explains motivations and provides story hooks to interact with the campaign world. And also in an ideal world I wouldnt have to work and could spend my time expanding and perfecting my abilities in anything I wish. Since that isnt reality I have to pare back to a more realistic view, perhaps something as simple as players willing to buy into a world I craft, willing to name their character, and try and explore a few of the plot hooks I toss out.&lt;br /&gt;&lt;br /&gt;So what does this mean for social strata? First of all there needs to be some sort of mechanical representation of the differing statuses, and in mechanics simplicity is a virtue. Second, there needs to be some sort of advantage to pick a lower class or some sort of random mechanic, unless the game is intended to be began with the party all being roughly one status. Third there needs to be some sort of system for increasing or decreasing status. One key idea I thought of to help with this is a list or chart showing the where races and classes stand relative to each other.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;==Example==&lt;/b&gt;&lt;br /&gt;While bored at work I started plotting out some of the strata Id use in the Lamentations of the Flame Princess game I'm prepping for call "Bridgeport Blues". As the game is fairly heavily based on Lankhmar stories and Garrett P.I. stories, there are some similarities to Late Medieval and Early Renaissance social groups.&lt;br /&gt;&lt;br /&gt;Racial Strata&lt;br /&gt;1. Humans - humans are top dogs in the city. Rumors of decadent parties and orgies among the noble families are constantly circulating&lt;br /&gt;2. Dwarves - dwarves are less powerful than human nobles, but the difference becomes much less the lower down the social ladder you go. Rumors have every dwarf rich by human standards but their unpleasant habit of slowly and painfully executing thieves has kept most from discovering if there is any truth to the rumors.&lt;br /&gt;3. Lizardfolk are accepted but actively disliked by many humans in power, and dwarves view them with distrust due to their arcane powers. Rumors are spoken of dark rituals on moonless nights, and lizardfolk are often blamed when people go missing.&lt;br /&gt;4. Golems do exist in Bridgeport, though most people never see them. Most are not mystical protectors of treasure but rather unsleeping, unceasing manual labor around and mostly under the city. The major reason more are not found is the hideously high cost and impressive skill needed to produce them.&lt;br /&gt;5. Ratmen are usually treated just better than animals, trusted with dull, menial, but necessary tasks in a city of Bridgeports size, like waste management. Regardless of their actual intelligence the average Ratman is treated like a dim witted child by most, when they are noticed.&lt;br /&gt;&lt;br /&gt;Class strata&lt;br /&gt;1. Nobles&lt;br /&gt;2. Rich Merchants&lt;br /&gt;3. Warriors (noble scions serving as officers)&lt;br /&gt;4. Working merchants and Master Craftsmen&lt;br /&gt;5. Soldiers and Yeomanry&lt;br /&gt;6. Craftsmen&lt;br /&gt;7. Workmen&lt;br /&gt;8. Peasants&lt;br /&gt;9. Slaves (yes Im going to deal with them)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5302986157080612056?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5302986157080612056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/social-strata-in-rpg.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5302986157080612056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5302986157080612056'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/social-strata-in-rpg.html' title='Social Strata in an rpg'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1876122077802918681</id><published>2011-01-03T20:44:00.000-05:00</published><updated>2011-01-03T20:44:56.698-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Zak does it again</title><content type='html'>One of the RPG blogs I follow and enjoy reading the content, but not the comments to, is&amp;nbsp;&lt;a href="http://dndwithpornstars.blogspot.com/"&gt;Playing D&amp;amp;D with Porn Stars&lt;/a&gt; (yes it is very NSFW, so watch where you read it).&lt;br /&gt;And in the last week or so there have been a bunch of good posts - so I'll try to spread Zak's words.&lt;br /&gt;&lt;br /&gt;His take on social interaction, &lt;a href="http://dndwithpornstars.blogspot.com/2011/01/gygaxian-democracy-8-gygaxian-social.html?zx=39df220fe7efd381"&gt;here&lt;/a&gt;, suits me perfectly. I've been having &lt;a href="http://dndwithpornstars.blogspot.com/2011/01/totally-reposting-this.html"&gt;this conversation&lt;/a&gt; ad nauseum lately and my patience is never my strongest suit for people like that, so I've alot of respect for Zak for handling it so often. And finally, since random charts rock in old school play, here is a wonderful little &lt;a href="http://dndwithpornstars.blogspot.com/2010/12/what-i-did-while-everyone-i-know-was.html"&gt;treasure&lt;/a&gt; generator.&lt;br /&gt;&lt;br /&gt;While Im not a huge fan of the mechanics he uses for his games, and neither is he from some of the comments he makes, but they work. And a good game with eh mechanics is better than no game with perfect mechanics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1876122077802918681?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1876122077802918681/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/zak-does-it-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1876122077802918681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1876122077802918681'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2011/01/zak-does-it-again.html' title='Zak does it again'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1061162098936819555</id><published>2010-12-31T17:55:00.000-05:00</published><updated>2010-12-31T17:55:08.513-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gasp'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Starting Races and options for GASP gamesday</title><content type='html'>Since the matter was brought up here are the starting options for my Gamesday game ideas that Ive come up with.&lt;br /&gt;&lt;br /&gt;Regardless of the game the group picks there are some basic rules I will be following anyways.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You must have at least some sort of minimal goal that is not completable in one session. It can be as nebulous as "become the best gunslinger around" or something highly specific&lt;/li&gt;&lt;li&gt;Once all the characters have been generated you must write down how your character knows the character of the person to your left. You dont have know them well or even like them, but you CAN NOT be pure strangers. Connections to additional characters will earn additional style points. This includes coming up with a random NPC everyone has in common.&lt;/li&gt;&lt;/ul&gt;&lt;ol&gt;&lt;li&gt;Lamentations of the Flame Princess - "Bridgeport Blues" -&amp;nbsp;&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Humans are by and far the most common people in Bridgeport, making up over 75% of the town and over 90% of powerful. In general most tensions between humans are social class or guild/gang related, with city dwellers taking advantage of gullible countryfolk a far third.&lt;/li&gt;&lt;li&gt;Dwarves are the next most common race in Bridgeport after humans and by the far the best established. Dwarves are known for their craftsmanship and goods, temper when someone attempts to gain those goods by less then honest means and ability to hold grudges, so many of the ruffians of the city tend to give dwarves a wide berth for the obvious occupational hazards. Rulewise they are identical with LoFPs dwarves mechanically, though instead of not being interested in reproducing they instead have strict courtship rules that involve crafting precious goods or accumulation of large amounts of wealth.&lt;/li&gt;&lt;li&gt;Ratmen are not quite a creation of mine, being heavily influenced by the Skaven of Warhammer Fantasy and the Ratmen of Glen Cooks &lt;i&gt;Garret P.I.&lt;/i&gt; series. Ratmen are quite literally humanoid rats that roughly fill the role of halflings, with several twists. Thought in general to be about as intelligent as a smart dog or a dumb child, ratmen usually can only hold menial jobs, and are ignored even more so than most servants. Even if they are educated or intelligent, most ratmen have learned through cruel experience to play dumb, though the majority really are below the human average. Mechanically ratmen use LoFP halfling rules but swapping the dice for exterior hiding and urban hiding, to handle that they hide better in the alleys and back rooms then any sort of trees. Another change is the penalty to Education but they tend to be ignored in the city unless obviously acting in an unusual manner.&lt;/li&gt;&lt;li&gt;Lizardfolk are the remainders of a great civilization of ages past, decayed into shadows of their past. Using the LoFP rules for Elves as a guideline this is the race that is most open to player interpretation, as the only hard and fast notes I have is magical ability and members of a lost civilization.&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Savage Worlds Fallout - I see two major options and if someone can come up with another I'll toss it out to the group for a vote.&lt;/li&gt;&lt;ol&gt;&lt;li&gt;All Vault born, much like Fallout 1 or Fallout 3 the game will start in a Vault that is slowly wearing out. All the players would be humans and youd have the greatest starting access to advanced tech. This is also the easiest for me to run as I have to come up with the least info to give the players, as thier character will really not know whats outside the Vault.&lt;/li&gt;&lt;li&gt;The other obvious option is to start the game in one of the towns of the Wastelands. This would allow Vaultborn humans, Wastelanders, Ghouls and low level mutants easily. Im not automatically opposed to players playing as something more unusual like a Supermutant or a robot, but I will expect them to bring more to the game, especially what they are doing in the town, why no one has killed them, and why they'd join a party. Provide that and all thats left is negotiating abilities and flaws.&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Dark Heresy - "Hive Bound" - of course you are a human, but anyone playing a character not from the Hive will have to come up with a good reason for thier character to have been brought there.&lt;/li&gt;&lt;li&gt;Savage Worlds - "Ashes of London" - you are again Human, this time of victorian persuasion, though where the game takes place is open to group vote as well. If you are not a native of the location, again I need a reason your there.&lt;/li&gt;&lt;li&gt;In changes there are three kinds of characters, borrowing from the RPG Witchcraft, and they are all human. The most simple is the straight up badass, in the vein of John McClain or the crew of NCIS, your just a regular human who is really good at whatever your skilled in but nothing beyond that. The second are people who believe that they have some sort of special or unusual ability and have pour time and effort into "improving them". You will have bonus points made available the more unusual your ability, or the more subtle the use is or you can even opt to have someone who has completely made up thier powers and are convinced they are real (I will give you special bonuses as fit how you roleplay that, i.e. the pious fraud or a con man, etc.). And finally there are the people who just have strange things happen to them, and basically you will build a character with a certain amount of points held in reserve for when a story element triggers them. Now the upside is I will increase the points I use to build your powers, the down side being your powers will be created by me based on how youve been roleplaying your characters (so someone who is angry and lashes out will gain a power that feeds on and fufills that, think like how it worked for Liz in Hellboy the Movie)&lt;/li&gt;&lt;/ol&gt;Questions, clarifications, ideas? Just post them&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1061162098936819555?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1061162098936819555/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/starting-races-and-options-for-gasp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1061162098936819555'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1061162098936819555'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/starting-races-and-options-for-gasp.html' title='Starting Races and options for GASP gamesday'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6117162245926436709</id><published>2010-12-26T00:05:00.001-05:00</published><updated>2010-12-26T00:20:16.411-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Review and test example, Random Esoteric Creature Generator</title><content type='html'>&lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=enm06-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=0981865739&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;My gift to myself is turning out pretty handy, a long reach stapler (yes its not really all that special, but its useful) and one of the first pdfs I have that I printed out in booklet form is James Raggi's &lt;i&gt;Random Esoteric Creature Generator&lt;/i&gt; from RPGnow. Ever since handling the copy of Lamentations of the Flame Princess I've finally really understood the appeal of the booklet form factor, especially for old school games. Anyways onto the review..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I skipped printing out the cover and back page this time as I wanted to focus on just getting the game material printed out, but they are rather pretty. The forward from Mr. Raggi is, in my opinion, both a very apt analysis of traditional gaming and a battle-cry to bring back what is best in any game, the sense of wonder. I admit I've only been playing for about 11 years, and not even that has been continuous but recently my girlfriend's nephew has been desperately trying to break into tabletop gaming and the wonder, confusion and exploration as he explores a new world reminds me of something Ive lost in so many genres and games. I'm so used to certain things to be a certain way that Ive become jaded to them and the Random Esoteric Creature Generator (or RECG) is the perfect antidote for that, as long as you remember that in general all it creates are creatures as opposed to sentient races. Creation starts from a base template, fixes the basic body shape, the basic characteristics, size, movement type, attack methods, then the stars of the book, the distinctive features and special abilities. These are really the core of the book, and are followed by how it delivers its special ability/attack, combat strategy and motivations.&lt;br /&gt;&lt;br /&gt;As an example I'm crafting a creature for my "Bridgeport Blues" idea.&lt;br /&gt;Body shape: Quadraped&lt;br /&gt;Basic Characteristics: mammalian, vaguely dog like&lt;br /&gt;Size: Human Sized&lt;br /&gt;Movement method: Standard&lt;br /&gt;Attack Methods: Multiple&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Spikes/Horns, Bite&lt;br /&gt;Distinctive Features: Multiple Features&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Pulsating Body, Oozing Sores&lt;br /&gt;Special Abilities: Glowing eyes&lt;br /&gt;Delivery of Special Attacks: none&lt;br /&gt;Combat strategy: Attack Closest&lt;br /&gt;Motivation: Fear&lt;br /&gt;&lt;br /&gt;Now first of all I'll admit rerolling the special abilities as I rolled up "only hit by cold iron" and ideas were already starting to form before I got to that, especially since I re-watched &lt;a href="http://www.amazon.com/Predators-Adrien-Brody/dp/B002ZG98LO?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Predators&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B002ZG98LO" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; recently. So my mind brought up the dog beasts from the movie, but the pulsating bodies and oozing sores call up images of something darker and less natural. The multiple attack methods abilities all stack so on a hit its biting you for a respectable 2d8 damage, so its already capable of killing a 1st level player with an average die roll. So I have a mysterious hound analogue that is grotesque to look at, will rip your face off and feeds on fear. I'm definitely going to need to play up the nasty nature that even as you look at it, its body ripples and rents appear in its skin that ooze pus. The big question is, is it a minion of a dark good or some horribly warped canine? Im already envisioning a heavy rottweiler head, kinda like my dogs but wreathed with horns that are set in this moving flesh, maybe with a hand or face pressing outward from inside. And its definitely an ambush predator as it is still sitting around with decreased chance to surprise in the dark and the AC of an unarmored man, so Im also thinking some sort of hunting pack.&lt;br /&gt;&lt;br /&gt;Toss in a possible location.. the Beasts of the Wilderheath or a name - the Hounds of Gunuck and I have enough of a beast to put into a game world, just need a reason for the PCs to encounter them.&lt;br /&gt;&lt;br /&gt;Over all the RECG is definitely a good buy, though I admit I would prefer a soft bound booklet size over my current home printed version&lt;br /&gt;&lt;br /&gt;==============================&lt;br /&gt;Some random seeds for ideas;&lt;br /&gt;&lt;br /&gt;This vicious swamp country was noted for its advanced brewing. It was destroyed by social  breakdown caused by interest in forbidden things,  leaving behind only  treasures.&lt;br /&gt;&lt;br /&gt;This educated mountain country was noted for its advanced astronomy  and medicine.  It was destroyed by the underworld because of the  people's extreme interest in forbidden things,  leaving behind only its  language and treasures.&lt;br /&gt;&lt;br /&gt;This cruel grassland imperium was noted  for its advanced ground travel.  It was destroyed by a drought,  leaving  behind only records and ruins.&lt;br /&gt;&lt;br /&gt;This bigoted underground imperium was noted for its advanced brewing  and herbology.  It was destroyed by religious conflict caused by  perversion,  leaving behind only its relics.&lt;br /&gt;&lt;br /&gt;This militant arctic theocracy was noted for its advanced forestry  and mercantile skills.  It was destroyed by an earthquake,  leaving  behind only its language.&lt;br /&gt;&lt;br /&gt;This materialistic mountain theocracy  was noted for its advanced metallurgy and forestry.  It was destroyed by  social breakdown,  leaving behind only trade routes and superstitions.&lt;br /&gt;&lt;br /&gt;This secretive swamp theocracy was noted for its advanced art and  canal-building.  It was destroyed by a plague,  leaving behind only  tombs.&lt;br /&gt;&lt;br /&gt;This uncreative swamp kingdom was noted for its advanced  astrology and astronomy.  It was destroyed by bizarre experiments,   leaving behind only superstitions and its religion.&lt;br /&gt;&lt;br /&gt;Ascended Credit&lt;br /&gt;Obsidian Bit&lt;br /&gt;Runed Dime&lt;br /&gt;Confederate Shekel&lt;br /&gt;Glorified Bit&lt;br /&gt;Meteoric Nickel&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6117162245926436709?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6117162245926436709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/review-and-test-example-random-esoteric.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6117162245926436709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6117162245926436709'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/review-and-test-example-random-esoteric.html' title='Review and test example, Random Esoteric Creature Generator'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2596139622022146219</id><published>2010-12-24T21:06:00.000-05:00</published><updated>2010-12-24T21:06:06.463-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Sandbox games, and why I love them</title><content type='html'>Of all the campaign types Ive ever played in or run my favorite have always been Sandbox games. &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=enm06-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=B000HKP88C&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;The concept is best known in popular conversation due to the (in)famous Grand Theft Auto games. Rather than having a chain of "must do" quests that limit or prevent you from advancing the plot like in games like &lt;a href="http://www.amazon.com/Dragonlance-Chronicles-Trilogy-Gift-Set/dp/0786926813?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Dragonlance&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0786926813" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; or &lt;a href="http://www.amazon.com/Okami-Playstation-2/dp/B000E991PC?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Okami&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B000E991PC" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, where the player does have a choice to make (however limited), a sandbox game doesn't have a plot line to follow. And that's because the plot is the tale of the adventurer's exploits. And there in lies the single thing I like most about this style of game - I'm not telling a story that the players dance to like well dressed monkey'. In all honesty if I wanted that why wouldn't I just write a story? Rather than trying to out guess or predict peoples actions I can focus on crafting a rich world for them to interact with. I am far more interested in who my players decide to latch onto and interact with than any amount of slaying the big baddy of the week, because if I want tactical combat I run &lt;a href="http://www.amazon.com/CBT-Total-Warfare-Classic-Battletech/dp/0979204712?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Classic Battletech; Total Warfare&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0979204712" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; most Saturdays for a few hours. And no matter how much tactical play is in an RPG, a wargame with over 25 years pedigree does that better (and with giant robots and massive explosions..)&lt;br /&gt;&lt;br /&gt;Anyways, in my &lt;a href="http://enmc-blog.blogspot.com/2010/12/gasp-games-day-rpg-ideas-ver-2.html"&gt;list of games to run&lt;/a&gt; at GASP I listed my top five ideas, so to give examples of characteristics of Sandbox games I really like, I'll flesh some out for some of the ideas. And to give credit where credits due this whole blog post was spawned by the wonderful gamemaster chapter in &lt;i&gt;Stars Without Number&lt;/i&gt;, an OSR sci-fi rpg I picked up on RPGnow.com.&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Lamentations of the Flame Princess "Bridgeport Blues" - The nasty seedy city of Bridgeport (named rather unimaginatively due to the massive and ancient "bridges" around and over the sheltered bay the port grew up around) is a paradise for a sandbox. I want this to be a blend of Ankh-Morpork (Terry Pratchet), TunFaire (Glen Cook), and Lankhmar (Fritz Leiber). What that means, for those who dont know these literary towns, they are a hive of scum and villainy, filled with individuals of most of the major sentient races in the game world, though many of the less powerful are shoved into ghettos, there are corrupt or ineffectual civic leadership and a thriving criminal underworld at least on part with Prohibition era major cities. What all this means to players is &lt;b&gt;there are plot hooks everywhere you look, go, eat at or fall down.&lt;/b&gt; In a sandbox game the players are the driving force in the plot, they have to at least make some effort to head out and look for something to do, or have a goal they are working towards. And a city where everyone has an angle, a sob story or something the players can help with there should be NO reason for a lull or dead space, but that all relies on the players being active.&lt;/li&gt;&lt;li&gt;Dark Heresy "Hiveward Bound" - Dark Heresy is a wonderful example of another facet of sandboxes, you have to find out what youre up against before you charge through that door. The "disturbance" that brought your characters out might be some griping old workers trying to set up a strike or a cell of genestealer cultist who will slice an unprepared party to shreds under thier horrifically warped claws. Unlike more modern games with tight storylines, where the encounters a party finds are carefully scaled and balanced, sandbox games (especially those with any sort of OSR roots, like Dark Heresy's pedigree from &lt;a href="http://www.amazon.com/Warhammer-Fantasy-Roleplay-Perilous-Adventure/dp/1844162206?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Warhammer Fantasy Roleplay&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1844162206" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;) dont have artificial limits like that, because the encounters are usually location based. So when the commoner tells the players about the "weird beast that lives out in the ruins" it does NOT mean go fight it. It means find out more about whats there. Just like in real life, in sandbox games "there's a time to hold'em and a time to fold'em". Its completely acceptable to run AWAY from something. This places an emphasis on investigation and interaction over combat that I prefer, like I said I get all the tactical combat I want from Battletech.&lt;/li&gt;&lt;li&gt;Alternity "Changes" - The Changes campaign show cases the final major thing with sandbox games I enjoy, consequences. Unlike infamous "wagon train" stories like &lt;a href="http://www.amazon.com/Star-Trek-Original-Paula-Block/dp/0810991721?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Star Trek: The Original Series&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0810991721" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; where the characters can come down, topple a working system of government, bed the attractive whats-her-name, and then fly off, the whole living world idea means the player character actions will have results that ripple through the world and over time. No longer will the villager say nothing but "Sigh, times are tough" ,no matter &lt;b&gt;anything &lt;/b&gt;you do in the world. This is actually the hardest to manage for me, mostly for a matter of keeping things straight as the ripples fly out.&lt;/li&gt;&lt;/ol&gt;Thats enough for now, I still have both Savage worlds games that I can touch on as things come up &lt;br /&gt;&lt;ol&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2596139622022146219?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2596139622022146219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/sandbox-games-and-why-i-love-them.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2596139622022146219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2596139622022146219'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/sandbox-games-and-why-i-love-them.html' title='Sandbox games, and why I love them'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-373748035711809252</id><published>2010-12-23T20:06:00.000-05:00</published><updated>2010-12-23T20:06:23.909-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>GASP games day rpg ideas ver 2</title><content type='html'>With a little feedback from some of the guys of GASP Im starting to narrow down the options for the RPG I'll run at GASP.&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Lamentations of the Flame Princess - "Bridgeport Blues" - a city centered game that will &lt;i&gt;heavily &lt;/i&gt;draw on &lt;a href="http://www.amazon.com/Lankhmar-Book-1-Swords-Deviltry/dp/1595820795?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Fritz Leiber's Lankhmar&lt;/a&gt;. So forget Gandalf and think of adventures through slums and noble houses, political manipulation through force, and traditional wine and wenches. This would be the perfect game to use my &lt;a href="http://enmc-blog.blogspot.com/2010/12/thoughts-on-thought-experiment.html"&gt;thought experiment&lt;/a&gt; for, I already have new names for the stats written up. Thanks to the wonderful blogger at &lt;a href="http://beyondtheblackgate.blogspot.com/"&gt;Beyond the Black Gate&lt;/a&gt; I have some awesome random tables to mine for ideas.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/Dark-Heresy-RPG-Rulebook-Warhammer/dp/1589944542?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Dark Heresy&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1589944542" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; - "Hiveward Bound" - I had success running a game of this in 2008 so maybe its time to bring the system back out. This time around I think the location will be a little more nailed down and limited so I can spend more effort detailing the setting and npcs, so think &lt;a href="http://www.amazon.com/Best-2000-AD-Hundreds-Greatest/dp/1853756687?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;2000 A.D.&lt;/a&gt; more than Star Trek, with most of the characters never having seen the real sky. The monstrous hive cities of the Imperium are literally big enough for me to run just about any remotely enclosed environment I can think of. Re-watching &lt;a href="http://www.amazon.com/Complete-Metropolis-Alfred-Abel/dp/B0040QYROA?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Metropolis&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B0040QYROA" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, &lt;a href="http://www.amazon.com/Escape-New-York-Kurt-Russell/dp/B00004Y87O?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Escape from New York&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00004Y87O" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, &lt;a href="http://www.amazon.com/Fifth-Element-Bruce-Willis/dp/0800195175?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The Fifth Element&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0800195175" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, and any other dystopian movies I can think of would be in order to get the right feel. Actually Metropolis would be just about perfect for a noble born hero...&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/Savage-Worlds-Explorers-S2P10010-Staff/dp/0979245567?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Savage Worlds&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0979245567" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; - "Fallout" - because what gamer doesnt like playing in the post-apocalyptic land that Black Isle gave us years and years ago?&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/Savage-Worlds-Explorers-S2P10010-Staff/dp/0979245567?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Savage Worlds&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0979245567" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; - "Ashes of London" - Victorian Sci-Fi in the vein of &lt;a href="http://www.amazon.com/Peshawar-Lancers-S-M-Stirling/dp/0451458737?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The Peshawar Lancers&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0451458737" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; by S.M. Stirling, H.G. Wells &lt;a href="http://www.amazon.com/War-Worlds-H-G-Wells/dp/1590171586?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The War of the Worlds&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=1590171586" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, &lt;a href="http://www.amazon.com/League-Extraordinary-Gentlemen-Vol/dp/1563898586?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;The League of Extraordinary Gentlemen, &lt;/a&gt;and &lt;a href="http://www.amazon.com/Wild-West-Will-Smith/dp/B00001ZWTT?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Wild Wild West&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00001ZWTT" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; all mashed up against the back drop of an alien invasion. Steam power, cannons and weird science vs amazing tech as subjugated peoples use the chaos caused by the aliens to try and forge their own course in the world.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.amazon.com/Alternity-Players-Handbook-Sci-Fi-Roleplaying/dp/0786907282?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Alternity&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0786907282" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; - "Changes" - Alternity is the poor redheaded sci-fi stepchild of TSR's products. One of the final lines to come out of TSR before the WOTC purchase, Alternity is a skill based game that as written works best for Victorian to far future settings. Using a die mechanic I think is one of the more interesting roll under mechanics Ive encountered. Changes is a game where a group of people who have all encountered something "weird" being gathered together. Everyone has either encountered something that "should not be", knows something that should not be known or can do things that shouldnt be possible. Im intentionally being vague because the characters are intended to be much like Will Smith's character at the beginning of &lt;a href="http://www.amazon.com/Men-Black-Becky-Ann-Baker/dp/B00177YA1K?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Men in Black&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=B00177YA1K" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt;, he's good and skilled, but he finds himself so in over his head its kinda funny.&lt;/li&gt;&lt;/ol&gt;Still gotta narrow some stuff down and start scribbling down seeds and name lists for all the ideas, but January 11th is coming soon...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-373748035711809252?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/373748035711809252/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/gasp-games-day-rpg-ideas-ver-2.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/373748035711809252'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/373748035711809252'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/gasp-games-day-rpg-ideas-ver-2.html' title='GASP games day rpg ideas ver 2'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4291471780779371217</id><published>2010-12-21T17:36:00.002-05:00</published><updated>2010-12-21T17:36:46.232-05:00</updated><title type='text'>just a quick little gem</title><content type='html'>Just found this post - http://beyondtheblackgate.blogspot.com/2010/12/random-table-weird-things-in-rooms.html - Im going to have to watch this blog&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4291471780779371217?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4291471780779371217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/just-quick-little-gem.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4291471780779371217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4291471780779371217'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/just-quick-little-gem.html' title='just a quick little gem'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5816690226162177514</id><published>2010-12-16T21:21:00.000-05:00</published><updated>2010-12-16T21:21:13.989-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Thoughts on a thought experiment</title><content type='html'>I was catching up on Jeff Reints blog when I found &lt;a href="http://jrients.blogspot.com/2010/12/simple-thought-experiment.html"&gt;this post&lt;/a&gt;. The difference in the character images that pop to my mind when I just change the names of stats is pretty profound, at least to a geek like me. This begs a whole other question - how much can you change a game by changing the names of things in it. Its a long time DM trick to rename or re-describe a monster to throw off a player and try to snatch back a little of that "newbie wonder" in your games. What about doing that with a mechanic or a game trope? Would players be so quick to get in a fight where they are losing "blood" instead of just HPs? &lt;br /&gt;&lt;br /&gt;While admittedly the stats would shift a the style of play a bit, as something like having a fighter with a high "Brutishness" score conjures a different image than a fighter with a high Strength score. Ones Mr. Universe and one is a tough customer with a crooked nose and scars. Or maybe its just me...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5816690226162177514?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5816690226162177514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/thoughts-on-thought-experiment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5816690226162177514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5816690226162177514'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/thoughts-on-thought-experiment.html' title='Thoughts on a thought experiment'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-314464356323360633</id><published>2010-12-08T22:18:00.000-05:00</published><updated>2010-12-08T22:18:12.242-05:00</updated><title type='text'>Podcasts</title><content type='html'>Not exactly a proper blog post but hopefully something I can get feedback on.&lt;br /&gt;&lt;br /&gt;My job is very repetitious and mind numbing, ending up with my listening to a LOT of podcasts to get through my shift. So here's what I listen to with commentary, and Im always looking for more.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Naked Scientists&lt;/b&gt; - &lt;i&gt;Active &lt;/i&gt;- a wonderful British science 'cast that rates very highly in my book&lt;br /&gt;&lt;b&gt;A History of the World in 100 Objects&lt;/b&gt; - &lt;i&gt;Ended&lt;/i&gt;- this fascinating podcast has sadly finished, I really need to try and see if mp3s of it will fit on a cd for car rides&lt;br /&gt;&lt;b&gt;All Things Medieval&lt;/b&gt; - &lt;i&gt;Podfade&lt;/i&gt;? - the podcast looks to have faded, but was highly useful for what was there&lt;br /&gt;&lt;b&gt;Astronomy Cast&lt;/b&gt; - &lt;i&gt;Active&lt;/i&gt; - a good fact based podcast, the tangents are fairly amusing&lt;br /&gt;&lt;b&gt;Celtic Myth Podcast&lt;/b&gt; - &lt;i&gt;In Limbo&lt;/i&gt; - stories (especially legends), songs and talk about Celtic people - currently on hiatus due to major health issues with one of the hosts&lt;br /&gt;&lt;b&gt;British History 101&lt;/b&gt; - &lt;i&gt;Inactive&lt;/i&gt; - an interesting analysis of British Historical events, either podfaded or on hiatus&lt;br /&gt;&lt;b&gt;Dan Carlin's Hardcore History&lt;/b&gt; - &lt;i&gt;Active&lt;/i&gt; - Im still catching up on this podcast, the episodes Ive listened to are fairly thought provoking&lt;br /&gt;&lt;b&gt;Digital Planet&lt;/b&gt; - &lt;i&gt;Active&lt;/i&gt; - more radio podcasts from the BBC covering modern technology with a much more global take than any American radio show Ive heard&lt;br /&gt;&lt;b&gt;Dragons Landing&lt;/b&gt; - &lt;i&gt;In Limbo&lt;/i&gt; - I dont know what has happened with this podcast. The original hosts have been gone for months and the secondary hosts they had covering, while excellent and some of my favorite, have not been consistent in releases at all&lt;br /&gt;&lt;b&gt;Fear the Boot&lt;/b&gt; - &lt;i&gt;Active&lt;/i&gt; - probably my favorite rpg podcast with a blend of hosts that suit all my tastes in games. If you haven't listened, look through their back catalog and try an episode on a topic you enjoy.&lt;br /&gt;&lt;b&gt;The Game's the Thing&lt;/b&gt; - &lt;i&gt;active but slow&lt;/i&gt; - while it bills itself as a podcast on tabletop games, this is essentially a Savage Worlds podcast, atleast in the last year or two&lt;br /&gt;&lt;b&gt;Material World&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - fairly deep podcast on science topics from the BBC&lt;br /&gt;&lt;b&gt;Medieval Podcast&lt;/b&gt; - &lt;i&gt;podfade&lt;/i&gt; - I had high hopes for this podcast but it looks to be dead&lt;br /&gt;&lt;b&gt;Naked Archaeology&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - a wonderful archeology podcast from the crew behind Naked Scientists, single complaint is its monthly release schedule&lt;br /&gt;&lt;b&gt;NPR: Science Friday&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - I really dislike the way the podcasts are released (each topic is a separate file) and fact checking has been somewhat suspect, but the prestige of the program and its host has allowed them to get some great guests on&lt;br /&gt;&lt;b&gt;Postcards from the Dungeon&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - a good podcast about mining various media for inspiration and tropes in RPGs&lt;br /&gt;&lt;b&gt;Roll for Initiative&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - focusing on 1st edition AD&amp;amp;D this podcast has some very nice focus and is useful for OSR games&lt;br /&gt;&lt;b&gt;RPG Circus&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - this podcast can be a bit hit or miss for me as it spends too much time on industry news (there are only a very small handful of in print games I care about and I can keep an eye on them myself, and I couldnt care less about 4e DnD) and the rpg blogosphere but there have been some excellent discussions to balance that out&lt;br /&gt;&lt;b&gt;Save or Die&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - a nicely focused podcast on Classic D&amp;amp;D (from Little Brown Books to Rules Cyclopedia) that is very useful to me, the only problem is sound quality and volume on bumpers as they can get painfully loud&lt;br /&gt;&lt;b&gt;Science in Action&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - more science from BBC&lt;br /&gt;&lt;b&gt;The Secrets Podcast for Writers&lt;/b&gt; - &lt;i&gt;inactive&lt;/i&gt; - a solid podcast from Michael Stackpole, it almost makes up for his exploding fusion reactors....&lt;br /&gt;&lt;b&gt;Skeptics Guide to the Universe&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - a skeptics podcast that can teach some wonderful lessons in critical thinking and logic, at the cost of whatever part of you didnt think people are worthless, lying fools&lt;br /&gt;&lt;b&gt;Smiling Jacks Bar and Grill&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - from the Game's the Thing crew, this is admittedly Savage Worlds centric but&amp;nbsp; good, other than a quarterly release schedule&lt;br /&gt;&lt;b&gt;Spoken Lore&lt;/b&gt; - &lt;i&gt;inactive?&lt;/i&gt; - Reading the Eddas and the Sagas out loud, this podcast would be great, if the audio setup was consistent&lt;br /&gt;&lt;b&gt;Stone Pages Archaeo News&lt;/b&gt; - &lt;i&gt;active&lt;/i&gt; - a charming archaeology podcast with a Scottish host, very informative and hilarious to listen to him try to pronounce Middle Eastern location names&lt;br /&gt;&lt;b&gt;That's How We Roll&lt;/b&gt; - &lt;i&gt;inactive?&lt;/i&gt; - Evil Hat's podcast, looks to be inactive, but Fred Hicks is a smart gamer&lt;br /&gt;&lt;b&gt;TrapCast&lt;/b&gt; - &lt;i&gt;inactive?&lt;/i&gt; - the only podcast with someone on it Ive gamed with, this bizarre little podcast has gone quiet for longer than advertised&lt;br /&gt;&lt;br /&gt;So if there are any Old School or science podcasts Im missing out on, Id be interested to know&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-314464356323360633?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/314464356323360633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/podcasts.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/314464356323360633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/314464356323360633'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/podcasts.html' title='Podcasts'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4979893073073059646</id><published>2010-12-05T21:18:00.001-05:00</published><updated>2010-12-05T21:18:44.374-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>how serious should we be?</title><content type='html'>After a recent string of posts on a forum thread I have to ask myself how serious should an rpg game world be taken?&lt;br /&gt;&lt;br /&gt;Since the thread was about Gamma World ill use that as my first example. First of all GW can be run as a very campy humorous game, since you have monsters as whacked as the Yexil who feed on fabric and really love an all synthetic outfit like a 70s leisure suit. Keep in mind that physically the critter looks like a sphinx in a lot of ways. So we have a creature whose composed of bat wings on a lion body with a human head, who can be bribed with a leisure suit right out of Saturday Night Fever. But is that any more ridiculous than a peryton, a creature of actual mythology that has a deer's head with antlers, on a bird body, that casts the shadow of a human being and eats just hearts? With GW you can at least use the excuse of genetic engineering or nanites from before the Fall. &lt;br /&gt;&lt;br /&gt;But it still begs the question that when you get down to it, how can you really take any non real world element in any game of any genre seriously? Isn't the Force just as ridiculous as a flumph or a screamer? What makes a +5 sword of blending any more believable than a laser rifle or a lazy hyena headed humanoid?&lt;br /&gt;&lt;br /&gt;If we even just accept things like other sentient races and magic, how many times do real world elements like slavery and discrimination rear their head in a game? Human beings have slaughtered untold millions because of differences in belief and skin color, and somehow we are supposed to believe that they open their arms to genuinely alien looking and acting races like dwarves and elves. I find it far more believable that the mutated humanoid badger was to beat the crap out of the party, take their stuff and sell them into slavery far far more than I can believe that halflings are a peaceful, pastoral and free people that just kinda while their lives away farming. The only real record of different cultures interact that we have to work with paints a much grimmer story of war, subjugation or extinction. &lt;br /&gt;&lt;br /&gt;But do we really want that in our games?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4979893073073059646?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4979893073073059646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/how-serious-should-we-be.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4979893073073059646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4979893073073059646'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/how-serious-should-we-be.html' title='how serious should we be?'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5587503381636495913</id><published>2010-12-03T22:23:00.000-05:00</published><updated>2010-12-03T22:23:36.982-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Wither Weirdness</title><content type='html'>While pondering things at work to keep from going nuts I realized something, I like my rpgs to have a major element of weirdness, something that twists tropes. &lt;iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=enm06-20&amp;amp;o=1&amp;amp;p=8&amp;amp;l=bpl&amp;amp;asins=1589944542&amp;amp;fc1=000000&amp;amp;IS2=1&amp;amp;lt1=_blank&amp;amp;m=amazon&amp;amp;lc1=0000FF&amp;amp;bc1=000000&amp;amp;bg1=FFFFFF&amp;amp;f=ifr" style="height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dark Heresy is a wonderful example. The setting just drips weird, with the mix of science fiction and the dark Gothic nature of &lt;a href="http://www.amazon.com/Complete-Stories-Poems-Edgar-Allan/dp/0385074077?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Edgar Allan Poe&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0385074077" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; and other authors. Gone is all the shiny joy and hope for the future that franchises like Star Trek have in spades. Instead a witchfinder or inquisitor right out of the middle ages is leading a party made up of a WW2 esque soldier, a Wild West style card shark con man, and 1980s movie or &lt;a href="http://www.amazon.com/Clockwork-Orange-Norton-Critical-Editions/dp/0393928098?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;A Clockwork Orange &lt;/a&gt;style gangbanger. This mismatch of archetypes appeals to me more than the traditional D&amp;amp;D party. Since the game focuses, predominately, on investigative adventures over combat this mix gives a pool of skills to draw on. Remember, this is Dark Heresy, your character is only a step above the masses of common people, so having a variety of skills to chose from gives you that little extra chance to survive a universe that really just doesnt care about you.&lt;br /&gt;&lt;br /&gt;On the fantasy side my current favorite James Raggi's Lamentations of the Flame Princess. This is obviously an Old School Renaissance game (it is me after all) but with a twist. More than a few changes have been made to Classic D&amp;amp;D to change the feel of the game. Rather than the more high fantasy, almost anime feel of modern &lt;a href="http://www.amazon.com/Dungeons-Dragons-Fantasy-Roleplaying-Game/dp/0786956291?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;4th Edition D&amp;amp;D&lt;/a&gt;,&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0786956291" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; LoFP has a darker, low fantasy feel of the original &lt;a href="http://www.amazon.com/Complete-Chronicles-Conan-Robert-Howard/dp/0575077662?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Stories of Conan&lt;/a&gt;&lt;img alt="" border="0" height="1" src="http://www.assoc-amazon.com/e/ir?t=enm06-20&amp;amp;l=btl&amp;amp;camp=213689&amp;amp;creative=392969&amp;amp;o=1&amp;amp;a=0575077662" style="border: medium none ! important; margin: 0px ! important; padding: 0px ! important;" width="1" /&gt; and other Robert Howard stories. The game is not intended for happy stories of dragon riding knights saving the maiden in distress, but rather the motley gang of loons that are looking for their next big score, slinking through some tomb or ruins. So its Fritz Leiber rather than Traci Hickman or Mercedes Lackey. Another way to view it is Dungeons and Dragons written so you could play in the Cthulhu mythos. Rather than being able to wade into combat against anything you encounter, each battle is a potential total party kill, because your facing creatures rather than monsters. I call them creatures because there are not traditional monsters like you'd find in a &lt;a href="http://www.amazon.com/Official-Advanced-Dungeons-Dragons-Monster/dp/0935696008?ie=UTF8&amp;amp;tag=enm06-20&amp;amp;link_code=btl&amp;amp;camp=213689&amp;amp;creative=392969" target="_blank"&gt;Monster Manual&lt;/a&gt;, each one is intended to be tinkered with in play.&lt;br /&gt;&lt;br /&gt;Ill be adding to this as I think of things&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5587503381636495913?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5587503381636495913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/wither-weirdness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5587503381636495913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5587503381636495913'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/12/wither-weirdness.html' title='Wither Weirdness'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7578628708189414426</id><published>2010-11-21T15:50:00.000-05:00</published><updated>2010-11-21T15:50:00.966-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>The Status of Bryn Mawr and sundries</title><content type='html'>&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Ive done the bulk of my posts on the blog about the world containing the land of Bryn Mawr. However having finally gotten to run Lamentations of the Flame Princess I've discovered the system I want to use for my world, as it definitely lets me play up story elements that tie into the Great Cataclysm. So until James Raggi gets the non limited edition of LoFP out, or I just create a pdf so the Players Guide, Referee's Guide, and Magic book are all ready to print out and hopefully have bound, Bryn Mawr is on hold. &lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Which leaves me at a quandary of what do I run at GASP? Top options are&lt;br /&gt;&lt;br /&gt;1) Call of Cthulu - I have several time periods I can run, and I got the rule book at the prize table at the con.&lt;br /&gt;2) Savage Worlds - still need to re read the damage section, but the rules are cheap and flexible and Ive got a batch of campaign ideas&lt;br /&gt;3) Gamma Worlds 2e - I have it, I love it, why not run it?&lt;br /&gt;4) Dark Heresy - people enjoyed it, I enjoyed it, though this time people are making thier own characters&lt;br /&gt;5) Alternity - good skills game but it might have limited appeal.&lt;br /&gt;&lt;br /&gt;Before I go and toss the list on the GASP forums I have to see about how much space we will have for rpgs next year - I may end up finishing my Ambush Alley minis and run some 15mm counter insurgency play&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7578628708189414426?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7578628708189414426/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/11/status-of-bryn-mawr-and-sundries.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7578628708189414426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7578628708189414426'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/11/status-of-bryn-mawr-and-sundries.html' title='The Status of Bryn Mawr and sundries'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5747067526632083592</id><published>2010-11-17T20:40:00.000-05:00</published><updated>2010-11-17T20:40:26.477-05:00</updated><title type='text'>Gaspcon Retrospective</title><content type='html'>&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5747067526632083592?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5747067526632083592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/11/gaspcon-retrospective.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5747067526632083592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5747067526632083592'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/11/gaspcon-retrospective.html' title='Gaspcon Retrospective'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2733038173815443356</id><published>2010-11-16T09:59:00.001-05:00</published><updated>2010-11-16T09:59:28.510-05:00</updated><title type='text'>not quite dead yet</title><content type='html'>Well with GASPcon behind me and one class finished I'm hoping I'll finally have more time to post on here, though given my poor time management skills I'm trying to not get my hopes up. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The convention has come and gone and I actually managed to play in a game I didn't schedule, though sadly it was Star Wars Saga edition with the worst parts of 4e D&amp;D grafted on, in my opinion. &lt;br /&gt;I plan to post about each of the games I ran, what worked and some notes about what didnt&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2733038173815443356?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2733038173815443356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/11/not-quite-dead-yet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2733038173815443356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2733038173815443356'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/11/not-quite-dead-yet.html' title='not quite dead yet'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5806870652819469056</id><published>2010-07-08T13:49:00.002-04:00</published><updated>2010-07-11T17:18:18.751-04:00</updated><title type='text'>plans, being made and those awry</title><content type='html'>Well like the title says things aren't quite going according to plans. &lt;br /&gt;&lt;br /&gt;So onto changes. &lt;br /&gt;&lt;br /&gt;1) I'm going to start an additional blog for my Battletech games.&amp;nbsp;&lt;a href="http://enm-intothevalley.blogspot.com/"&gt;Into the Valley&lt;/a&gt; I plan on using the blog primarily for the Succession War era mercenary campaign I'll be Gamemastering the end of the month, along with occasional random posts as I work to fully paint my collection of Battletech miniatures.&lt;br /&gt;&lt;br /&gt;2) I really need to schedule my geeky behavior better so I can get more done. Suggestions are welcome!&lt;br /&gt;&lt;br /&gt;3) My initial plan for handling Bryn Mawr is not working as well as I hoped, leading me to think about something more like one page write ups of different topics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5806870652819469056?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5806870652819469056/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/07/plans-being-made-and-those-awry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5806870652819469056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5806870652819469056'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/07/plans-being-made-and-those-awry.html' title='plans, being made and those awry'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-3312605447923461678</id><published>2010-06-29T11:33:00.002-04:00</published><updated>2010-06-29T13:55:57.367-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>back to work - religious thoughts</title><content type='html'>Well life has gotten in the way, again. But back to developing Bryn Mawr.&lt;br /&gt;&lt;br /&gt;Thoughts about the gods &lt;br /&gt;1. They do exist, but they manage the affairs of world with minimal direct actions. &lt;br /&gt;2. They do not fight amongst the family but conflict between the family and the old ones is rather common&lt;br /&gt;3. The family represents different aspects of a general philosophy, which is one of reasons honor is viewed relatively similar between races. &lt;br /&gt;4. There is no afterlife in the land - the tribute a person has after they die is how they are remembered&lt;br /&gt;5. Priests of the family are common and popular among the human tribes, but priests who serve a single diety are respected but considered odd.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-3312605447923461678?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/3312605447923461678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/back-to-work-religious-thoughts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3312605447923461678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3312605447923461678'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/back-to-work-religious-thoughts.html' title='back to work - religious thoughts'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5224801914470308649</id><published>2010-06-18T08:09:00.001-04:00</published><updated>2010-06-18T08:09:12.819-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>A different way to play</title><content type='html'>In the massive amount of podcasting, much of it gaming related, I listen to to get me through the work day I've come across the concept of play by comment. Kind of similar to forum based play by posts, play by comment has the DM make a blog post setting the scene and the players respond by comments. This is a really interesting concept&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5224801914470308649?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5224801914470308649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/different-way-to-play.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5224801914470308649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5224801914470308649'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/different-way-to-play.html' title='A different way to play'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1173129447607406080</id><published>2010-06-16T09:02:00.001-04:00</published><updated>2010-06-16T19:09:37.899-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='religion'/><title type='text'>We're all one big family or the Gods of Bryn Mawr</title><content type='html'>Well it seems that my plan to post something short every day is not going quite as planned. It is interesting to notice that the blog is turning into a development blog for my world building experiment - which I may have to split into a separate blog.&lt;br /&gt;&lt;br /&gt;Anyways onto the meat of the post&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Gods of Bryn Mawr&lt;/b&gt;&lt;br /&gt;One of my problems with most traditional fantasy games is how the gods are handled. In a game where clerics can perform miracles, which when you read the oldest versions of games like D&amp;amp;D is what clerical spells should be like, the religion and gods they serve is barely explored. These divine beings that give the power to change the world are reduced to minimalist descriptions that seem to exist in a vacuum from all the other divine beings. And I dont like that...&lt;br /&gt;&lt;br /&gt;An idea I do like is from the novel the &lt;i&gt;Curse of Chalion&lt;/i&gt;, where the gods are 4 members of a single family with one being outside the group who is responsible for everything that doesnt fit into the portfolios of the 4 main gods. So blatantly stealing that concept I'm going to write the religion of the core humans of Bryn Mawr as a collection of 5 divine beings; mother, daughter, father, son and the outsider.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Axla, the goddess of Flesh and Change&lt;/b&gt; - goddess of all the aspects of flesh like; healing, illness and mutation.She is directly inspired by &lt;a href="http://dndwithpornstars.blogspot.com/2010/01/say-why-not-and-then-ask-why.html"&gt;this article&lt;/a&gt; by Zac over at &lt;i&gt;Playing D&amp;amp;D with Porn Stars&lt;/i&gt; then just shifted some into my vision of the world I want to present. Oh and yes the blog has the adult content warning for a reason.So I plan to shift her a little towards milf status, so she'll be beautiful but not in a girlish way, but very much the ripe, fertile woman image of the traditional fertility goddesses.She'll most definitely rule over the growing season.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Allfather&lt;/b&gt; - Im going to draw heavily from Odin here, so the Allfather is as much feared as worshipped, even the goddess of war is more well liked than he. He will have power over the winter, which should make him atleast somewhat a death god, in addition to covering those things which are expected but unpleasant. However to maintain the double edged theme I want to stick with he will also be the god that gives a man his courage, much like Crom does in Conan stories.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Master of the Hunt&lt;/b&gt; - The young man of the divine family, Im most unsure of what I want with this god. I want to cover either hunting, farming or trade and push him towards covering the spring season, the time of rebirth, not in creating but rather renewal.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Goddess of War&lt;/b&gt; - I just enjoy the image of the young female goddess who is the image of blood thirsty patron of blood and conquest. A major influence will be the Morrigan of Celtic legend, perhaps even as far as including the dark and disturbing images that go with that. The goddess will be ruler of harvest (much like war can be thought of as the harvest of man) &lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Outsider, Hoarden The Other Seer&lt;/b&gt;- &lt;br /&gt;&lt;br /&gt;Among the dwarves is a practice of ancestor worship. More tonight&lt;br /&gt;&lt;br /&gt;Kobolds have their own pantheon, but it bears a suspicious similarity to the human pantheon&lt;br /&gt;&lt;br /&gt;Kerpans are an animistic people with ancestor heroes&lt;br /&gt;&lt;br /&gt;And there will be dark and terrible beings that some of the evil races worship.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1173129447607406080?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1173129447607406080/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/were-all-one-big-family-or-gods-of-bryn.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1173129447607406080'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1173129447607406080'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/were-all-one-big-family-or-gods-of-bryn.html' title='We&apos;re all one big family or the Gods of Bryn Mawr'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-669403624752352918</id><published>2010-06-12T22:51:00.001-04:00</published><updated>2010-06-16T08:42:38.112-04:00</updated><title type='text'>Master listing of ponderings</title><content type='html'>Here is a break down of my ponderings into major topics to attack &lt;br /&gt;&lt;ol&gt;&lt;li&gt;The effects of magic&lt;/li&gt;&lt;ol&gt;&lt;li&gt;How does magic directly  affect the economy?&lt;/li&gt;&lt;li&gt;How does magic affect agriculture?&lt;/li&gt;&lt;li&gt;How  does magic affect food sources?&lt;/li&gt;&lt;li&gt;How is magic like polymorph treated in the legal system&lt;/li&gt;&lt;li&gt; Someone who wants to do you harm counts for the protection from evil   scrolls&lt;/li&gt;&lt;li&gt;Are there any special rules or folk lore on how magic might or might   not work? &lt;/li&gt;&lt;/ol&gt;&lt;li&gt;What are the real world parallels of the cultures of the races?&amp;nbsp;&lt;/li&gt;&lt;ol&gt;&lt;li&gt;&amp;nbsp;What are the grains and staples of the   races?&lt;/li&gt;&lt;li&gt;&amp;nbsp;what are the clothes of different groups like?&lt;/li&gt;&lt;li&gt;&amp;nbsp;What sort of architecture does each race favor?&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Food&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Ice houses - how is food preserved among the major races of the  world? How is it prepared?&lt;/li&gt;&lt;li&gt;What sort of drinks (especially alcoholic) do the different races  make  or brew? For example Rat Lager of the Dwarves&lt;/li&gt;&lt;li&gt; Are there any cows or are deer, elk and fish the main sources of  meat?&lt;/li&gt;&lt;li&gt;&amp;nbsp;What founder crops are there for each race?&lt;/li&gt;&lt;li&gt;&amp;nbsp;What are the unifying cultural meals of the races&lt;/li&gt;&lt;li&gt;What spices are in the land?&lt;/li&gt;&lt;li&gt;Does millet or sorghum exist? &lt;/li&gt;&lt;li&gt;what is drinking like &lt;/li&gt;&lt;li&gt;Do fish ponds exist in the land?&lt;/li&gt;&lt;li&gt;Whats Breakfast or Childs ale like? How common?&lt;/li&gt;&lt;li&gt;Do people eat seafood? How often and what sort?&lt;/li&gt;&lt;li&gt;Are there deer parks?&lt;/li&gt;&lt;li&gt;Building a deeper story through the judicious use of food&lt;/li&gt;&lt;li&gt;How does food and drink differ among the races?&lt;/li&gt;&lt;li&gt;are there religious taboos involving food, like Islam and alcohol or   Judaism and pig products&lt;/li&gt;&lt;li&gt;&amp;nbsp;Whats food like? What sort of food?&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Natural Events&lt;/li&gt;&lt;ol&gt;&lt;li&gt; Is there an Aurora in the world? How far south does it show, what   colors?&lt;/li&gt;&lt;li&gt;How common are tornadoes? &lt;/li&gt;&lt;li&gt;are there Equinox ceremonies?&lt;/li&gt;&lt;li&gt;are sacrifices offered in times of natural disasters &lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Religion&lt;/li&gt;&lt;ol&gt;&lt;li&gt; &lt;strike&gt;The gods as a family unit in BM&lt;/strike&gt;&lt;/li&gt;&lt;li&gt;&amp;nbsp;offerings and sacrifices to the gods&lt;/li&gt;&lt;li&gt;Is there an incarnation of the memory of the land?&lt;/li&gt;&lt;li&gt;What is the religions of the land like? Dualistic, monotheistic, or   pantheistic?&lt;/li&gt;&lt;li&gt;&amp;nbsp;Is Borron treated as a great betrayer or a cleanser of iniquity? Are   there differing views? Does anyone worship him?&lt;/li&gt;&lt;li&gt;are there sacred mountains? &lt;/li&gt;&lt;li&gt;The cunning man of a town lives beside a sacrificial tree, on which   hangs animal sacrifices and tokens&lt;/li&gt;&lt;li&gt;How common is Human Sacrifice?&lt;/li&gt;&lt;li&gt;What is the role of Anchorites in the land?&lt;/li&gt;&lt;li&gt;&amp;nbsp;do the gods need appeased or hornored&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Government&lt;/li&gt;&lt;ol&gt;&lt;li&gt; What are the standardized units of the kingdoms?&lt;/li&gt;&lt;li&gt;Are there city states in the world?&lt;/li&gt;&lt;li&gt;Are there any military colonies?&lt;/li&gt;&lt;li&gt;"He will keep who can" philosophy amongst humans&lt;/li&gt;&lt;li&gt;What sort of mines are in the land?&lt;/li&gt;&lt;li&gt;Are imperial gifts, ala the Chinese, in the world? Gifts that are   part bribe part grease to maintain the government, known as pander   diplomacy&lt;/li&gt;&lt;li&gt;What is the link between crafts and government?&lt;/li&gt;&lt;li&gt;What role do titles have in the land?&lt;/li&gt;&lt;li&gt;What are taxes and dues like in the land &lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Economy&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Carved items as treasure&lt;/li&gt;&lt;li&gt;what is the basis of the economy of the the land? Barter, coin or a   mix&lt;/li&gt;&lt;li&gt;What amount of the houses in the world are also storefronts and  shops? &lt;/li&gt;&lt;li&gt;Are there fairs in the land?&lt;/li&gt;&lt;li&gt;How are markets handled?&lt;/li&gt;&lt;li&gt;How rare are diamonds? &lt;/li&gt;&lt;li&gt;Cattleraiding in BM&lt;/li&gt;&lt;li&gt;Symbols found on coins - perhaps marking purity and weight of coins&lt;/li&gt;&lt;li&gt;&amp;nbsp;Are there merchant houses?&lt;/li&gt;&lt;li&gt;Are there bloodfines?&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;Game specific&lt;/li&gt;&lt;ol&gt;&lt;li&gt;Division of control in BM - players control the story and the DM   controls the setting&lt;/li&gt;&lt;li&gt;How are words found in BM pronounced? Pronunciation guide for BM&lt;/li&gt;&lt;li&gt;How is family treated mechanically&lt;/li&gt;&lt;li&gt;Allegiances instead of alignment&lt;/li&gt;&lt;li&gt;Could BM be on a ring world?&lt;/li&gt;&lt;li&gt;What is the feel of BM?&lt;/li&gt;&lt;li&gt;Are there any dungeons that are not normal, for example a crashed   spaceship in the ringworld idea, but no one knows of it as a ship&lt;/li&gt;&lt;li&gt;&amp;nbsp;do props have a place in BM games? Propinomicon blog&lt;/li&gt;&lt;li&gt;How are family feuds handled?&lt;/li&gt;&lt;li&gt;How heroic are PCs expected to  be? &lt;/li&gt;&lt;li&gt;the importance of genealogy and who you are related to&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;How big are the fields of the world? Perhaps the size of an American  football field&lt;/li&gt;&lt;li&gt;Is there Ergot? do people know what it is?&lt;/li&gt;&lt;li&gt;The "Town Cryer of Carnegie Towers" as an NPC.&lt;/li&gt;&lt;li&gt;Mental illness, how common and how is it treated?&lt;/li&gt;&lt;li&gt;How common are taverns? Are they just places to drink or something  more&lt;/li&gt;&lt;li&gt;How is death and burial treated by the races&lt;/li&gt;&lt;li&gt;Skiing in the land?&lt;/li&gt;&lt;li&gt;Where are the canals from the Great Empire?&lt;/li&gt;&lt;li&gt;What is know about the lake that exists at the site of the former  capital of the Great Empire? What is weird?&lt;/li&gt;&lt;li&gt;Do the Nephillum have a place in the game? The children of man and  angel.&lt;/li&gt;&lt;li&gt;does the fairy realm exist?&lt;/li&gt;&lt;li&gt;Do chariots have a role in the world?&lt;/li&gt;&lt;li&gt;whats paper like in the world?&lt;/li&gt;&lt;li&gt;Are there healing wells? Is there worship at these wells?&lt;/li&gt;&lt;li&gt;Are there fae and do they live in the hollow hills? What lives in  the hollow hills instead?&lt;/li&gt;&lt;li&gt;What symbols are worn by different groups in combat to avoid  fraticide&lt;/li&gt;&lt;li&gt;Do swords tell of their achievements and uses when cleaned?&lt;/li&gt;&lt;li&gt;Is there a Plain of Pillars from some ancient battle?&lt;/li&gt;&lt;li&gt;Are there faerie doctors?&lt;/li&gt;&lt;li&gt;What is the role of the giant in the land? Are they in decline, have  they become corrupted?&lt;/li&gt;&lt;li&gt;&lt;strike&gt;Is there an equivalent to the Fomori? &lt;/strike&gt;No&lt;/li&gt;&lt;li&gt;What role do Doorkeepers have in the land?&lt;/li&gt;&lt;li&gt;Cave filled with pictures of headless beasts and dancing figures -  what does it mean and who made it?&lt;/li&gt;&lt;li&gt;A Cutter goes to kick a rock down on adventurers and stubs his foot  instead. As he hops around in pain his companion laughs and then brains  the wounded Cutter, throwing his body down at the adventurers.&lt;/li&gt;&lt;li&gt;statuary of the past in the land&lt;/li&gt;&lt;li&gt;tendays instead of weeks&lt;/li&gt;&lt;li&gt;ceremonial weapons in the land&lt;/li&gt;&lt;li&gt;roads&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-669403624752352918?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/669403624752352918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/master-listing-of-ponderings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/669403624752352918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/669403624752352918'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/master-listing-of-ponderings.html' title='Master listing of ponderings'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2486560428001872102</id><published>2010-06-10T00:34:00.002-04:00</published><updated>2010-06-12T22:33:18.883-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Ponderings on Bryn Mawr pt 3</title><content type='html'>Wow... I really need to start writing on the previous ponderings before I keep adding more to the list...&lt;br /&gt;&lt;br /&gt;Anyways, here's some more thoughts;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Cattleraiding in BM&lt;/li&gt;&lt;li&gt;The gods as a family unit in BM&lt;/li&gt;&lt;li&gt;Symbols found on coins - perhaps marking purity and weight of coins&lt;/li&gt;&lt;li&gt;statuary of the past in the land&lt;/li&gt;&lt;li&gt;Carved items as treasure&lt;/li&gt;&lt;li&gt;what is drinking like&lt;/li&gt;&lt;li&gt;what are the clothes of different groups like?&lt;/li&gt;&lt;li&gt;what is the basis of the economy of the the land? Barter, coin or a mix&lt;/li&gt;&lt;li&gt;tendays instead of weeks&lt;/li&gt;&lt;li&gt;ceremonial weapons in the land&lt;/li&gt;&lt;li&gt;roads&lt;/li&gt;&lt;li&gt;offerings and sacrifices to the gods&lt;/li&gt;&lt;li&gt;How does magic directly affect the economy?&lt;/li&gt;&lt;li&gt;How does magic affect agriculture?&lt;/li&gt;&lt;li&gt;How does magic affect food sources?&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;One of the reasons I keep trying to pound out these short posts is to get in the habit of posting, and consequently writing, a little bit each day during the week. Let's see how that works&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2486560428001872102?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2486560428001872102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/ponderings-on-bryn-mawr-pt-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2486560428001872102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2486560428001872102'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/ponderings-on-bryn-mawr-pt-3.html' title='Ponderings on Bryn Mawr pt 3'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1754700176548581441</id><published>2010-06-07T08:42:00.001-04:00</published><updated>2010-06-11T19:55:23.037-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>Ponderings on BM pt 2</title><content type='html'>A short list of more random thoughts on the setting&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Building a deeper story through the judicious use of food&lt;/li&gt;&lt;li&gt;How does food and drink differ among the races?&lt;/li&gt;&lt;li&gt;are there religious taboos involving food, like Islam and alcohol or Judaism and pig products&lt;/li&gt;&lt;li&gt;The cunning man of a town lives beside a sacrificial tree, on which hangs animal sacrifices and tokens&lt;/li&gt;&lt;li&gt;"He will keep who can" philosophy amongst humans&lt;/li&gt;&lt;li&gt;do props have a place in BM games? Propinomicon blog&lt;/li&gt;&lt;li&gt;Cave filled with pictures of headless beasts and dancing figures - what does it mean and who made it?&lt;/li&gt;&lt;li&gt;Could BM be on a ring world?&lt;/li&gt;&lt;li&gt;What is the feel of BM?&lt;/li&gt;&lt;li&gt;Are there any dungeons that are not normal, for example a crashed spaceship in the ringworld idea, but no one knows of it as a ship&lt;/li&gt;&lt;li&gt;A Cutter goes to kick a rock down on adventurers and stubs his foot instead. As he hops around in pain his companion laughs and then brains the wounded Cutter, throwing his body down at the adventurers.&lt;/li&gt;&lt;li&gt;Division of control in BM - players control the story and the DM controls the setting&lt;/li&gt;&lt;li&gt;How are words found in BM pronounced? Pronunciation guide for BM&lt;/li&gt;&lt;li&gt;How is family treated mechanically&lt;/li&gt;&lt;li&gt;Allegiances instead of alignment&lt;/li&gt;&lt;li&gt;Someone who wants to do you harm counts for the protection from evil scrolls&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1754700176548581441?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1754700176548581441/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/ponderings-on-bm-pt-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1754700176548581441'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1754700176548581441'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/ponderings-on-bm-pt-2.html' title='Ponderings on BM pt 2'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-2743194076076087526</id><published>2010-06-04T22:08:00.000-04:00</published><updated>2010-06-04T22:08:36.214-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Cutters pt. 2</title><content type='html'>More on Cutters&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Cutters reproduce rapidly, grow unnaturally fast and if unchecked will pour forth in hordes periodically&lt;/li&gt;&lt;li&gt;They can live on virtually anything, even stones for a short period of time&lt;/li&gt;&lt;li&gt;They worship the Dark Mother, the Goat of the Woods&lt;/li&gt;&lt;li&gt;their worship of this dark god(dess) centers around the slow ritual cutting of a victim, siphoning away their soul in small increments&lt;/li&gt;&lt;li&gt;Victims of this sacrifice are then hung as trophies or totems on the edge of the area considered cutter territory&lt;/li&gt;&lt;li&gt;these victims also do not rejoin the endless turning of the wheel of time as far as anyone can tell&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-2743194076076087526?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/2743194076076087526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/cutters-pt-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2743194076076087526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/2743194076076087526'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/cutters-pt-2.html' title='Cutters pt. 2'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-5171357798800201492</id><published>2010-06-04T08:59:00.000-04:00</published><updated>2010-06-04T08:59:54.089-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Origins of the Cutters</title><content type='html'>Just one post this morning&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Well the story with cutters begins 250 years before the game time. An invasion of orcs (think Uruk-Hai) was threatening to sweep aside the Great Empire that was in Bryn Mawr. The most powerful mage of the empire, his name was Borron, bargained for access to the Grand Library of the Dwarven capital. As the Orcs shattered the last defensive line that the Empire had created Borron cast a massive spell. It struck down every orc in the world, wiping the species from the world. Mad with the power he had drawn on to cast this spell, or as they whisper because it was his actual goal, Borron strove to become a god. No one knows exactly what happened but the upper half of the tallest known mountain in the world, and the site of the capital of the Dwarven Underkingdom, detonated. A rain of raw magic fell as the clouds blocked out the sun, and a star fell from the skies and struck the capital of the Great Empire, believed to be a punishment on those people from the gods. All the holiest sites of Dwarfdom, thier entire recorded history and most of thier leaders were all destroying in an instant. &lt;br /&gt;&lt;br /&gt;But the rain of magic changed the world the most. Most creatures that it felt on were changed. For example, Kerpans were created from squirrels doused in this warping rain. However Cutters were once normal forest goblins. But something more than just the rain affected them. As they started to warp their bodies stayed much the same but thier heads shifted into horned goat heads. At first this was believed to be the result of the rain, until evidence of sacrifices to the Dark Goat of the Forest, an ancient god like being thought long dead or gone from the world. Even more frightening, none can contact the souls of those sacrificed, as though they were consumed by some other being...&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-5171357798800201492?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/5171357798800201492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/origins-of-cutters.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5171357798800201492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/5171357798800201492'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/origins-of-cutters.html' title='Origins of the Cutters'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-3346292432050794124</id><published>2010-06-03T08:44:00.000-04:00</published><updated>2010-06-03T08:44:33.695-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Dwarves in Bryn Mawr</title><content type='html'>more notes written down as I think of ideas at random times&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Dwarves are now a xenophobic, bitter race, still shamed by the loss of capital in the Sundering War that destroyed the Great Empire.&lt;/li&gt;&lt;li&gt;The actions of the archmage Borron during the war, which obliterated the royal lineage, the Great Library, and the holiest sites of Dwarvenkind, have made all dwarves deeply mistrustful of all humans&lt;/li&gt;&lt;li&gt;The only dwarves who leave the Underkingdom are the traders and those who are desperate or misfits.&lt;/li&gt;&lt;li&gt;Two main things drive these dwarves, the desire to obtain that which can not be grown or mined beneath the surface, or the desperate urge to earn glory and acceptance by recovering a fragment of what was in the Great Library.&lt;/li&gt;&lt;li&gt;Finding a runestone or memory crystal will guarantee status for the desperate and acceptance for even the most undwarfish dwarf.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-3346292432050794124?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/3346292432050794124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/dwarves-in-bryn-mawr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3346292432050794124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3346292432050794124'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/dwarves-in-bryn-mawr.html' title='Dwarves in Bryn Mawr'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1071006981358474882</id><published>2010-06-03T08:43:00.000-04:00</published><updated>2010-06-03T08:43:00.627-04:00</updated><title type='text'>Kobolds in Bryn Mawr - part 1</title><content type='html'>&lt;b&gt;Kobolds&lt;/b&gt; - in the land Kobolds are a playable race that is trying to find its place in the world.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;It is a time of great change for the scaled children of the earth. Their intervention in the Dwarven Civil war, in a "humanitarian"role, and thier role in the peaceful solution to the war has brought them new respect among the civilized peoples. Combined with their experiment in constitutional government and an upswing in industrial production has made the Federated Kobold tribes wealthier than any time before&lt;/li&gt;&lt;li&gt;Apparently the push for more freedom originated with one of the few dragons to enter the affairs of mortals in recorded memory as anything but a conqueror. During one of the many periodic "culls" that the gnomes devised before the fall of the Great Empire a group of kobolds forced to flee the slaughter stumbled into the lair of a powerful dragon. Flinging themselves upon her mercy the warriors begged the dragon to take pity and protect their young as they were going to attempt to lead the gnomes away at the cost of their lives.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1071006981358474882?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1071006981358474882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/kobolds-in-bryn-mawr-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1071006981358474882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1071006981358474882'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/kobolds-in-bryn-mawr-part-1.html' title='Kobolds in Bryn Mawr - part 1'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6516028535872266345</id><published>2010-06-03T08:40:00.001-04:00</published><updated>2010-06-11T19:47:09.419-04:00</updated><title type='text'>Campaign Ides</title><content type='html'>Just posting a list of campaign ideas sitting in my head at times, in an effort to keep blogging at least one post each day.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;Bryn Mawr&lt;/b&gt;  - this is my baby of a fantasy world, heavily based on Dark Ages Europe  and Britian, that Ive already mentioned (multiple systems)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Gamma  World&lt;/b&gt; - science fantasy in the ashes of the Apocalypse(Gammaworld 2e or Mutant Future)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Rambling  Stars&lt;/b&gt; - Mechwarrior rpg meets Serenity, PCs are part of the crew of  a Free Trader dropship (Mechwarrior RPG 3rd ed or A Time of War)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Under a Blood Red Sky&lt;/b&gt; - post  apocalyptic fantasy ala Dark Sun (Barbarians of Lemuria or Barbarians of the Aftermath)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ashes of London&lt;/b&gt; - a Victorian Sci-Fi/Steampunk game set  in the aftermath of the Martian Invasion (BRP, New World of Darkness or Savage Worlds)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Wasteland &lt;/b&gt;- a very  Fallout/Mad Max inspired Post Apocalyptic game (BRP, Savage Worlds)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Dark Heresy&lt;/b&gt; - In the Dark Grim future life is cheap and your the new guy &lt;/li&gt;&lt;li&gt;&lt;b&gt;Another Day at the  Office &lt;/b&gt;- Mechwarrior special ops game&lt;/li&gt;&lt;li&gt;&lt;b&gt;Future Imperfect&lt;/b&gt;  - near future paranormal game - think X-Files, Dark Angel, and all  those Tabloids at the supermarket&lt;/li&gt;&lt;li&gt;&lt;b&gt;A Cold Day in Hell&lt;/b&gt; - your military unit survived WW3  just barely - now all you want to do is go home... (Twilight 2000, d20 Modern, BRP)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Kicking  it Old School&lt;/b&gt; - original D&amp;amp;D game, original rules, and whatever  you want to add in&lt;/li&gt;&lt;li&gt;&lt;b&gt;Aviking  in Vinland&lt;/b&gt; - alternate history set in the age of Piracy - is there  such thing as magic? (nWoD, Gurps)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ice Station Zebra&lt;/b&gt; - one  shot/short campaign - Something has gone wrong, go find out what&lt;/li&gt;&lt;li&gt;&lt;b&gt;Veterans of the  Psychic Wars&lt;/b&gt; - you did your duty, you mustered out, but did you  leave the war behind? and did it leave you behind? &lt;/li&gt;&lt;li&gt;&lt;b&gt;Welcome  to Hell&lt;/b&gt; - what was that strange mist and where are you? Or should  you be asking how do you get out of here? (maybe Ravenloft)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Eyes like  Lasers&lt;/b&gt; - you live in the Sprawl and its the only life you know - but  thats going to change (Cyberpunk ish)&lt;/li&gt;&lt;li&gt;&lt;b&gt;Metal Dreams&lt;/b&gt; -  Once you were merely flesh and bone, and now your more, but at what  cost?&lt;/li&gt;&lt;li&gt;&lt;b&gt;Ramblin on the Verge&lt;/b&gt; - your way out There,  maybe for a reason, maybe to hide, maybe just cause your bored - what  will you do, where will you go, what will you see?&lt;/li&gt;&lt;li&gt;&lt;b&gt;Og &lt;/b&gt;- because  cavemen and dinosaurs are always fun &lt;/li&gt;&lt;li&gt;&lt;b&gt;Guns of Londonium&lt;/b&gt; - alternate history game set in AD 250  as the 13th Legion tries to maintain peace in Britannia, in a history  where the Romans developed gunpowder&lt;/li&gt;&lt;li&gt;&lt;b&gt;War Beneath the Stones&lt;/b&gt; -  your people are calling upon you to brave battlefields and warrens that  the sun has never touched, are you brave enough to go into the depths?&lt;/li&gt;&lt;li&gt;&lt;b&gt;Captain Tripps&lt;/b&gt;  - The superbug tore through the world, killing 80% of all humans. Now  we're all that remain - left to pick up the pieces.&lt;/li&gt;&lt;li&gt;&lt;b&gt;"Water  water everywhere, and not a drop to drink"&lt;/b&gt; - A game of adventure on  the high seas in a world of islands and vast open seas and the ships  that ply them.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Pirates, Privateers, and Pieces of Eight&lt;/b&gt;  - Adventures in Spanish Main with more in common with Jack Sparrow than  history.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Skies of Glass&lt;/b&gt; - hard science  post-apocalyptic inspired by the guys at Fear the Boot&lt;/li&gt;&lt;li&gt;&lt;b&gt;Call of  Cthulu &lt;/b&gt;- what dark unknown things really do go bump in the night?&lt;/li&gt;&lt;li&gt;&lt;b&gt;Those Majestic Ships of the Sky&lt;/b&gt; - a game inspired by Catalysts Leviathan game&lt;/li&gt;&lt;li&gt;&lt;b&gt;D6 Star Wars&lt;/b&gt; - it &lt;i&gt;is&lt;/i&gt; the iconic Space Opera pulp game &lt;/li&gt;&lt;/ol&gt;&lt;table border="0" cellpadding="0" cellspacing="0" style="display: inline; font: inherit; vertical-align: middle;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="font: inherit;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6516028535872266345?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6516028535872266345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/campaign-ides.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6516028535872266345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6516028535872266345'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/campaign-ides.html' title='Campaign Ides'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-9035032662784662558</id><published>2010-06-01T23:17:00.000-04:00</published><updated>2010-06-01T23:17:23.020-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>Orcs in Bryn Mawr</title><content type='html'>Orcs&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Orcs are all dead&lt;/li&gt;&lt;li&gt;they were wiped out by the epic spell that Borron cast&lt;/li&gt;&lt;li&gt;The reason for Borron's access to the grand library of the dwarves was research into the foe threatening the Great Empire. From across the sea to teh southwest the orcish horde came, slaying or enslaving all who stood before them. It was only at teh shores of what is now Bryn Mawr, near the current location of the Great Mere, that the Orcs were stopped and even by only the barest margins. This was in time for winter to make the sea impossible to an armada of such size.&lt;/li&gt;&lt;/ul&gt;While orcs themselves are gone the stats will live on as one of the major tribes of natives that still inhabit the land even after humans have taken control of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-9035032662784662558?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/9035032662784662558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/orcs-in-bryn-mawr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9035032662784662558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/9035032662784662558'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/orcs-in-bryn-mawr.html' title='Orcs in Bryn Mawr'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-88745060186143922</id><published>2010-06-01T23:11:00.000-04:00</published><updated>2010-06-01T23:11:05.979-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>The Sidhe in Bryn Mawr, or where did the elves go</title><content type='html'>As an experiment Im going to try and list some of the material Ive pondered up already in little bites that I can go back and expand later.&lt;br /&gt;&lt;b&gt; &lt;/b&gt;&lt;br /&gt;So first up are the&lt;b&gt; Sidhe, &lt;/b&gt;the elves of my world.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;the Sidhe are mysterious and insanely powerful&lt;/li&gt;&lt;li&gt;common folk leave them offerings to appease them&lt;/li&gt;&lt;li&gt;immortal except for violence&lt;/li&gt;&lt;li&gt;cant lie, but they have thousands of years experience manipulating the truth&lt;/li&gt;&lt;li&gt;non Sidhe life is viewed like animals&lt;/li&gt;&lt;li&gt;very much like nature spirits, linked to the land and showing the condition of the land&lt;/li&gt;&lt;li&gt;spend most of their time living in their own lands/little world&lt;/li&gt;&lt;li&gt;occasionally they steal children, leaving changelings in their place&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-88745060186143922?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/88745060186143922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/sidhe-in-bryn-mawr-or-where-did-elves.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/88745060186143922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/88745060186143922'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/06/sidhe-in-bryn-mawr-or-where-did-elves.html' title='The Sidhe in Bryn Mawr, or where did the elves go'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-4965997953619745357</id><published>2010-05-31T13:55:00.002-04:00</published><updated>2010-06-01T23:23:46.837-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><title type='text'>What is Bryn Mawr, or why do I keep babbling about this stuff? Pt. 1</title><content type='html'>I've mentioned ideas for Bryn Mawr without describing what Bryn Mawr actually is, so rather than keep babbling I'm going to take time to define it.&lt;br /&gt;&lt;br /&gt;Bryn Mawr is a fantasy roleplaying setting that has been rattling around my head for years. At its core Bryn Mawr is intended to be a land inspired by what is now the United Kingdoms during the Dark Ages with a bit of the culture of the Vikings blended in. Blending some of the legends of the lands with some fantasy races should provide an interesting sandbox for players to explore. So here's some of the most important facts.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The land is intended to have a distinctly Celtic/Viking world view, without the baggage that the Christian monks and priests brought to the islands of the UK.&lt;/li&gt;&lt;li&gt;The major races that exist in the world are;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;The old human tribes - heavily influenced by the Picts and early Celts&lt;/li&gt;&lt;li&gt;The humans in power - culturally this folk is based on a slightly more agrarian version of the Vikings, mainly in the sense that their farms are a little more productive and the forest provide more food than usual.&lt;/li&gt;&lt;li&gt;The Dwarves - the dwarves are heavily influenced by Warhammer Fantasy and Terry Pratchett's Discworld. This puts a different spin on Dwarves while mostly still being familiar&lt;/li&gt;&lt;li&gt;Kobolds - Kobolds are a race trying to claw their way into respectability as a people that stand on their own.&lt;/li&gt;&lt;li&gt;Kerpans - Kerpans are a anthropomorphic race of Squirrels that were created by a magical disaster. Living in hunter gather tribes, these are the "people of the woods" in the game.&lt;/li&gt;&lt;li&gt;Elves - Elves in Bryn Mawr are the Sidhe rather than Tolkien's elves, terrible and haughty in their grandeur and power Elves thankfully rarely are involved in the life of everyday people.&lt;/li&gt;&lt;li&gt;"Cutters" - Goblins that were horribly twisted by the same disaster that created the Kerpans.&lt;/li&gt;&lt;li&gt;More will probably be added as I expand the land but this will still primarily be a human dominated land with Kerpans and Dwarves as common as Elves and Dwarves in classic D&amp;amp;D worlds like the Judge's Guild Wilderlands and Gygax's Greyhawk.&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&amp;nbsp;The land will intentionally be less fantastical than some retroclone game worlds but still with an old school bent, as thats what I enjoy playing.&lt;/li&gt;&lt;li&gt;Characters will be presented with a world that exists independent of them, but that they can influence through their actions.&lt;/li&gt;&lt;li&gt;Personal honor is more important than anything tangible&lt;/li&gt;&lt;li&gt; The old traditions of hospitality will be important, as Inns will not really exist as people are used to them&lt;/li&gt;&lt;li&gt;Family bonds will be really important, Im just not sure how to make it happen in mechanics terms&lt;/li&gt;&lt;/ul&gt;&amp;nbsp;The world was originally inspired as running under Classic or Original D&amp;amp;D, however I'm planning to focus on systemless description and make rules appendices for the following;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Classic D&amp;amp;D (Mentzer, Holmes and Rules Cyclopedia)&lt;/li&gt;&lt;li&gt;Savage Worlds&lt;/li&gt;&lt;li&gt;Hackmaster Basic&lt;/li&gt;&lt;li&gt;Harp &lt;/li&gt;&lt;li&gt;potentially Gurps and Castles and Crusades&lt;/li&gt;&lt;/ul&gt;My eventual goal is to create a PDF of the game world thats sytemless and several appendices with the different rules systems and how they handle the world.&lt;br /&gt;&lt;ul&gt;&lt;/ul&gt;&lt;br /&gt;More later....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-4965997953619745357?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/4965997953619745357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/05/what-is-bryn-mawr-or-why-do-i-keep.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4965997953619745357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/4965997953619745357'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/05/what-is-bryn-mawr-or-why-do-i-keep.html' title='What is Bryn Mawr, or why do I keep babbling about this stuff? Pt. 1'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-6338340017171035359</id><published>2010-05-26T23:55:00.001-04:00</published><updated>2010-06-11T19:54:34.631-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bryn Mawr'/><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='ponderings'/><title type='text'>The Grand list of Ponderings on Bryn Mawr, Pt1</title><content type='html'>Before Ive mentioned briefly that I have a fantasy RPG campaign world that Ive been thinking about a lot called Bryn Mawr. If Im listening to a podcast or reading a book some part of my mind is wondering; how can I apply this to Bryn Mawr, what can I learn from this?&lt;br /&gt;&lt;br /&gt;So here's the current list of things Im pondering for Bryn Mawr - and the more interesting will probably become blog posts as I mentally delve into the political and social traits of the the game world, perhaps to the point of splitting the posts off into thier own blog. But thats all in the future... for now I just need to get the ideas out of my head and into some sort of physical form. So with no further ado...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The grand list of ponderings&lt;/b&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;What are the real world parallels of the cultures of the races? &lt;/li&gt;&lt;li&gt;Ice houses - how is food preserved among the major races of the world? How is it prepared?&lt;/li&gt;&lt;li&gt;Is there an Aurora in the world? How far south does it show, what colors?&lt;/li&gt;&lt;li&gt;What sort of drinks (especially alcoholic) do the different races make or brew? For example Rat Lager of the Dwarves&lt;/li&gt;&lt;li&gt;How big are the fields of the world? Perhaps the size of an American football field&lt;/li&gt;&lt;li&gt;How common are tornadoes?&lt;/li&gt;&lt;li&gt;Is there Ergot? do people know what it is?&lt;/li&gt;&lt;li&gt;The "Town Cryer of Carnegie Towers" as an NPC.&lt;/li&gt;&lt;li&gt;Mental illness, how common and how is it treated?&lt;/li&gt;&lt;li&gt;How common are taverns? Are they just places to drink or something more&lt;/li&gt;&lt;li&gt;Are there any cows or are deer, elk and fish the main sources of meat?&lt;/li&gt;&lt;li&gt;What are the standardized units of the kingdoms?&lt;/li&gt;&lt;li&gt;How is death and burial treated by the races&lt;/li&gt;&lt;li&gt;What are the unifying cultural meals of the races&lt;/li&gt;&lt;li&gt;What spices are in the land?&lt;/li&gt;&lt;li&gt;Does millet or sorghum exist? What are the grains and staples of the races?&lt;/li&gt;&lt;li&gt;Are there city states in the world?&lt;/li&gt;&lt;li&gt;What founder crops are there for each race?&lt;/li&gt;&lt;li&gt;Are there any military colonies?&lt;/li&gt;&lt;li&gt;What amount of the houses in the world are also storefronts and shops?&lt;/li&gt;&lt;li&gt;Skiing in the land?&lt;/li&gt;&lt;li&gt;Where are the canals from the Great Empire?&lt;/li&gt;&lt;li&gt;What is know about the lake that exists at the site of the former capital of the Great Empire? What is weird?&lt;/li&gt;&lt;li&gt;What sort of mines are in the land?&lt;/li&gt;&lt;li&gt;Are imperial gifts, ala the Chinese, in the world? Gifts that are part bribe part grease to maintain the government, known as pander diplomacy&lt;/li&gt;&lt;li&gt;What is the link between crafts and government?&lt;/li&gt;&lt;li&gt;Is there an incarnation of the memory of the land?&lt;/li&gt;&lt;li&gt;What is the religions of the land like? Dualistic, monotheistic, or pantheistic?&lt;/li&gt;&lt;li&gt;Do the Nephillum have a place in the game? The children of man and angel.&lt;/li&gt;&lt;li&gt;Is Borron treated as a great betrayer or a cleanser of iniquity? Are there differing views? Does anyone worship him?&lt;/li&gt;&lt;li&gt;Are there fairs in the land?&lt;/li&gt;&lt;li&gt;How are markets handled?&lt;/li&gt;&lt;li&gt;How are family feuds handled?&lt;/li&gt;&lt;li&gt;How is magic like polymorph treated in the legal system&lt;/li&gt;&lt;li&gt;Do fish ponds exist in the land?&lt;/li&gt;&lt;li&gt;Whats Breakfast or Childs ale like? How common?&lt;/li&gt;&lt;li&gt;Do people eat seafood? How often and what sort?&lt;/li&gt;&lt;li&gt;Are there deer parks?&lt;/li&gt;&lt;li&gt;How heroic are PCs expected to be?&lt;/li&gt;&lt;li&gt;are there Equinox ceremonies?&lt;/li&gt;&lt;li&gt;does the fairy realm exist?&lt;/li&gt;&lt;li&gt;How common is Human Sacrifice?&lt;/li&gt;&lt;li&gt;What is the role of Anchorites in the land?&lt;/li&gt;&lt;li&gt;Are there any special rules or folk lore on how magic might or might not work?&lt;/li&gt;&lt;li&gt;What sort of architecture does each race favor?&lt;/li&gt;&lt;li&gt;Do chariots have a role in the world?&lt;/li&gt;&lt;li&gt;How rare are diamonds?&lt;/li&gt;&lt;li&gt;the importance of genealogy and who you are related to&lt;/li&gt;&lt;li&gt;are sacrifices offered in times of natural disasters&lt;/li&gt;&lt;li&gt;do the gods need appeased or hornored&lt;/li&gt;&lt;li&gt;whats paper like in the world?&lt;/li&gt;&lt;li&gt;are there sacred mountains?&lt;/li&gt;&lt;li&gt;What role do titles have in the land?&lt;/li&gt;&lt;li&gt;Whats food like? What sort of food?&lt;/li&gt;&lt;li&gt;Are there healing wells? Is there worship at these wells?&lt;/li&gt;&lt;li&gt;Are there fae and do they live in the hollow hills? What lives in the hollow hills instead?&lt;/li&gt;&lt;li&gt;What symbols are worn by different groups in combat to avoid fraticide&lt;/li&gt;&lt;li&gt;Do swords tell of their achievements and uses when cleaned?&lt;/li&gt;&lt;li&gt;Is there a Plain of Pillars from some ancient battle?&lt;/li&gt;&lt;li&gt;Are there merchant houses?&lt;/li&gt;&lt;li&gt;What are taxes and dues like in the land&lt;/li&gt;&lt;li&gt;Are there faerie doctors?&lt;/li&gt;&lt;li&gt;What is the role of the giant in the land? Are they in decline, have they become corrupted?&lt;/li&gt;&lt;li&gt;Is there an equivalent to the Fomori?&lt;/li&gt;&lt;li&gt;What role do Doorkeepers have in the land?&lt;/li&gt;&lt;li&gt;Are there bloodfines?&lt;/li&gt;&lt;/ol&gt;&amp;nbsp;And this is just what is partially rattling around my head...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-6338340017171035359?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/6338340017171035359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/05/grand-list-of-ponderings-on-bryn-mawr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6338340017171035359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/6338340017171035359'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/05/grand-list-of-ponderings-on-bryn-mawr.html' title='The Grand list of Ponderings on Bryn Mawr, Pt1'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1780268824147449871</id><published>2010-05-24T21:11:00.000-04:00</published><updated>2010-05-24T21:11:54.851-04:00</updated><title type='text'>Delays, distractions, and new games</title><content type='html'>In what seems like almost nothing and forever a month has passed since my last blog post, not a good thing. On the positive side much of the lack of posting has stemmed from either time spent with the girlfriend or hobby related projects.&lt;br /&gt;1) Ive got a small friendly commission to paint 1:700 scale minis of the Tirpitz, Prinz Eugen, HMS Hood and the USS Essex. Ive never worked in this scale or on naval minis before so its become a learning experience as I work with figuring color schemes that work for each vessel and fiddly little things like what color an aircraft carrier deck really would look like.&lt;br /&gt;2) I'm pushing myself towards some conversion work that involves sculpting, and being reminded how pitiful my sculpting skills really are. On the project desk is a knight for the girlfriend that is inspired by an Osprey color plate of a Saxon or Norman knight of the 1100's; a scratch built Battletech Hover pickup technical, converting a Battletech Raijan to the new Raijan 2 configuration, replacing the forearms of the reseen Maruader that lost bits, and heraldry work on some pre Heresy World Eaters for 40k.&lt;br /&gt;&lt;br /&gt;3) It looks like Im going to be running Battletech games on Saturdays for a while now, except for GASP games days.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;More on this all later&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1780268824147449871?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1780268824147449871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/05/delays-distractions-and-new-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1780268824147449871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1780268824147449871'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/05/delays-distractions-and-new-games.html' title='Delays, distractions, and new games'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7769635875984450740</id><published>2010-04-22T07:03:00.003-04:00</published><updated>2010-05-06T19:11:41.797-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><title type='text'>experiments with Simple Green part one</title><content type='html'>I recently picked up Simple Green, a cleaning product that I've heard nothing but good things about for stripping paint off miniatures. Picking three miniatures that had one too many coats of paint applied (products of pushing my luck changing my mind on what mini will go with what force) and a scrap lump of green stuff to test the product. While I've seen glowing reports of how well Simple Green strips paint, but I've never seen anyone comment on how it treated materials like green stuff and plastic.&lt;br /&gt;&lt;br /&gt;*update 1*&lt;br /&gt;I've had some luck with my experiments already. First of all, Simple Green does NOT affect greenstuff or plastic. From what I can tell from the initial minis that were dunked superglue joints that are bare pewter to pewter seem to survive well, while glue joints with any paint or other stuff between the pewter and the glue will come apart fairly easy. Paint starts bubbling off the miniature in around an hour and is almost floating off in sheets after a day. After a day in Simple Green paint just wipes off with napkins or paper towels, leaving just a little paint residue in deep crevices that will easily peel free with a nudge from a toothpick. Before and after pictures will come soon,&lt;br /&gt;&lt;br /&gt;*update 2*&lt;br /&gt;My mistake - its actually Simple Green, corrected to show the right name.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7769635875984450740?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7769635875984450740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/experiments-with-simply-green-part-one.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7769635875984450740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7769635875984450740'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/experiments-with-simply-green-part-one.html' title='experiments with Simple Green part one'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-7054651381506472289</id><published>2010-04-19T11:24:00.002-04:00</published><updated>2010-04-22T09:23:58.107-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cnc'/><category scheme='http://www.blogger.com/atom/ns#' term='project'/><category scheme='http://www.blogger.com/atom/ns#' term='beginnings'/><title type='text'>coming soon!</title><content type='html'>I haven't been posting much as I've been trying to track down the information for a project I hope to move forward with, a small cnc router setup for cutting thin sheets of styrene. More to be posted as I work out more on the control electronics. &lt;br /&gt;&lt;br /&gt;•update• &lt;br /&gt;First of all, stepper motors are more complicated to control than I originally expected. I need to track down more on how stepper motor controllers work and how to have be interact with an arduino or how to build up an arduino so it will function as a stepper motor controller. &lt;br /&gt;&lt;br /&gt;Second, I need to look into what size of shaft I need dor the trimming router I hope to use. &lt;br /&gt;&lt;br /&gt;And finally I need to rescale the drawings for the machine to fit the size I want for stage one and two.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-7054651381506472289?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/7054651381506472289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/coming-soon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7054651381506472289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/7054651381506472289'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/coming-soon.html' title='coming soon!'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-3228946367332082768</id><published>2010-04-06T22:57:00.001-04:00</published><updated>2010-04-06T22:57:45.344-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='magic'/><title type='text'>Magic the Gathering as a roleplaying tool</title><content type='html'>Once upon a time I discovered a new game at my very first game store I discovered a weird little game called Magic the Gathering something like twelve or more years ago. I've been into the game on and off since then and watched as the game has gone through stages. Some of the sets have fascinating plots and others have at best some good art.&lt;br /&gt;&lt;br /&gt;What does this have to do with RPGs? Mostly as a source of inspiration, with ready made art from real artists to spawn descriptions. A cool picture or a good piece of fluff can spawn all sorts of ideas. However my favorite Magic sets see the older arts that didn't have a metaplot but just focused on describing a world. While I know WOTC created plot lines for many of these sets I'm focusing just on what is in the cards. &lt;br /&gt;&lt;br /&gt;Where am I going with this? Well the magic set I got into the game with and that I'm trying to cheaply collect a full set of is Fallen Empires. Some of the concepts covered in this set really dovetails with my primary project for an old school roleplaying setting I call Bryn Mawr. As my setting is based on the concept of a land built on the ruins of a fallen magical empire. Sounds a lot like Fallen Empires to me. Now to just sit down and cycle through my collection and add details and ideas to my setting notebook.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-3228946367332082768?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/3228946367332082768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/magic-gathering-as-roleplaying-tool.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3228946367332082768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3228946367332082768'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/magic-gathering-as-roleplaying-tool.html' title='Magic the Gathering as a roleplaying tool'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-3581454600673172809</id><published>2010-04-05T15:40:00.003-04:00</published><updated>2010-04-06T23:02:16.837-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='miniatures'/><category scheme='http://www.blogger.com/atom/ns#' term='painting'/><title type='text'>experiments in white</title><content type='html'>White is miserable to paint. Its a simple statement and is pretty obvious when you stop to think about the issues of highlighting what is already one of the lightest colors to paint (I'm speaking of paint rather than true color theory). Since I'm rather set on my small detachment of pre-heresy World Eater space marines, with their white with blue trim paint scheme, I'm forced to deal with the issue of painting white. Ill attach pictures as soon as I have some of the current stage of the 5 test pieces.&lt;br /&gt;&lt;br /&gt;My plan so far is the following;&lt;br /&gt;1) primer the models in white (a major shift as I usually work from a black base)&lt;br /&gt;2) stain the White with various GW washes&lt;br /&gt;3) apply a thin glaze of Vallejo Foundation White mixed with Vallejo Glaze Medium&lt;br /&gt;4) repeat&lt;br /&gt;&lt;br /&gt;That's where I'm at&lt;br /&gt;&lt;br /&gt;&lt;i&gt;*update* &lt;/i&gt;&lt;br /&gt;heres the pictures I mentioned..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00038-20100405-2133.jpg" target="_blank"&gt;&lt;img alt="Plasma Pistol Front" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00038-20100405-2133.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00039-20100405-2133.jpg" target="_blank"&gt;&lt;img alt="Plasma Pistol Back" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00039-20100405-2133.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the plasma pistol trooper&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00040-20100405-2133.jpg" target="_blank"&gt;&lt;img alt="Bolter Front" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00040-20100405-2133.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00041-20100405-2133.jpg" target="_blank"&gt;&lt;img alt="Bolter Back" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00041-20100405-2133.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;One of my favorite coversions that really fit the descriptions in the fiction of the World Eaters before they descended into worship of Khorne. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00043-20100405-2134.jpg" target="_blank"&gt;&lt;img alt="Fist Front" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00043-20100405-2134.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00044-20100405-2134.jpg" target="_blank"&gt;&lt;img alt="Fist Back" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00044-20100405-2134.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;A sergeant packing a powerfist, which I may look into doing light sourcing for the energy field that surrounds the fingers of glove. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00045-20100405-2134.jpg" target="_blank"&gt;&lt;img alt="Axe front" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00045-20100405-2134.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00046-20100405-2134.jpg" target="_blank"&gt;&lt;img alt="Axe back" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00046-20100405-2134.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;A nice brutal axe, this may be the first mini I paint for the Gladiator company. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00047-20100405-2134.jpg" target="_blank"&gt;&lt;img alt="Leader front" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00047-20100405-2134.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://s151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/?action=view&amp;amp;current=IMG00048-20100405-2135.jpg" target="_blank"&gt;&lt;img alt="Leader back" border="0" src="http://i151.photobucket.com/albums/s150/evernevermore/space%20marines/World%20Eaters/th_IMG00048-20100405-2135.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;His left knee doesnt look right otherwise I really like how this conversion worked out. &lt;br /&gt;&lt;br /&gt;*note* the Photos are all from my Blackberry - works pretty good I think&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-3581454600673172809?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/3581454600673172809/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/experiments-in-white.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3581454600673172809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/3581454600673172809'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/experiments-in-white.html' title='experiments in white'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4508454628802579346.post-1483912618114969043</id><published>2010-04-03T09:25:00.000-04:00</published><updated>2010-04-03T09:34:14.859-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='beginnings'/><title type='text'>And so it begins...</title><content type='html'>I've finally taken that first step into a greater world... blogging. I have a couple hopes for this blog.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Help maintain momentum on painting projects through pressure to post updates&lt;/li&gt;&lt;li&gt;Gain feedback on ideas, both painting and other projects&lt;/li&gt;&lt;li&gt;Explore some ideas for my roleplaying games&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Special project&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4508454628802579346-1483912618114969043?l=enmc-blog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://enmc-blog.blogspot.com/feeds/1483912618114969043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/and-so-it-begins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1483912618114969043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4508454628802579346/posts/default/1483912618114969043'/><link rel='alternate' type='text/html' href='http://enmc-blog.blogspot.com/2010/04/and-so-it-begins.html' title='And so it begins...'/><author><name>Evernevermore</name><uri>http://www.blogger.com/profile/14741915662135713990</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_j_1nWqlb55w/SnECJRfv0XI/AAAAAAAAABI/Y4MGkccqBcQ/S220/evernevermore.gif'/></author><thr:total>0</thr:total></entry></feed>
